Some simple noob questions:
1. How to make civilian dwarves wear armor, or at least cloaks? I do removed CLOTHING and SUBTERRANEAN CLOTHING tags for the sake of inevitable fps hit. Also I made ARMORLEVEL:1 for one and every clothing, to further restrict dwarves from wearing it.
You would have to put them all into military squads to force a uniform (don't do that to miners, woodcutters or hunters).
And I don't do clay industry.
3. Idlers:22. Yes, that much (for a noob). I've no idea where to put them in use. I'm running multiple magma smelters already (for military), but I have no flux (or it is too deep for me), so no steel. Food and drinks seems to be ok (in counts about 400-500 each, variety of drinks is about 60-150 each).
2-3 miners, 2-5 masons, 1-2 engravers (not until the 2nd spring), 1 weaponsmith, 1 armorsmith, 2-3 furnace slaves, 2-3 farmers, 1 butcher, 2 tanners, 2 hunters, 1 tailor, 1 leatherworker, 3-5 mechanics, 1 broker/manager, 2-4 doctors/nurses, 1-2 stonecrafters, 1 woodcrafter, 1 bonecarver, 1 bowyer, etc.
The rest get drafted into squads (if male, otherwise assigned to hauler duty if female w/ no special talents). My fort is sitting at 60 idle right now with 140 total dwarves. I really need to start another mega expansion...
4. Regarding previous question. I've made several (30) large serrated copper disks (of varying quality, but many of them superior and exceptional) for (planned) trap corridor and that alone jumps my fortress wealth over 200k! After that I received not the usual 8-10 migrants, but a whole 21 of them! Is there any other method (10 disks per trap seems to be too much?) of making effective weapon traps? Or another trap defence perhaps?
Early on, stick with a simple 1-tile wide path filled with wood spiked balls (and a few wood corkscrews) that everyone has to successfully cross in order to get into the fort. This can simply look like:
5. About traps including retracting bridge and a pit below it. How deep must it be to be of any use? I've dug about 10 z-levels deep, but the 2 falled goblins survived pretty well, just some yellow wounds. It is really strange...
12Z+ for a sure kill, and 15Z is not unusual or over the top.