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Author Topic: 10,000 year world gen crash  (Read 706 times)

Toastergargletop

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10,000 year world gen crash
« on: April 02, 2010, 08:31:28 pm »

trying to reach a 10,000 year world gen but it keeps crashing with a C++ runtime error.

anyone reached the 10,000 year mark?
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A Dwarven Smokeologist

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Re: 10,000 year world gen crash
« Reply #1 on: April 02, 2010, 08:40:30 pm »

Watch the events, if it gets over 5.5 million or some where around there the game will lock up and crash.

But that's the only problems I've had genning a world that long that caused a crash every time.
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Holy Mittens

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Re: 10,000 year world gen crash
« Reply #2 on: April 02, 2010, 10:00:58 pm »

The game also seems to have a huge memory leak or something during world gen. As soon as I start it, memory consumption shoots up to 1.5 GB and continues to rise from there as a world is genned. Once it hits 100%, the game crashes. I would not be surprised if the same is happening to you.

immibis

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Re: 10,000 year world gen crash
« Reply #3 on: April 02, 2010, 10:08:29 pm »

The game also seems to have a huge memory leak or something during world gen. As soon as I start it, memory consumption shoots up to 1.5 GB and continues to rise from there as a world is genned. Once it hits 100%, the game crashes. I would not be surprised if the same is happening to you.
I don't think so. If you're genning a 10,000 year world then there's probably several GB of data involved.
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Toastergargletop

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Re: 10,000 year world gen crash
« Reply #4 on: April 03, 2010, 03:30:45 am »

Is there any way to log what's happening so I can post it here?
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