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Author Topic: First attempt at modding a new mineral (40d)  (Read 641 times)

Zaerosz

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First attempt at modding a new mineral (40d)
« on: April 03, 2010, 11:15:13 am »

So yeah, I just finished modding a new mineral into my game: audium (and audite ore). I was hoping to use it as the basis for a community game - a recently discovered metal, and an outpost established to research it. Here are the matgloss entries:

Spoiler (click to show/hide)

Does this work? Also, do I need to add anything relating to this in any of the other raws?
« Last Edit: April 03, 2010, 12:33:07 pm by Zaerosz »
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profit

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Re: First attempt at modding a new mineral (40d)
« Reply #1 on: April 03, 2010, 12:25:55 pm »

I would guess no... You are missing a massive pile of information.
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

Zaerosz

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Re: First attempt at modding a new mineral (40d)
« Reply #2 on: April 03, 2010, 12:32:48 pm »

Whoops, just noticed the METAL_ORE thing. Anything else?
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Zaerosz

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Re: First attempt at modding a new mineral (40d)
« Reply #3 on: April 03, 2010, 01:47:52 pm »

Testing this in worldgen now. Wish me luck.

EDIT: Success! I've just struck a vein of audite! Unsure if smelting, etc. works yet.
« Last Edit: April 03, 2010, 02:05:03 pm by Zaerosz »
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Zaerosz

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Re: First attempt at modding a new mineral (40d)
« Reply #4 on: April 03, 2010, 02:35:23 pm »

Audium is GO! Craftable, smithable and minable, and a very nice shade of blue to boot!
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