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Author Topic: The DF2010 Little Questions Thread  (Read 1151972 times)

backora900

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Re: The DF2010 Little Questions Thread
« Reply #16725 on: January 09, 2012, 02:49:51 pm »

Is there a way to persuade humans to stop sending sieges?
Now in my third siege they sent their general. Will killing him change anything?

They used to visit with caravans. Now after some ambushers killed their diplomat (or two) they are mad at me.
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Kofthefens

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Re: The DF2010 Little Questions Thread
« Reply #16726 on: January 09, 2012, 11:04:45 pm »

Do fortifications block sight?
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i2amroy

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Re: The DF2010 Little Questions Thread
« Reply #16727 on: January 09, 2012, 11:05:35 pm »

Do fortifications block sight?
No I don't believe that they do.
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Telgin

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Re: The DF2010 Little Questions Thread
« Reply #16728 on: January 10, 2012, 04:03:05 pm »

Is there a way to persuade humans to stop sending sieges?
Now in my third siege they sent their general. Will killing him change anything?

They used to visit with caravans. Now after some ambushers killed their diplomat (or two) they are mad at me.

I've never had this happen to me, but it's my understanding that after you beat back enough sieges they may send a diplomat to request peace.  Something along these lines happened in a community fort I'm part of anyway.

Killing the general probably won't change anything.  I believe the only effect this can have is like when you kill a goblin general and there's nobody to train exotic mounts for them to use in sieges.
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backora900

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Re: The DF2010 Little Questions Thread
« Reply #16729 on: January 10, 2012, 04:18:25 pm »

Is there a way to persuade humans to stop sending sieges?
Now in my third siege they sent their general. Will killing him change anything?

They used to visit with caravans. Now after some ambushers killed their diplomat (or two) they are mad at me.

I've never had this happen to me, but it's my understanding that after you beat back enough sieges they may send a diplomat to request peace.  Something along these lines happened in a community fort I'm part of anyway.

Killing the general probably won't change anything.  I believe the only effect this can have is like when you kill a goblin general and there's nobody to train exotic mounts for them to use in sieges.

Well, now I am not sure. Because after that third siege from humans they sent a diplomat next year. Also a human caravan arrived even before this diplomat moved near the entrance to my fortress. Perhaps just a coincidence.

Now only what to do with 200 severed legs and arms and horses (those axelords are way nastier than serrated disc traps :o). Last ambush was repelled with goblin and human bone bolts ;D.
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MagmaMcFry

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Re: The DF2010 Little Questions Thread
« Reply #16730 on: January 10, 2012, 05:46:39 pm »

Is there a way to persuade humans to stop sending sieges?
Now in my third siege they sent their general. Will killing him change anything?

They used to visit with caravans. Now after some ambushers killed their diplomat (or two) they are mad at me.

I've never had this happen to me, but it's my understanding that after you beat back enough sieges they may send a diplomat to request peace.  Something along these lines happened in a community fort I'm part of anyway.

Killing the general probably won't change anything.  I believe the only effect this can have is like when you kill a goblin general and there's nobody to train exotic mounts for them to use in sieges.

Well, now I am not sure. Because after that third siege from humans they sent a diplomat next year. Also a human caravan arrived even before this diplomat moved near the entrance to my fortress. Perhaps just a coincidence.

Now only what to do with 200 severed legs and arms and horses (those axelords are way nastier than serrated disc traps :o). Last ambush was repelled with goblin and human bone bolts ;D.

Flower arranging is a nice hobby. Sadly DF doesn't have flowers.
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vassock

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Re: The DF2010 Little Questions Thread
« Reply #16731 on: January 10, 2012, 09:19:10 pm »

Why are there sand bags and siege ammo in my siege ammo stockpile? What do I disable to only have the siege ammo there?
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Sphalerite

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Re: The DF2010 Little Questions Thread
« Reply #16732 on: January 10, 2012, 09:38:31 pm »

Press 'u' when looking at the stockpiles screen to disable sand bags.
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rephikul

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Re: The DF2010 Little Questions Thread
« Reply #16733 on: January 10, 2012, 10:20:04 pm »

Flower arranging is a nice hobby. Sadly DF doesn't have flowers.
You can arrange mushrooms with restricted underground floors. Eventually a shrub with color of your liking will grow up there.
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Zaroua

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Re: The DF2010 Little Questions Thread
« Reply #16734 on: January 11, 2012, 02:22:37 am »

Quote
I believe the only effect this can have is like when you kill a goblin general and there's nobody to train exotic mounts for them to use in sieges.

Is it possible to mod the game so that the general doesn't attack enemy territories? I like my goblin invasions when they show up on Jabberers and other big beasties.
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Sarlare

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Re: The DF2010 Little Questions Thread
« Reply #16735 on: January 11, 2012, 12:54:53 pm »

How does one go about changing the embark site size? Not entirely sure if this is in the domain of modding, but figured I would ask here first.
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rhesusmacabre

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Re: The DF2010 Little Questions Thread
« Reply #16736 on: January 11, 2012, 01:34:51 pm »

When selecting an embark site, you can change the size with U,M,K,H (ie shift+u,m,k,h). You can also change the default from 4x4 in '\data\init\d_init.txt'.
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clockout1

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Re: The DF2010 Little Questions Thread
« Reply #16737 on: January 11, 2012, 02:55:32 pm »

How would I get a dwarf to stand in one spot? I don't seem to be able to do it with burrows.
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Sphalerite

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Re: The DF2010 Little Questions Thread
« Reply #16738 on: January 11, 2012, 03:33:15 pm »

Build a lever on that spot.  Set the lever permissions so that only that dwarf can use it.  Disable all labor on that dwarf.  Set the lever to be pulled on repeat.

You could also assign him to a squad and station the squad on that spot, but that only guarantees getting him to stand somewhere near it.
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MAurelius

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Re: The DF2010 Little Questions Thread
« Reply #16739 on: January 11, 2012, 05:37:39 pm »

I feel ya clockout. Getting my military into the tiny danger rooms is a hassle and a half. I tried burrows, move orders, etc. I wish when you gave the order "stand HERE" they would stand...there.
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