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Author Topic: A stich in time, saves an arseload of Tantrums  (Read 1506 times)

MickEfinn

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A stich in time, saves an arseload of Tantrums
« on: March 03, 2008, 06:58:00 am »

Good Lord! I just had a brain fart! Toady drop what you're doing and consider this nugget of awesome:    :p (yes I am being sarcastic, calm down you in the back!)

This came to me in a previous conversation of Dwarven Washing Machines... A  Laundry! Sorta.

To tide us over until you can overhaul the whole clothing system you're using right now, have tailors get a new job in their clothier shop; Mending.

Much like how a bit of raw skin generates a tanning job, Worn clothing x or X's generate Mending jobs, or you can set it so a Dwarven Clothier can have Mend Clothing set to R and have him go hunt the bedraggled buggers down. Either way.

    -Takes a bit of thread to patch things up.
    -Clothier goes to the dwarf with worn clothing.
    -Clothier Fixes up one article of clothing from whatever worn state it was back to good as new. Also removes Blood/Vomit/Ichor.
    -Clothing generates in it's description "XXX was patched" + QualityTag + "By " + SuchAndSuch(dwarf) + " with " + SuchAndSuch(thread).
    -To prevent a buffer overflow of too many patches, only keep the latest Patch present.

Eh? Ehhh? It adds character to the game, temporarily fixes clothing until you can devote more time to it, stops those horrid nudist colonies (*brrr*).

Or, alternatively, this idear...

    -Dwarf Clothing get's a case of the X's
    -Dwarf Gets New Clothing (pickup, shopping, whatever)
    -Dwarf drops X'd clothes on the ground.
    -Clothier Gets a job added to the pile: Mend Clothes
    -Fetches Clothes, Mends them back to full status as of the above method.
    -Dwarf Gets his clothes and stuffs them in his cabinet until his current one rots off
    -Repeat Cycle.

Or Even...

    -Dwarf gets thought about being upset about his shoddy appearance.
    -Clothier Gets a Job in his queue. Picks up thread.
    -Clothier Drags Dwarf like a Butcher drags a Mule to his shop.
    -Mend!
    -Job Done, All clothes fixed. Or if you are feeling nasty, make job have a possibility of failure, leading to tantruming Dwarf Miner Ultra Mighty-O maiming the Clothier.

The choices of approach seem endless. The result is the same; clothes get mended, less XwornX stuff to dump into the garbage, game gets more complex, joy is had by all.

Thank you for your time Toady.
With regards,

Mick E Finn

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MickEfinn

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Re: A stich in time, saves an arseload of Tantrums
« Reply #1 on: March 03, 2008, 07:01:00 am »

The subject of Cleaning dwarves came from my talks in this thread about scraping all the bile and muck off my feelthy dwarves. http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=11&t=001989

Have you a better washing system than flinging your dwarves into shallow pools? Then let me know so's I can steal the idea!   :)

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Quift

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Re: A stich in time, saves an arseload of Tantrums
« Reply #2 on: March 03, 2008, 08:24:00 am »

Hmmm, I made a similar suggestion a while ago...

cant seem to find it though...

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Deon

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Re: A stich in time, saves an arseload of Tantrums
« Reply #3 on: March 03, 2008, 01:32:00 pm »

Damn... WE NEED WC NOT LAUNDRY! Give the dwarves a place to fart...
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Draco18s

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Re: A stich in time, saves an arseload of Tantrums
« Reply #4 on: March 03, 2008, 06:23:00 pm »

quote:
Originally posted by Deon:
<STRONG>Damn... WE NEED WC NOT LAUNDRY! Give the dwarves a place to fart...</STRONG>

Start your own damn repeat topic where everyone will say "not unless we can make it fun."  Toady has no-no'ed the "dwarven poo" idea repeatedly.

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Nesoo

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Re: A stich in time, saves an arseload of Tantrums
« Reply #5 on: March 03, 2008, 09:19:00 pm »

Hmm, patching clothing could even have a high chance (80%?) of reducing the quality.

You'd probably want to avoid masterwork clothing in that case, however...

