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Author Topic: The DF2010 Little Questions Thread  (Read 1151677 times)

Bouchart

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Re: The DF2010 Little Questions Thread
« Reply #9840 on: March 20, 2011, 08:14:50 am »

Refresh my memory.

If your outpost liaison gets killed, will you get a new one?
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Mister Always

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Re: The DF2010 Little Questions Thread
« Reply #9841 on: March 20, 2011, 08:26:31 am »

Yeah. The liaison is randomly selected in the capital - this is why sometimes it says "the Fisherdwarf" or "the Lye Maker Urist McUrist" has arrived.

Anyway, I'm just wondering. If you have a volcano in a rainy area, will obsidian form on top of the volcano when the rain hits the lava?
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Naryar

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Re: The DF2010 Little Questions Thread
« Reply #9842 on: March 20, 2011, 08:39:02 am »

Yeah. The liaison is randomly selected in the capital - this is why sometimes it says "the Fisherdwarf" or "the Lye Maker Urist McUrist" has arrived.

Anyway, I'm just wondering. If you have a volcano in a rainy area, will obsidian form on top of the volcano when the rain hits the lava?

Nope. However, underwater volcanoes will have an obsidian cap.

That didn't even happened when i embarked on a freezing glacier with a volcano...

TolyK

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Re: The DF2010 Little Questions Thread
« Reply #9843 on: March 20, 2011, 08:50:15 am »

are elves offended by bone crossbow's? i got a legendary bowyer (boo) and i decided to slaughter all my animals i've gotten in my 4+ years of migrant bringing non pets and animals being born so i got a shit ton of bones >.>

also do grazer pets die if underground >.>
elves won't be offended, but i think grazers will die underground.
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Renzuko

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Re: The DF2010 Little Questions Thread
« Reply #9844 on: March 20, 2011, 09:27:14 am »

lol doesnt seem so, and i meant grazers that are already people's pets.

also, metric f*ckton of goblinite, melting anything made out of metal and im waiting for a caravan to foist all the leather and cloth items off on them
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greycat

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Re: The DF2010 Little Questions Thread
« Reply #9845 on: March 20, 2011, 11:05:27 am »

I mean it, they all have "No Job" listed and they are actively sprinting out of the fort.

Burrows only restrict dwarves who are doing jobs.  They aren't allowed to do a job in a workshop outside of their burrow, or to use materials from outside of their burrow.

If they aren't doing a job, they can leave the burrow and wander aimlessly anywhere.

Quick fix: "All right, you sons of elves, I want all this stone moved over there, right now!"
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DrKillPatient

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Re: The DF2010 Little Questions Thread
« Reply #9846 on: March 20, 2011, 12:09:04 pm »

Can I make the DF window bigger somehow? I'd like to actually be able to see more rather than just enlarging it, so I assume it has something to do with grid size...
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Lord Shonus

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Re: The DF2010 Little Questions Thread
« Reply #9847 on: March 20, 2011, 12:10:42 pm »

Maximise the window.
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Mister Always

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Re: The DF2010 Little Questions Thread
« Reply #9848 on: March 20, 2011, 01:28:34 pm »

Is there some way to take aquifers out of the game?
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TolyK

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Re: The DF2010 Little Questions Thread
« Reply #9849 on: March 20, 2011, 01:30:55 pm »

Is there some way to take aquifers out of the game?
a) Download the Lazy Newb Pack and do it from there using 1 button
b) Replace all the [AQUIFER] tags in your raws (for stones) with !Aquifer! or something.
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Mister Always

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Re: The DF2010 Little Questions Thread
« Reply #9850 on: March 20, 2011, 01:42:21 pm »

Is there some way to take aquifers out of the game?
b) Replace all the [AQUIFER] tags in your raws (for stones) with !Aquifer! or something.

Won't that cause bugs?

Also, from when you asked if mineral scarcity can be set in advanced worldgen parameters - I checked, and it can't.
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greycat

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Re: The DF2010 Little Questions Thread
« Reply #9851 on: March 20, 2011, 01:48:21 pm »

Can I make the DF window bigger somehow? I'd like to actually be able to see more rather than just enlarging it, so I assume it has something to do with grid size...

On Linux, if I resize it while still on the main screen ("Continue playing", "Create new world", etc.) then it works fine.  The font isn't changed -- just the dimensions of the pseudo-textual area.  The font only changes if I resize it at some later point.

Question:

Quote
This is a gold statue of a rat.  The item is a image of a rat in gold by Cerol ūzadil.

Cerol ūzadil, "Cerol Growledwalls", Blacksmith
...
Cerol ūzadil likes gypsum plaster, bismuth, black pyrope, rope reed fiber fabric, picks, bucklers and flasks.  When possible, he prefers to consume perch, fisher berries, gutter cruor, and dwarven wheat flour.  He absolutely detests rats.

Why's he makin' status of rats if he hates 'em?
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GhostDwemer

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Re: The DF2010 Little Questions Thread
« Reply #9852 on: March 20, 2011, 01:52:02 pm »

I wrote a Windows batch file to generate a bunch of worlds using the command line options. However, the game appears to require some sort of input at the end of each world gen. You don't actually need to press 'Enter' to save the world, any key press or mouse click will do, but the game needs some sort of input. This completely negates the advantage of having command line options. Is there perhaps some flag I am unaware of, "-noreallysaveitwithoutaprompt" or something?
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Mister Always

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Re: The DF2010 Little Questions Thread
« Reply #9853 on: March 20, 2011, 01:52:38 pm »

The subjects and depictions of statues are randomly selected, I think.
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FuzzyZergling

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Re: The DF2010 Little Questions Thread
« Reply #9854 on: March 20, 2011, 01:52:47 pm »

Its a scarerat, it scares other rats away by being larger than them.

Actual answer: Statues, engravings, etc. are pretty much random. The "detests rats" thing just means that he gets a bad thought from seeing rat vermin.
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