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Author Topic: Enabling new adventurer races?  (Read 710 times)

Firnagzen

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Enabling new adventurer races?
« on: April 02, 2010, 11:31:25 pm »

Anyone know what tag now allows us to play, say, a kobold or something?
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Christ, are you dwarves or are you elves? If you think Hell has too many demons, then you kill them till the population reaches an acceptable number.

GregHayes

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Re: Enabling new adventurer races?
« Reply #1 on: April 02, 2010, 11:49:06 pm »

You can only play as creatures which have a civilization. Go to their civilization in entity_default, and add either [INDIV_CONTROLLABLE] or [ADVENTURE_TIER:#]. [INDIV_CONTROLLABLE] is a quick fix that will give you the Play Now! option and nothing else. [ADVENTURE_TIER] lets you choose from a list of civs and create your character, but it requires adjusting the number so that it matches up with all the other civs adventure tiers (in general, the lowest adventure tier goes near the end of entity_default and the highest near the top).
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Firnagzen

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Re: Enabling new adventurer races?
« Reply #2 on: April 03, 2010, 12:06:26 am »

*Facepalm*

Damn, it's still the same as 40d.

...

Just that I was looking for the Indiv_controllable tag in the creature raws.  :-\
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Christ, are you dwarves or are you elves? If you think Hell has too many demons, then you kill them till the population reaches an acceptable number.

Naes Draw

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Re: Enabling new adventurer races?
« Reply #3 on: April 04, 2010, 08:38:18 am »

You can give them a basic civ listing that makes them work, it's in the wiki under the adv mode custom civ.
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[CREATURE:CAT]
   [NAME:sena cat:sena cat:sena cat]
   [INTELLIGENT] [MISCHIEVOUS] [FEMALE]
   [PREFSTRING:craziness]
   [SHOES:ITEM_SHOES_SHOES:UNCOMMON]
   [PERMITTED_JOB:MODDER]