OK, how about this... Just got a notification that a dwarven child has died of thirst.
...he was 7 steps away from a full well (two, actually), and I have about 4 or 5 different types of booze in my fully stocked larder, about 15 steps away. I've got about a hundred dwarfs, and about 80% of them have all hauling activated (inc. feed/water).
I'm a little confused by that one...
Also: I've got a human siege, but they just sit on the edge of the map lighting campfires. No big deal, my fort at this point is self-sufficient, though it's annoying they'll keep the caravans from coming through. I just make sure no one has a job that takes them near the area they're in. (I didn't restrict the dwarves inside, as I wanted to keep chopping the wood on the far sde of the map from the humans, and it was close enough I could sound the alarm and get back before they got to the gate.)
So, as I'm watching the human force, I notice a dwarf come wandering out. I pause, and check him - he has no job, evidently he just elected to go for a long walk outside directly towards the human camp for no reason...
I scrambled my marksdwarves and managed to kill the couple of attackers chasing him (strangely, again, none of the others moved) and drag his wounded body to the hospital, where he's being treated - so I may have saved him, but it's too early to say. Anyway, a) why woud he wander far from the fort for no reason? He's got food, water, booze, and had no job... and b) can I do anything non-suicidal to induce the humans to attack? I'd like to get rid of them, but don't want to lose any of my military - and if I attack, though I think I'd win, I'm sure I'd take losses of 25 to 30 percent; the cost is too steep....