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Author Topic: The DF2010 Little Questions Thread  (Read 1125716 times)

Cheese

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Re: The DF2010 Little Questions Thread
« Reply #12330 on: June 12, 2011, 12:27:22 pm »

Can walls be build from above on an up/down staircase? Like;
X
X
X
X
X<
C
X
X
X

X=up/down stairs
C=Wall to be constructed
<=Where I want my dwarf to stand when he builds the wall.

Also, will a well stop water flowing up?
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FuzzyZergling

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Re: The DF2010 Little Questions Thread
« Reply #12331 on: June 12, 2011, 12:30:15 pm »

I believe that it's yes for the stairs/wall question.

I know that it's no for the well question.
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Zaphod

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Re: The DF2010 Little Questions Thread
« Reply #12332 on: June 12, 2011, 03:27:47 pm »

working on my first danger room.
Some questions.
I know about setting patroll routes through that room. But I'd rather just set a move order to there when ever I feel like. But I cant seem to do the move command with directions on the wiki.

Can I link all the spikes to a single lever?

If i define a burrow for the room opperator (lever puller) in the room with the lever. Aside from a bed, food, booze, place to eat, what else does the opperator need to live?
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I only play legends mode

I also play on the longest history setting for hard mode.

Farmerbob

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Re: The DF2010 Little Questions Thread
« Reply #12333 on: June 12, 2011, 04:17:34 pm »

Can walls be build from above on an up/down staircase? Like;
X
X
X
X
X<
C
X
X
X

X=up/down stairs
C=Wall to be constructed
<=Where I want my dwarf to stand when he builds the wall.

Also, will a well stop water flowing up?

1) No - you will need to change the up/down staircase to merely a down staircase to allow wall building on the tile, I believe.  I know you have to change to a down only staircase to floor over that same tile - thats how I cover all my holes into lava and caverns.

2) No, water will flow out of a well if the pressure would normally flood the tile the well is on.

Also - dwarves will not build diagonally.  Standing at < and building at C won't happen, no matter what.

You can build a floor, temporarily, below < to build on tile C, then remove the floor.
« Last Edit: June 12, 2011, 04:20:47 pm by Farmerbob »
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Nagidal

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Re: The DF2010 Little Questions Thread
« Reply #12334 on: June 12, 2011, 04:59:30 pm »

If I set my militaries uniform to "individual choice weapon" and then let them train, will they automaticly use any training equipment available?  Or does the training weapon have to be in a barracks?

They'll pick the best weapon (by value usually) and stick with that. They won't pick a training weapon unless that's the only kind you have.

Does that mean that the Dwarves don't choose the weapon which they have best experience in? I somehow assumed that when I have Axedwarves, Hammerdwarves, and Sworddwarves in my squad and let them take an individual choice weapon, each of them will grab just the type of weapon he is most skilled with.
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stabbymcstabstab

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Re: The DF2010 Little Questions Thread
« Reply #12335 on: June 12, 2011, 05:02:17 pm »

yes the grab the highest value weapon that uses their highest skill
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Zaphod

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Re: The DF2010 Little Questions Thread
« Reply #12336 on: June 12, 2011, 05:05:47 pm »

working on my first danger room.
Some questions.
I know about setting patroll routes through that room. But I'd rather just set a move order to there when ever I feel like. But I cant seem to do the move command with directions on the wiki.

Can I link all the spikes to a single lever?

If i define a burrow for the room opperator (lever puller) in the room with the lever. Aside from a bed, food, booze, place to eat, what else does the opperator need to live?
halp plz kai thx
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Nagidal

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Re: The DF2010 Little Questions Thread
« Reply #12337 on: June 12, 2011, 05:07:30 pm »

Ok. And how many items can I let the dwarves equip? I have set up an equipment where each of my dwarves shall have 1 melee weapon, 1 ranged weapon, 1 shield. Can I assume that he would swap e.g. between a crossbow and a sword and shield as needed?
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FuzzyZergling

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Re: The DF2010 Little Questions Thread
« Reply #12338 on: June 12, 2011, 05:14:38 pm »

working on my first danger room.
Some questions.
I know about setting patroll routes through that room. But I'd rather just set a move order to there when ever I feel like. But I cant seem to do the move command with directions on the wiki.

Can I link all the spikes to a single lever?

If i define a burrow for the room opperator (lever puller) in the room with the lever. Aside from a bed, food, booze, place to eat, what else does the opperator need to live?
To set a squad to move is [ s ]quads->[squad letter (a, b, c)]->[m]ove->[ENTER]

Yes, you can link as many things as you want to a lever.

Ok. And how many items can I let the dwarves equip? I have set up an equipment where each of my dwarves shall have 1 melee weapon, 1 ranged weapon, 1 shield. Can I assume that he would swap e.g. between a crossbow and a sword and shield as needed?
They would equip all three, but they might just use crossbow to bash things, or ignore it.
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Nagidal

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Re: The DF2010 Little Questions Thread
« Reply #12339 on: June 12, 2011, 08:44:04 pm »

My plant processor won't process plants. There are so many barrels of plump helmets, but I keep getting the message Urist McPlant Processor cancels Process Plants: Needs unrotten processable plants.

Does it mean that my plant reserves are rotten? They are all kept in barrels, why should they rot?
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Ilikor

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Re: The DF2010 Little Questions Thread
« Reply #12340 on: June 12, 2011, 08:56:35 pm »

It is because Plump Helmet is not a processable plant. It is brewable at a Still and Cookable and can be ate raw. But you cannot process it at a farmers workshop.
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Nagidal

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Re: The DF2010 Little Questions Thread
« Reply #12341 on: June 12, 2011, 09:03:00 pm »

Ah I see. I mixed up plump helmets and pig tails.
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Dr. Hieronymous Alloy

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Re: The DF2010 Little Questions Thread
« Reply #12342 on: June 12, 2011, 09:28:24 pm »

what's the best way to train up your dwarves' skills these days? Still a benefit to mining, smoothing, etc?
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FuzzyZergling

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Re: The DF2010 Little Questions Thread
« Reply #12343 on: June 12, 2011, 09:46:46 pm »

what's the best way to train up your dwarves' skills these days? Still a benefit to mining, smoothing, etc?
Do you mean their attributes, strength, stamina, etc.?
Or do you mean labors?

If you mean attributes, I believe military training is most efficient.
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tfaal

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Re: The DF2010 Little Questions Thread
« Reply #12344 on: June 12, 2011, 10:10:28 pm »

what's the best way to train up your dwarves' skills these days? Still a benefit to mining, smoothing, etc?
Do you mean their attributes, strength, stamina, etc.?
Or do you mean labors?

If you mean attributes, I believe military training is most efficient.
I think what you're calling labors are actually called skills in game. Labors are the settings that control what type of work a dwarf can do.
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I still think that the whole fortress should be flooded with magma the moment you try dividing by zero.
This could be a handy way of teaching preschool children mathematics.
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