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Author Topic: The DF2010 Little Questions Thread  (Read 1149710 times)

Lord Shonus

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Re: The DF2010 Little Questions Thread
« Reply #10470 on: April 06, 2011, 07:23:31 am »

Iron weapons will do ok, but if you have enough steel, you can make them after you get some good armour. Iron will do for armour in a pinch, but try to make at least helms and mail shirts (these protect more area than breastplates) out of steel, at least until you get adamantine. Those are the two most vital armor bits.
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greycat

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Re: The DF2010 Little Questions Thread
« Reply #10471 on: April 06, 2011, 08:24:56 am »

I'd use the steel for edged weapons first, then helms.  Then other armor bits if you have enough of it.

Use silver (if you have that -- it's quite common, since it can come from tetrahedrite and from galena) for blunt weapons.

Even if you don't have any visible flux on the surface, you might still discover some marble deeper, down around the caverns.  It's worth taking a look.
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Lyam84

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Re: The DF2010 Little Questions Thread
« Reply #10472 on: April 06, 2011, 09:30:44 am »

hey, what EXACTLY is the 'train minimum' in the military screen? Is it just the minimum amount of squad members needed to start sparring?
And is there any way to encourage sparring over demos and drills? I heard sparring increases xp faster than other training....
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TolyK

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Re: The DF2010 Little Questions Thread
« Reply #10473 on: April 06, 2011, 09:46:00 am »

hey, what EXACTLY is the 'train minimum' in the military screen? Is it just the minimum amount of squad members needed to start sparring?
And is there any way to encourage sparring over demos and drills? I heard sparring increases xp faster than other training....
yes, basically.
yes, basically. except for danger rooms.
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Qc Storm

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Re: The DF2010 Little Questions Thread
« Reply #10474 on: April 06, 2011, 12:14:31 pm »

I just caught a Bronze Colossus in a Cage trap ( A random hauler punched him and pushed him down a pretty high mountain, breaking his arm. )

Since they are next to invincible, I'd like to use it as a pincushion. How would I set up a safe shooting range? Dig a square of 2z deep channels with a bridge? I'm thinking he might jump down after dodging and stick there forever.
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ahonek

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Re: The DF2010 Little Questions Thread
« Reply #10475 on: April 06, 2011, 12:57:18 pm »

I just caught a Bronze Colossus in a Cage trap ( A random hauler punched him and pushed him down a pretty high mountain, breaking his arm. )

Since they are next to invincible, I'd like to use it as a pincushion. How would I set up a safe shooting range? Dig a square of 2z deep channels with a bridge? I'm thinking he might jump down after dodging and stick there forever.

I would just put him behind fortifications, something like this:
Code: [Select]
WWWWW
W,,F+
W,,F+
W,,F+
WWWWW

W wall
, containment area floor, prisoners hang around in here
F fortification
+ safe area floor, where marksdwarves will stand
« Last Edit: April 06, 2011, 01:16:56 pm by ahonek »
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FuzzyZergling

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Re: The DF2010 Little Questions Thread
« Reply #10476 on: April 06, 2011, 12:58:40 pm »

hey, what EXACTLY is the 'train minimum' in the military screen? Is it just the minimum amount of squad members needed to start sparring?
And is there any way to encourage sparring over demos and drills? I heard sparring increases xp faster than other training....
You can encourage sparring by having squads with at least one skilled dwarf, and using small squads. 2-4 works well.
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Sutremaine

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Re: The DF2010 Little Questions Thread
« Reply #10477 on: April 06, 2011, 02:04:57 pm »

Yeah, they must do, since dwarves in my fort have started making goblin bone stuff.
Those'll be from severed limbs, which do rot down to bone if they're big enough. Corpses or mutilated corpses are forever.

Use silver (if you have that -- it's quite common, since it can come from tetrahedrite and from galena) for blunt weapons.
And bolts. Silver is quite heavy, which gives projectiles a nice punch.
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agatharchides

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Re: The DF2010 Little Questions Thread
« Reply #10478 on: April 06, 2011, 02:19:29 pm »

The copper hits pretty hard too. Really, any metal you can make bolts out of will work. Even wooden and bone ones are reasonably effective at a pinch, though they tend to result in a lot of wounded dragging themselves off the map rather than killed for me.
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proxn_punkd

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Re: The DF2010 Little Questions Thread
« Reply #10479 on: April 06, 2011, 03:27:48 pm »

Did something stupid that cost me both my miners (volcano "The Fires of Perishment" lived up to its name), so I'm restarting Squirtedpaint AGAIN. Good thing TFoP makes the area easy to identify!

STRIKE THE EARTH!


Stupid me this wasn't DF Fortress Discussion. NEVER MIND
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proxn_punkd

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Re: The DF2010 Little Questions Thread
« Reply #10480 on: April 06, 2011, 06:26:49 pm »

Okay, question this time. Do plants grow on rough clay floors? Do I need to water/muddy the clay first, or does it work like soil from the get-go?
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Samuel

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Re: The DF2010 Little Questions Thread
« Reply #10481 on: April 06, 2011, 06:52:11 pm »

So Adamantine is great for swords but sucks for warhammers because of how light it is, right? How do battleaxes fit in? Is an adamantine battleaxe a good weapon?
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RiderofDark

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Re: The DF2010 Little Questions Thread
« Reply #10482 on: April 06, 2011, 06:55:28 pm »

Okay, question this time. Do plants grow on rough clay floors? Do I need to water/muddy the clay first, or does it work like soil from the get-go?
Rough clay floors?

Clay is a soil layer. Plants will grow on a regular clay layer just fine; no need to irrigate.
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monk12

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Re: The DF2010 Little Questions Thread
« Reply #10483 on: April 06, 2011, 07:02:13 pm »

So Adamantine is great for swords but sucks for warhammers because of how light it is, right? How do battleaxes fit in? Is an adamantine battleaxe a good weapon?

Very much so. Adamantine is very light, very strong, and very sharp. This makes it well suited for armor and slashing/piercing weapons, and comically ineffective for bludgeoning attacks.

Jazzeraint

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Re: The DF2010 Little Questions Thread
« Reply #10484 on: April 06, 2011, 07:26:39 pm »

Yeah, they must do, since dwarves in my fort have started making goblin bone stuff.
Those'll be from severed limbs, which do rot down to bone if they're big enough. Corpses or mutilated corpses are forever.

Oh! Adventurers can butcher corpses, ja? Can they butcher ANY corpse? That might be a way to get all these corpses apart...?
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The silver is responsible for this How?
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