Personally, I like the idea of nerfed traps.
Look at captain duck's video tutorials regarding traps/sieges a few versions back. Three weapon traps. A platoon of goblins mindlessly walk into a wall of 3 weapon traps and the traps cut EVERY LAST THING down on two occasions. Screw military, a corridor for sieges with 2x3 weapon traps will serve all your needs.
This also means traps will likely become common realities in adventuring mode sometimes soon, dodging them (if you couldn't before?) and soon dealing with a way to exit cage traps. I would imagine elves would set all sorts of (wooden) cage traps for humanoids in their forest retreats to guard against intruders (a healthy dose of fire cures that, though). Humans would make weapon traps, and goblin fortresses would be amazing to assault.
This with the hospital setups and the work going towards wars and battle reports will likely mean some very fantastic battles in future versions and practically even now, forcing you to send 20-30 dwarves against a goblin siege instead of letting a couple weapon traps cut everything down until they fail (nigh impossible with masterwork mechanisms).
I look forward to reading battle reports, armoring up my dwarves head to toe in steel, and arming every last one of them with war hammers and playing goblin bowling.