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Hyperturtle

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Re: A stich in time, saves an arseload of Tantrums
« Reply #6 on: March 04, 2008, 03:06:00 pm »

But this opens the door to masterpiece patches, like patches with pictures of a dwarf surrounded by dwarves, or a goblin laughing.  You know, iron ons for the kids.

Besides the clothier could simply use thread to mend lots of clothing and create new fashion statements.  That threadbare outfit could be turned into a mesh workout t-shirt for the hammerdwarfs!

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Nesoo

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Re: A stich in time, saves an arseload of Tantrums
« Reply #7 on: March 04, 2008, 08:16:00 pm »

quote:
Originally posted by Hyperturtle:
<STRONG>But this opens the door to masterpiece patches, like patches with pictures of a dwarf surrounded by dwarves, or a goblin laughing.  You know, iron ons for the kids.

Besides the clothier could simply use thread to mend lots of clothing and create new fashion statements.  That threadbare outfit could be turned into a mesh workout t-shirt for the hammerdwarfs!</STRONG>


Touché.

Also, since I forgot to say it in the first post, seconded!

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Digger

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Re: A stich in time, saves an arseload of Tantrums
« Reply #8 on: March 04, 2008, 10:42:00 pm »

quote:
Originally posted by MickEfinn:
<STRONG>The choices of approach seem endless. The result is the same; clothes get mended, less XwornX stuff to dump into the garbage, game gets more complex, joy is had by all.</STRONG>

/Sign

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Zeofar

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Re: A stich in time, saves an arseload of Tantrums
« Reply #9 on: March 05, 2008, 03:55:00 am »

Hmm, makes more sense as a sort of "shop" that can be made after the dwarven economy gets started up. Dwarves should take the initiative to visit the mending workshop that is run by other dwarves as often by possible. Setting up the task simply doesn't make sense, and as for the bad thoughts generated by rotten clothing - That isn't supposed to happen as it is if I am not mistaken, and previous to the economy dwarves are "allowed" to simply pick up clothes as they please, so a mender is not really necesarry.
Hope this makes sense.
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MickEfinn

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Re: A stich in time, saves an arseload of Tantrums
« Reply #10 on: March 05, 2008, 10:03:00 am »

Zeofar: It's not supposed to be the be all and end all, just a placeholder to keep the tantrums and nudists at bay.

The battle plan is it's a quick fix without breaking massive amounts of code so Toady can basically ignore clothes until he's ready for it. Thus we are happy, Toady stops hearing complaints about clothes rotting and thus he is happy, Happiness to all! save those without thread...   :p

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Furious Fish

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Re: A stich in time, saves an arseload of Tantrums
« Reply #11 on: March 05, 2008, 01:04:00 pm »

Instead of having a complex display of original quality + degree of damage + quality of patching/whatever, why not just have each degree of damage repair reduce the item craftsmanship by one step? So a x☼pig tail cap☼x gets repaired once and becomes a ≡pig tail cap≡, then decays to xx≡pig tail cap≡xx and gets repaired to +pig tail cap+, and so on.
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Align

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Re: A stich in time, saves an arseload of Tantrums
« Reply #12 on: March 05, 2008, 05:06:00 pm »

Well, imagine typical nobles clothes. White silk, probably tight pantaloons or something equally ridicolous.
Then imagine a patch sewn onto it. If it's masterwork quality, you won't even see it(sewn on the inside?), but if it's average you suddenly have a green- and purple-striped square on those white knees.
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veryinky

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Re: A stich in time, saves an arseload of Tantrums
« Reply #13 on: March 05, 2008, 05:09:00 pm »

If clothes downgrade with repairs and it uses up the same amount of material as creating entirely new clothes, why bother with repairing? Just make new clothes.
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numerobis

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Re: A stich in time, saves an arseload of Tantrums
« Reply #14 on: March 05, 2008, 05:26:00 pm »

quote:
Originally posted by veryinky:
<STRONG>If clothes downgrade with repairs and it uses up the same amount of material as creating entirely new clothes, why bother with repairing? Just make new clothes.</STRONG>

What are you, some kind of American?

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