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Author Topic: Vulcan's Automatons (Day 2, World 2, Cycle 1)  (Read 10251 times)

Haika

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Re: Vulcan's Automatons (Day 1, World 2, Cycle 1)
« Reply #60 on: April 07, 2010, 04:38:06 pm »

Oh, that's not bloody fair on me. I'll admit I forgot about class, but I thought It'd be pretty damn obvious that I wanted to be ExKirby. And just because my internet fucks up, I'm out of the game EVEN THOUGH I WAS FIRST IN. I'll be a peasant, but I want some compensation...

Yeah Kirby I'll have to side with Lidhuin on this one. We can't have known about your net troubles, and you just posted the word in, when it was clearly stated you needed a name, action, and talent in the rules. I don't think it's fair to others if we give you compensation for that, because then we would have to give everyone compensation. I know it sucks, but really, that's how it has to be.
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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

nuker w

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Re: Vulcan's Automatons (Day 1, World 2, Cycle 1)
« Reply #61 on: April 08, 2010, 06:36:27 am »

I would like to join the waiting list

Name: Cognate McAwsomeDrawBridge

Job: Crafter
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Lidhuin

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Re: Vulcan's Automatons (Day 1, World 2, Cycle 1)
« Reply #62 on: April 08, 2010, 07:06:46 am »

Oh, that's not bloody fair on me. I'll admit I forgot about class, but I thought It'd be pretty damn obvious that I wanted to be ExKirby. And just because my internet fucks up, I'm out of the game EVEN THOUGH I WAS FIRST IN. I'll be a peasant, but I want some compensation...

No.

There's a waiting list. I'll put you in that.
« Last Edit: April 08, 2010, 07:11:57 am by Lidhuin »
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Tyg13

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Re: Vulcan's Automatons (Day 1, World 2, Cycle 1)
« Reply #63 on: April 08, 2010, 05:56:55 pm »

Update soon? I'm eagerly awaiting it :)
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Odd!x

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Re: Vulcan's Automatons (Day 1, World 2, Cycle 1)
« Reply #64 on: April 08, 2010, 11:40:03 pm »

nyahhh what's the holdup ???
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We are who we are, depending on who we were.

Lidhuin

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Re: Vulcan's Automatons (Day 1, World 2, Cycle 1)
« Reply #65 on: April 09, 2010, 10:09:43 am »

Assignments, exams :p

Might get to it this weekend. It might have to wait until after this weekend. Depends on what kind of access I have to a computer.
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Odd!x

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Re: Vulcan's Automatons (Day 1, World 2, Cycle 1)
« Reply #66 on: April 09, 2010, 10:24:30 am »

good to know, thanks for sayin  :)
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We are who we are, depending on who we were.

Lidhuin

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Re: Vulcan's Automatons (Day 1, World 2, Cycle 1)
« Reply #67 on: April 09, 2010, 10:33:43 pm »

Quote
World
Spoiler (click to show/hide)

Group storage:
Spoiler (click to show/hide)


IronyOwl
Spoiler (click to show/hide)

inteuniso
Spoiler (click to show/hide)

criptfiend
Spoiler (click to show/hide)

Odd!x
Spoiler (click to show/hide)

Tyg13
Spoiler (click to show/hide)

