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Author Topic: The DF2010 Little Questions Thread  (Read 1124363 times)

Kogut

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Re: The DF2010 Little Questions Thread
« Reply #16035 on: November 08, 2011, 03:46:52 pm »

z - screen, kitchen menu
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Sutremaine

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Re: The DF2010 Little Questions Thread
« Reply #16036 on: November 08, 2011, 06:00:20 pm »

It looks like river, this lightblue wawes MOVES, but I can walk and stand on them.

It should be just the surface level (representing water running over rocks or in a shallow dip in the ground), but because the game has no way of handling water sources beyond 'place water-spewing tile here, try and limit where the result ends up', it has to have a z-level underneath to hold the water tiles that are the only things in the game that act like you'd expect water to act.

...That might have been a confusing explanation.
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I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.

Zeebie

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Re: The DF2010 Little Questions Thread
« Reply #16037 on: November 09, 2011, 10:52:06 am »

Is there a way to set soldiers to wear something like "iron chain shirt" or "iron armor"? It looks to me like the materials option in the uniform screen only has leather and cloth?

EDIT: I just figured it out. The cursor just happened to be on a robe.
« Last Edit: November 09, 2011, 02:13:29 pm by Zeebie »
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Tirion

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Re: The DF2010 Little Questions Thread
« Reply #16038 on: November 09, 2011, 02:40:34 pm »

Question: do tame animals count when it's time to get the dorfs used to tragedy? I'm trying with a setup like this in the middle of my dining hall:

WWW
WNP
WWW

W is clear glass wall, P is locked clear glass portal, N is nest box with female egg-layer pastured.
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"Fools dig for water, corpses, or gold. The earth's real treasure is far deeper."

Sphalerite

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Re: The DF2010 Little Questions Thread
« Reply #16039 on: November 09, 2011, 02:47:46 pm »

Be aware that clear glass walls are not transparent.  Walls of any type block line-of-sight, even if they're made from clear glass.  The same is true for doors.  To let your dwarves see into the poultry murder chamber, you need to use windows.
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Any intelligent fool can make things bigger and more complex... It takes a touch of genius --- and a lot of courage to move in the opposite direction.

Tirion

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Re: The DF2010 Little Questions Thread
« Reply #16040 on: November 09, 2011, 02:55:49 pm »

Anyway, are windows (baby) cave crocodile proof?
« Last Edit: November 09, 2011, 02:58:57 pm by Tirion »
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Sphalerite

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Re: The DF2010 Little Questions Thread
« Reply #16041 on: November 09, 2011, 02:59:45 pm »

No, cave crocodiles are building-destroyers and will smash windows.  I'm not sure if their being tame turns off the building-destroyer behavior.
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Any intelligent fool can make things bigger and more complex... It takes a touch of genius --- and a lot of courage to move in the opposite direction.

Tirion

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Re: The DF2010 Little Questions Thread
« Reply #16042 on: November 09, 2011, 03:08:05 pm »

Well, it's !!SCIENCE!! time then :D
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Talvieno

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Re: The DF2010 Little Questions Thread
« Reply #16043 on: November 09, 2011, 03:23:50 pm »

Out of curiosity, why do pastured tame animals fight each other? I mean, it's great fun to watch - sometimes a hoof or ear gets chopped off and goes flying. It's spamming my reports, though, which can be dangerous, if not just annoying.
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i2amroy

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Re: The DF2010 Little Questions Thread
« Reply #16044 on: November 09, 2011, 03:32:59 pm »

If there are too many animals crammed into a small space then they will start to lash out at one another. You can fix this by simply giving them more space.
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Grumbledwarfskin

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Re: The DF2010 Little Questions Thread
« Reply #16045 on: November 09, 2011, 04:45:56 pm »

It helps a lot to give them separate pastures, too...if you assign a lot of animals to one single pasture, they'll often all get dropped off in one corner, and they won't always spread out properly, leading to violence.
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Tirion

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Re: The DF2010 Little Questions Thread
« Reply #16046 on: November 09, 2011, 04:53:28 pm »

Quick question: do legendary skills rust?
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"Fools dig for water, corpses, or gold. The earth's real treasure is far deeper."

i2amroy

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Re: The DF2010 Little Questions Thread
« Reply #16047 on: November 09, 2011, 05:10:36 pm »

Quick question: do legendary skills rust?
I believe so, however unless you have modded it to happen quicker, rust takes so long to happen that usually your dwarf does a job or two long before he ever drops down a level.
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khearn

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Re: The DF2010 Little Questions Thread
« Reply #16048 on: November 09, 2011, 05:26:38 pm »

Question: do tame animals count when it's time to get the dorfs used to tragedy?

I'm not sure if they do. I set up a 3x3 room with a shaft going from the center, down 10 levels, to my dining hall. Then I pastured a few female dogs and a bunch of puppies there. Occasionally they'd fight and one would dodge into the pit, and I'd get an announcement about a puppy running into an obstacle and dying. I'd immediately go to the dining hall and look at the nearby dwarves' thoughts, and never saw the "has witnessed death" thought.

So I'm not at all sure that stray tame animals contribute to emotional hardening, and I suspect they don't. But I'm not sure they don't because I only saw a dozen or so incidents, and that wouldn't be enough to have much real effect. More science is needed.
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Kento

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Re: The DF2010 Little Questions Thread
« Reply #16049 on: November 09, 2011, 06:25:20 pm »

I've read some old accounts of webbed cage traps catching dwarves, and there being no way to release the dwarves. Is this still true?
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