Well, I've been toying around with modding and ended up loading up much of the content given by this thread for 0.31.02, graphics playing no small part. The details are in the DFFD description.
As for the graphics, I ended up using Haggle's sprite sheet - I'm one who's used to seeing them as greyish, but Haggle's seems most complete and still follows a good style I think. Though, I did have to move some kobolds around the bmp and tweak it (modding the graphics in was like pulling teeth. I'd barely change anything and it would all fall apart, I still have no idea why, but I stopped touching it as soon as it worked.)
Aside from the rambling, if I've used anyone's work that they wish for me to remove (or one Pathos feels like I'm stepping on his toes by hijacking this) just let me know and I'll take appropriate action.
All that said, for those who care to give it a whirl, the link:
http://dffd.wimbli.com/file.php?id=2071And as mentioned in the desc, if there's a problem, give me a tipoff and I'll see about fixing it.
EDIT: OH I forgot to plop a general question out there: I've ran through a good number of bold forts, several of which lasted a year and should have at at least one measly caravan come by. Yet I've NEVER seen one, be it the raw version of pathos' mod or mine or any point inbetween. It's just been about 3 waves of migrants that get me to about 20 kobolds before stopping entirely with no attractions, and that's the extent of outside world contact. My elongated question being, is the lack of caravans an isolated incident that no one else has had, or just all around? And yes, I've made a habit of checking neighbors before embarking, so the lack of other civ's isn't a problem.