So, I've always wanted to play with worldgem parameters to make the ultimate "Hell World": A place largely composed of inhospitable climates and biomes, with pockets of civilization clinging tenaciously to the outskirts of the wastes, which team with nasty creatures capable to ripping a grown man to shreds before he even knows what is happening.
Of course, it is very easy to just set rainfall params to almost nill and fill your planet with deserts, but this results in either rejections due to no civilizations being able to establish themselves, or a boring world with a population of about 50 intelligent people.
Anyway, I keep tweaking away at my params, and here is the latest thing I have gotten. It generates a world filled with large deserts dotted with sheer cliffs, filled with savage creatures and scattered pockets of evil.
Sometimes it even generates one or two tiny regions with forest, but for the most part it's just sand, rock and sahara-like grasslands, with small but frequent jagged mountain ranges.
(NOTE: I find that huge regions filled with purple "evil" are no fun, but smaller ones scattered about are, since they'll close enough to play in, but not big enough to keep civilizations from surviving.)
At least a few human towns and considerably more dwarven cities survive the first 1050 years of history.
[WORLD_GEN]
[TITLE:HWTEST]
[DIM:257:257]
[EMBARK_POINTS:1274]
[END_YEAR:1050]
[BEAST_END_YEAR:300:80]
[REVEAL_ALL_HISTORY:1]
[CULL_HISTORICAL_FIGURES:1]
[ELEVATION:20:400:3200:3200]
[RAINFALL:0:67:100:100]
[TEMPERATURE:35:85:50:50]
[DRAINAGE:0:70:250:250]
[VOLCANISM:20:100:500:500]
[SAVAGERY:25:100:1000:1000]
[ELEVATION_FREQUENCY:2:0:40:2:5:50]
[RAIN_FREQUENCY:3:10000:0:0:0:0]
[DRAINAGE_FREQUENCY:3:10000:1:1:1:1]
[TEMPERATURE_FREQUENCY:4:1:1:1:1:10000]
[SAVAGERY_FREQUENCY:5:1:1:1:1:10000]
[VOLCANISM_FREQUENCY:2:2:2:2:2:90]
[TITAN_NUMBER:33]
[TITAN_ATTACK_TRIGGER:80:0:100000]
[DEMON_NUMBER:300]
[GOOD_SQ_COUNTS:0:0:0]
[EVIL_SQ_COUNTS:2000:2000:500]
[PEAK_NUMBER_MIN:50]
[PARTIAL_OCEAN_EDGE_MIN:2]
[COMPLETE_OCEAN_EDGE_MIN:0]
[VOLCANO_MIN:15]
[REGION_COUNTS:SWAMP:0:0:0]
[REGION_COUNTS:DESERT:0:0:0]
[REGION_COUNTS:FOREST:0:0:0]
[REGION_COUNTS:MOUNTAINS:8256:9:9]
[REGION_COUNTS:OCEAN:0:0:0]
[REGION_COUNTS:GLACIER:0:0:0]
[REGION_COUNTS:TUNDRA:0:0:0]
[REGION_COUNTS:GRASSLAND:0:0:0]
[REGION_COUNTS:HILLS:0:0:0]
[EROSION_CYCLE_COUNT:150]
[RIVER_MINS:250:250]
[PERIODICALLY_ERODE_EXTREMES:1]
[OROGRAPHIC_PRECIPITATION:1]
[SUBREGION_MAX:2750]
[CAVERN_LAYER_COUNT:3]
[CAVERN_LAYER_OPENNESS_MIN:0]
[CAVERN_LAYER_OPENNESS_MAX:100]
[CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
[CAVERN_LAYER_PASSAGE_DENSITY_MAX:100]
[CAVERN_LAYER_WATER_MIN:0]
[CAVERN_LAYER_WATER_MAX:100]
[HAVE_BOTTOM_LAYER_1:1]
[HAVE_BOTTOM_LAYER_2:1]
[LEVELS_ABOVE_GROUND:15]
[LEVELS_ABOVE_LAYER_1:5]
[LEVELS_ABOVE_LAYER_2:1]
[LEVELS_ABOVE_LAYER_3:1]
[LEVELS_ABOVE_LAYER_4:1]
[LEVELS_ABOVE_LAYER_5:2]
[LEVELS_AT_BOTTOM:1]
[CAVE_MIN_SIZE:5]
[CAVE_MIN_SIZE:5]
[CAVE_MAX_SIZE:25]
[MOUNTAIN_CAVE_MIN:100]
[NON_MOUNTAIN_CAVE_MIN:200]
[ALL_CAVES_VISIBLE:0]
[SHOW_EMBARK_TUNNEL:2]
[TOTAL_CIV_NUMBER:50]
[TOTAL_CIV_POPULATION:20000]
[PLAYABLE_CIVILIZATION_REQUIRED:1]
[ELEVATION_RANGES:0:0:0]
[RAIN_RANGES:0:0:0]
[DRAINAGE_RANGES:0:0:0]
[SAVAGERY_RANGES:0:0:0]
[VOLCANISM_RANGES:0:0:0]
BTW, I cranked up the count of demon varieties; I am not sure what this does other than increase the wackness of underground life?
This has always made dwarf, human and goblin civs, but elves of course can't hack it in this harsh world. I am wondering, since I left civilizations at 50 in the params, does that mean the game will create more beast-men races to fill in the gaps?
As always, the problem I have with this kind of setup is that very few intelligent civilizations survive; I think that when worldgen had finished running, there were only about 2500 "units" to offload in a full-sized world, and when I checked in legends most of the historical figures were megabeasts and monsters of various kinds. On the plus side, the vast majority of mega-beasty like things are still alive! But I wonder if that isn't more likely in this version anyway, since they are a lot tougher now.
Anyway, would anyone else like to take a shot at creating their own HELL WORLD? The goal here is not to simply make it hellish, but also diverse and interesting, with a passable amount of humans and good sites for fortresses to be made.
If your idea of HELL WORLD does not involve desert/wasteland biomes, that's fine with me too, just show me what you got!