Been playing a while, got quite a few questions.
I was planning to make a waterfall across the entrance to Booze Tower, the home of the only alcohol stockpile and therefore a reliable location for dwarves to visit regularly. Unfortunately my region freezes in the winter and for part of Spring.
1. Will water falling directly onto floor grates be enough to generate Super Happy Mist?
2. Inside / Above Ground will still freeze in winter, correct?
3. Can I count on dwarves with cleaning enabled to keep that area clean?
4. What kinds of soil will grass regrow on?
5. Do I need to regularly clear out shrubs and trees from a grazing area?
6. I was really nice to the elves because I wanted them to bring me toys. Whoops... so much cloth. How badly do I need to mistreat them in order for them to bring me good things again? This is annoying since there's so much time between caravans, and I see so many goblins that caravans frequently skip me.
7. Are there caps on animal populations? I stopped suddenly at around 50 dogs. Other animals are still breeding. That's not a complaint.
8. What would be the best way to make flying war animals patrol around a map?
9. Do !!lignite floor grates!! eventually burn away?
10. I have a bit of a Dark Gnome problem. How fast does Gnomeblight set in? Can I just dump it at the entrance and expect them to be properly disabled ~30 steps later?
11. How much soap is enough soap?
12. What's the best way to gather iron/tin/steel/bronze?
13. Does leather armor wear? How about leather cloaks/hoods/etc?
14. Do I need to queue two mitten jobs and two boot jobs per armored dwarf?
Thanks! You don't have to get all of these, I will do the necessary !!science!! if I don't get responses.
1. When water falls, it generates mist no matter what or where until it hits solid ground/floor.
2. Any tile that says "LIGHT" and has water WILL freeze, so if you expose an underground tile, fill it with water and then put a roof or cover it under miles of dirt, it will still say Above ground and therefore, freeze.
3. Cleaning (as far as I know) is a
very low priority thing, I guess that giving a dwarf no labors but cleaning would make him clean
4. Any soil that isn't rock, be it cavern or above ground.
5. Grazers will kill any shrubs/saplings when they trample over them to feed so they fix it for you, trees you have to cut but you could move your grazing area to somewhere that is clear and green.
6. By toys from Elves you mean wooden items right? Elves bring LOADS of cloth, get used to it
. If by "mistreat" you mean insult them right in their face and start a nice war then go trade them a beautiful wooden item, they
will enjoy it
/sarcasm (if you play the 31.25+ patch as far as I know, the elves bring randomized items, mostly random exotic pets, cloth, wooden items, food, cloth, toys/bracelets and cloth. Toys are randomized. I do not understand what you meant by good)
7. N/A, wait for someone else to answer this
.
8. Flying animals are free to move wherever they please if given open air. I do not know if when they are trained, they become bugged to not fly anymore. Animals that are trained will follow their trainer unless given a Pasture zone or petted. (I'm totally unsure here)
9. If you mean by "when it touches magma" then yes, if it isn't magmaproof. Lignite doesn't
do self-combustion if left alone unless left alone for a long time without exposure to water, then it does self-combustion!
11. Soap is made as bars, 150 in value to be exact. You can never have enough soap IF you live in a place where it frequently gets muddy, bloody and generally syndrome-y. Also, you need soap if you're using military, nobody wants that tiny scratch on their third finger to get deathly infected right?
12. Either mine for it deeper down or find the veins, you could Melt your Goblins armor to get Iron/bronze. For steel you must have flux stone, refer to your miners for that. You could also trade for it in the dwarven caravans.
13. Wear over time, as far as I can see, no. Wear because of external factors like X!FIRE!X, yes.
14. Mits and Booties are made in pairs (1 job = a pair of mittens/boots depending on what you selected so you need only 1 job of mits and boots to arm a dwarf, although you CAN wear 2 pairs mittens on each other but only 1 pair of boots + socks, gauntlets and high/low metal boots work the same way)
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Ahh looks like I've been beaten to it...