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Author Topic: The 31.02 Mayday Port  (Read 10697 times)

Cr9

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The 31.02 Mayday Port
« on: April 03, 2010, 08:07:54 am »

Links. Thanks go out to Sormus for these.

http://www.multiupload.com/WEL7H8GNOY
or backup mirror:
http://dl.dropbox.com/u/1219182/DF3102maydayhack.rar

Screenshots:

Spoiler (click to show/hide)
« Last Edit: April 08, 2010, 02:16:21 pm by Cr9 »
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Cespinarve

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Re: The 31.01 Mayday Port
« Reply #1 on: April 03, 2010, 11:36:22 am »

This doesn't work for me. There's a bunch of missing characters, usch as E and O and plenty of numerals, and the the doctor icon is a... tiny... purple skeleton? That's on a newly genned world. On an "older" (i.e. yesterday) D2010 save, all the letters and numbers are there, but the character icons are not the short, cute dwarves, but skinny long bearded dwarves- at least, the miners are. All the other dwarves have that sillouette, but they're just blobs of colour. Also, the white marble doors are violet. Actually, all the colours are an odd saturation, slightly off from the DW2010v2 Mayday mod I downloaded yesterday. Any advice?
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Nice one, not sure when I'll be feeling like killing a baby but these things are good to know.
This is why we can't have nice things... someone will just wind up filling it with corpses.
Arrakis teaches the attitude of the knife — chopping off what's incomplete and saying: "Now it's complete because it's ended here."

Cr9

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Re: The 31.01 Mayday Port
« Reply #2 on: April 03, 2010, 11:54:56 am »

The E, D, H, [0..9] missing thing is actually fixed by a restart. The weird purple skeletons for doctors was fixed in a new release I made yesterday. If you're using that release, then congratulations! You're suffering a bug I need information on pretty badly. Copy and paste the following from raw/graphics/graphics_example.txt AND raw/graphics/graphics_mayday.txt (if you have both; if just one, then that one'll do):

1/ Search for "[DYER:DORFS:5:23:AS_IS:DEFAULT]"
2/ Look for the following lines that should come right after:
   [DIAGNOSER:DORFS:7:2:AS_IS:DEFAULT]
   [BONE_SETTER:DORFS:8:2:AS_IS:DEFAULT]
   [SUTURER:DORFS:8:2:AS_IS:DEFAULT]
   [SURGEON:DORFS:9:2:AS_IS:DEFAULT]
Or something like that.

Copy and paste those four lines here, along with your currently-used tileset and (for shits and giggles) partial print settings. If those lines are missing, you're using an old version!

Thanks!
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Cespinarve

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Re: The 31.01 Mayday Port
« Reply #3 on: April 03, 2010, 12:04:41 pm »

Where would I find the last two items, the current tileset number and the partial print settings?

Also, I should note that I DID adjust the resoltion size down to 1024x768, for my own bland purposes.
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Nice one, not sure when I'll be feeling like killing a baby but these things are good to know.
This is why we can't have nice things... someone will just wind up filling it with corpses.
Arrakis teaches the attitude of the knife — chopping off what's incomplete and saying: "Now it's complete because it's ended here."

Maldevious

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Re: The 31.01 Mayday Port
« Reply #4 on: April 03, 2010, 12:34:31 pm »

I downloaded the release today, I believe.  My doctor is a little purple skeleton. Here are those lines:

From graphics_mayday

[DIAGNOSER:DORFS:7:2:AS_IS:DEFAULT]
   [BONE_SETTER:DORFS:10:2:AS_IS:DEFAULT]
   [SUTURER:DORFS:8:2:AS_IS:DEFAULT]
   [SURGEON:DORFS:9:2:AS_IS:DEFAULT]

From graphics_example
[DIAGNOSER:DORFS:7:2:AS_IS:DEFAULT]
   [BONE_SETTER:DORFS:10:2:AS_IS:DEFAULT]
   [SUTURER:DORFS:8:2:AS_IS:DEFAULT]
   [SURGEON:DORFS:9:2:AS_IS:DEFAULT]

Hope that helps you figure it out.
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Cr9

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Re: The 31.01 Mayday Port
« Reply #5 on: April 03, 2010, 12:36:09 pm »

Both of those are in the init.txt file in data/init.
The tileset is the file ending in BMP in this entry:

[GRAPHICS_FONT:xxxxxxxxxxxx.bmp]
or [GRAPHICS_FULLFONT:xxxxxxxxxxxxx.bmp] if you're using fullscreen.


