1. if I set a worn item to be dumped (an axe), will it be taken from the grip of the soldier by another dwarf and put into the dump pile. Solution otherwise to remove a worn item (not belonging to the dwarf)
2. worn clothes. Adding cabinet don't work well... How to dispose them, when they lie around?
3. Can cave-in occurs if I build a very large room without pillars?
4. How can I see the value of my dining room? Are non artifact trading goods placed in the room able to augment its value? Same question for a bedroom?
5. what condition the fact that a soldier switched to civilian retain or not his equipment?
6. What can I do with a fire clay soil? I can't engrave or smooth it, so how to embellish this floor?
1) The dwarf will most likely take it to the dump himself, or drop the item on the ground, and another dwarf will come pick it up. Assigning the dwarf to a (inactive) squad and assigning him a uniform to wear off-duty will make him/her wear the indicated clothes and forgo their original wardrobe.
2)Clothing is currently bugged, dwarfs will claim new clothes when their current clothes get worn but they will never wear them, instead just hoarding clothing in their rooms. Either hide the clothes or burn with lava, or assign dwarfs uniform early, before teh hoarding becomes a problem.
3) Nope. Cave-ins occur when a piece of land has nothing on the level under it and it is not connected a grounded piece of land with at least 1 tile on the same level. In other words, only floating pieces of land caves-in.
4) Yes all items in a room augment its value. If you assign the room to a dwarf and check the dwarf's status screen and it will give a ranking for how valuable the dwarf's room is. (Meager Office, Grand Office etc)
5) In the military screen, you can set the dwarf to keep wearing his uniform or to switch to civilian clothing when off duty.
6)Soil/sand cannot be smoothed in any way.