Ukrainian Ranger
Spoiler (click to show/hide)
-9 Molluscs !Base Influence: 9!


~~~~~~~~~~~~~~~~~~~~~~


I will imbue the earrings with the life force, giving anyone that wares them the ability to see life force at a distance.

Attempt: 3+20+1=24

You attempt to imbue your earrings with the force of life, allowing people that store them, or ware them, to see life force at a distance. You realize later on, however, that your entire ordeal has been slowed down by a typo. You clearly meant wear, but you were working on ware. You decide to store the life force and earrings back into your personal inventory.

+ 24 Mysticism Exp (level up)

Dump block in group storage, go gather things. (first hug clam)

Attempt: 38

You put the stone block into group storage. You hug your clam and it opens and closes its shells in happiness. You happily stride out into the world, but you're just so happy, you end up enjoying the nature and pleasant atmosphere of the world too much to be productive. At the end of the day, you're very happy as is your clam when you hug it again, but you just haven't gathered anything.

+19 Gather Exp
-Rough black stone block

Claim three of the mollusks.
 
Imbue the green gem with life force from the mollusks.


Attempt: 10+20=30

Claiming three of the molluscs, you work on transferring life force from the molluscs to the green gem, but the threads of life attached to the molluscs stubbornly refuse to leave no matter what you try. After a day full of various attempts, you sit back, exhausted, wondering how to get the transfer to function as you want it to. In a moment of inspiration, you realize that all weapons inherently have the same goal and any smithing of weapons carries the same concepts.

+30 Mysticism Exp
+3 Molluscs !Base influence: 9!
+Changed Sword Smithing to Weaponsmithing

First I claim the last bit of sand in group storage.  Dunno what I was thinking, dropping it off like that.

Then I go out and gather entire trees, preferably slow-growing, enormous ones if there are any.

Attempt: 99 (specific item roll: 95-23: 72) (critical!)
Quality: 90, 66
Quantity: 28-90, 31-66

You selfishly and smartly claim your own sand from the group storage. You head out into the world, in search for trees. Enourmous ones. You manage to find two different kinds. One is an medium-sized alien shrubbery bearing small and juicy, purple berries. The other is a large, leafy alien tree with a plethora of branches on its canopy. You return to the ship, happy with your success.

+99 Gather Exp (level up!)
+156 Gathering Influence
+Medium Alien Shrubbery (1 shrub, 5 ripe berries) !Base Influence: 66!
+Large Alien Tree (1 tree trunk, 8 thick branches, 8 wide leaves) !Base Influence: 90
+1 White Sand !Base influence: 46!

Gather some edible plants and animals.

Attempt: 28-10: 18

You head out into the world, looking for some animals to bring back as well as plants with food, but every piece of food you find is inedible and you hardly see any animals. None that you can catch, at any rate. After an uneventful day, you head back to the Maia, disappointed with your bad luck.

+9 Gather Exp

Claim 9 mollusks and assemble them into one big mollusk

Attempt: 55-10 = 45

Using the same principle as fusing microscopic atoms, you attempt to fuse together the 9 smaller molluscs into one greater molluscs. However, you lack the skills or the experience with crafting, so although you are very close at succeeding, you unfortunately mess up. The good news is that at the end of the day, you still have 9, separate, small molluscs in your inventory.

+45 Fusion Exp
+9 Molluscs !Base Influence: 9!


Updating waiting list... let me know any errors.
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Criptfeind

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Re: Vulcan's Automatons (Day 1, World 2, Cycle 1)
« Reply #68 on: April 09, 2010, 10:52:32 pm »

I shall I will imbue the earrings with the life force, giving anyone that wears them the ability to see life force at a distance.

Also this game is magnificently fun ;D Keep it up ;D
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Tyg13

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Re: Vulcan's Automatons (Day 1, World 2, Cycle 1)
« Reply #69 on: April 09, 2010, 11:22:17 pm »

Set the translucent gem into the blade.

Drop finished item into group storage.


Wait, when I drop items into group storage, do I lose influence?
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Criptfeind

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Re: Vulcan's Automatons (Day 1, World 2, Cycle 1)
« Reply #70 on: April 10, 2010, 12:05:01 am »

No, why would you?
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Odd!x

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Re: Vulcan's Automatons (Day 1, World 2, Cycle 1)
« Reply #71 on: April 10, 2010, 12:11:50 am »

well, that's far more tree than I ever expected to lay claim upon!  how many logs/units of wood do the branches/trunk divide into? just wondering.

I drop the pine log into group storage, and return outside to gather.  I will do this by digging a hole straight down, keeping anything interesting but mainly trying to get a quantity of soil.
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We are who we are, depending on who we were.

Ukrainian Ranger

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Re: Vulcan's Automatons (Day 1, World 2, Cycle 1)
« Reply #72 on: April 10, 2010, 03:23:50 am »

Questions:
Can I specify what I want to buy when trading? Like gathers do

Can I sell noncrafted (gathered) items?


If anyone is willing to sell items give it to me. I will give half of the resources that I buy back

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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

Criptfeind

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Re: Vulcan's Automatons (Day 1, World 2, Cycle 1)
« Reply #73 on: April 10, 2010, 08:50:16 am »

I shall I will imbue the earrings with the life force, giving anyone that wears them the ability to see life force at a distance.

I will also drop the staff into the group storage.

Feel free to sell the staff.
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inteuniso

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Re: Vulcan's Automatons (Day 1, World 2, Cycle 1)
« Reply #74 on: April 10, 2010, 10:00:16 am »

Craft a hollow glass orb.
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Lol scratch that I'm building a marijuana factory.
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