The partial print settings are the number and YES or NO in this:

[PARTIAL_PRINT:YES or NO:XX]
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psykeres

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Re: The 31.01 Mayday Port
« Reply #6 on: April 03, 2010, 12:36:23 pm »

Thank you, cr9. From your screenshots it appears that loading dwarf graphics works again? My current install is full of colored dolls.
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Cespinarve

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Re: The 31.01 Mayday Port
« Reply #7 on: April 03, 2010, 12:49:38 pm »

[GRAPHICS_FONT:mayday.bmp]

[GRAPHICS_FULLFONT:mayday.bmp]

[PARTIAL_PRINT:NO:2]

Graphics_example does not have the lines. Under graphics_mayday it read

  [DIAGNOSER:DORFS:7:2:AS_IS:DEFAULT]
   [BONE_SETTER:DORFS:10:2:AS_IS:DEFAULT]
   [SUTURER:DORFS:8:2:AS_IS:DEFAULT]
   [SURGEON:DORFS:9:2:AS_IS:DEFAULT]
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Nice one, not sure when I'll be feeling like killing a baby but these things are good to know.
This is why we can't have nice things... someone will just wind up filling it with corpses.
Arrakis teaches the attitude of the knife — chopping off what's incomplete and saying: "Now it's complete because it's ended here."

Maldevious

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Re: The 31.01 Mayday Port
« Reply #8 on: April 03, 2010, 12:50:31 pm »

Sorry, missed that second part:

Both the graphics_font and the graphics_fullfont are mayday.bmp

Partial print is NO:2
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Cespinarve

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Re: The 31.01 Mayday Port
« Reply #9 on: April 03, 2010, 12:52:23 pm »

Correction, it was in the example, i just had a problem with the Find fuction. Lines are:
 [DIAGNOSER:DORFS:7:2:AS_IS:DEFAULT]
   [BONE_SETTER:DORFS:10:2:AS_IS:DEFAULT]
   [SUTURER:DORFS:8:2:AS_IS:DEFAULT]
   [SURGEON:DORFS:9:2:AS_IS:DEFAULT]
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Nice one, not sure when I'll be feeling like killing a baby but these things are good to know.
This is why we can't have nice things... someone will just wind up filling it with corpses.
Arrakis teaches the attitude of the knife — chopping off what's incomplete and saying: "Now it's complete because it's ended here."

pluckcitizen

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Re: The 31.01 Mayday Port
« Reply #10 on: April 03, 2010, 01:02:40 pm »

I've trying to use this but I'm having some trouble. I'm running on 1024 x 600 resolution, the menu screen is centralized in a little corner on the screen though. Before Iw as able to 'zoom' in and out using the mousewheel, however i can't do that anymore. How do I get the DF screen back to the original size? [BLACK_SPACE] is set to NO, and i've tried multiple screen resolutions to no avail.

Thanks
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Sormus

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Re: The 31.01 Mayday Port
« Reply #11 on: April 03, 2010, 01:30:28 pm »

the the doctor icon is a... tiny... purple skeleton?
[DOCTOR:DORFS:7:2:AS_IS:DEFAULT]

theres atleast 5 different medical dwarf titles.
« Last Edit: April 03, 2010, 01:46:57 pm by Sormus »
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Kalrirr

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Re: The 31.01 Mayday Port
« Reply #12 on: April 03, 2010, 01:40:23 pm »

Same problem:

[GRAPHICS_FONT:mayday.bmp]
[GRAPHICS_FULLFONT:mayday.bmp]

[PARTIAL_PRINT:NO:2]

   [DYER:DORFS:5:23:AS_IS:DEFAULT]
   [DIAGNOSER:DORFS:7:2:AS_IS:DEFAULT]
   [BONE_SETTER:DORFS:10:2:AS_IS:DEFAULT]
   [SUTURER:DORFS:8:2:AS_IS:DEFAULT]
   [SURGEON:DORFS:9:2:AS_IS:DEFAULT]
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Volatar

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Re: The 31.01 Mayday Port
« Reply #13 on: April 03, 2010, 01:46:57 pm »

Before Iw as able to 'zoom' in and out using the mousewheel, however i can't do that anymore.

Thanks

zooming with the mouse wheel is a feature of the 40d# releases. 31.01 is based off of the 40d release, and does not have this feature. The merge will happen soon though, just be patient.
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pluckcitizen

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Re: The 31.01 Mayday Port
« Reply #14 on: April 03, 2010, 02:09:35 pm »

zooming with the mouse wheel is a feature of the 40d# releases. 31.01 is based off of the 40d release, and does not have this feature. The merge will happen soon though, just be patient.

I figured this was the problem. Is there a way to set a 'zoomed in' view in the init file? Every resolution I pick gives me the same screen spacing/size. Running the ASCII version works just fine in terms of 'zoom'.
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