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Author Topic: The DF2010 Little Questions Thread  (Read 1138995 times)

tolkafox

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Re: The DF2010 Little Questions Thread
« Reply #9315 on: March 01, 2011, 04:27:14 pm »

They are expertly fired masterpieces of clay designed for the sole purpose of making your stockpiles look snazzy. I throw them in with my Terracotta dwarves.
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Sphalerite

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Re: The DF2010 Little Questions Thread
« Reply #9316 on: March 01, 2011, 04:31:32 pm »

"Large clay" appears to be a bug.  For some reason the clay gathering code is borrowing from the gem cutting system where cutting a gem sometimes results in a "Large <gem name>" in addition to normal cut gems.  Clay gathering sometimes results in a "large clay" finished good object instead of or in addition to normal clay.  This is a bug and will be corrected in future versions.
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proxn_punkd

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Re: The DF2010 Little Questions Thread
« Reply #9317 on: March 01, 2011, 04:57:49 pm »

Spoilers ahead:
Spoiler (click to show/hide)
Is this normal?

ETA: One of them is near a pool of "boiling spoiler extract", implying that it has at some point moved around. I'm starting to be mildly concerned.
« Last Edit: March 01, 2011, 05:00:10 pm by proxn_punkd »
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nickbii

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Re: The DF2010 Little Questions Thread
« Reply #9318 on: March 01, 2011, 05:08:31 pm »

"Large clay" appears to be a bug.  For some reason the clay gathering code is borrowing from the gem cutting system where cutting a gem sometimes results in a "Large <gem name>" in addition to normal cut gems.  Clay gathering sometimes results in a "large clay" finished good object instead of or in addition to normal clay.  This is a bug and will be corrected in future versions.
I don't have a kiln. I've got no clay-gathering zones. The only soil on my map is Clay Loam.

But somehow I've acquired Silty, Sandy, and Fired Clay thingamabobs.

I do occasionally buy clay from caravans, because it's really heavy, but the thingamabobs are listed as products of my fort.

So I'm confused.

Nick
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Bouchart

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Re: The DF2010 Little Questions Thread
« Reply #9319 on: March 01, 2011, 08:03:53 pm »

Craftdwarves can use clay as like they use stone, so they could make a clay mug or a clay harp or something.  Masons and mechanics can make clay thrones, mechanisms etc.

Edit: does anyone know if an ash glaze has a quality level?
« Last Edit: March 01, 2011, 08:07:36 pm by Bouchart »
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vassock

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Re: The DF2010 Little Questions Thread
« Reply #9320 on: March 01, 2011, 11:05:26 pm »

How do I attract goblins into a trap? A chained puppy just doesn't seem to attract them as much as the rest of the fortress.
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rephikul

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Re: The DF2010 Little Questions Thread
« Reply #9321 on: March 01, 2011, 11:08:48 pm »

How do I attract goblins into a trap? A chained puppy just doesn't seem to attract them as much as the rest of the fortress.
walls, moats and such.
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vassock

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Re: The DF2010 Little Questions Thread
« Reply #9322 on: March 01, 2011, 11:13:36 pm »

How do I attract goblins into a trap? A chained puppy just doesn't seem to attract them as much as the rest of the fortress.
walls, moats and such.

In other words, wealth?
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tolkafox

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Re: The DF2010 Little Questions Thread
« Reply #9323 on: March 01, 2011, 11:20:13 pm »

How do I attract goblins into a trap? A chained puppy just doesn't seem to attract them as much as the rest of the fortress.
walls, moats and such.

In other words, wealth?

I think the actual fortress is the desire here, and controlling the path to the fortress. Side paths are an often overlooked defense, after closing off your main path with floodgates/bridges they'll want to take your heavily trapped side path that spirals, dips, and curves eventually into your fortress.

I don't know about your puppies, but my goblins will kill every living thing outside my fortress before entering. Maybe your puppies have bad breath. I do mean every living thing, livestock, pets, and fisherdwarf alike.
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vassock

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Re: The DF2010 Little Questions Thread
« Reply #9324 on: March 01, 2011, 11:23:56 pm »

I know they kill them, and I blocked the main entrance. I want them to take the side entrance into my drowning chamber. Unfortunately, that one puppy I chained in there doesn't really attract them that much. Opening another gate, however, does attract them.
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ltprifti

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Re: The DF2010 Little Questions Thread
« Reply #9325 on: March 01, 2011, 11:41:10 pm »

is it possible to pit a goblin into a pit with a bridge over it or does the bridge have to be retracted?  also will a bridge keep water from coming up as long as it is down?
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Urist Imiknorris

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Re: The DF2010 Little Questions Thread
« Reply #9326 on: March 02, 2011, 12:11:16 am »

is it possible to pit a goblin into a pit with a bridge over it or does the bridge have to be retracted?  also will a bridge keep water from coming up as long as it is down?

Has to be retracted and yes.
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myrkul

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Re: The DF2010 Little Questions Thread
« Reply #9327 on: March 02, 2011, 12:46:23 am »

also will a bridge keep water from coming up as long as it is down?

As a side benefit, a raising bridge will destroy any water where it lands, leaving an overflowing pit at 7/7 and dry on top. You'd just have to worry about the water in the rest of the hallway.
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PainRack

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Re: The DF2010 Little Questions Thread
« Reply #9328 on: March 02, 2011, 01:51:03 am »

How do I start using pots as "barrels"? I managed to get one pot as a prepared food barrel(and it stored TONS),m but the rest are just lying around unused.

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FuzzyZergling

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Re: The DF2010 Little Questions Thread
« Reply #9329 on: March 02, 2011, 02:03:36 am »

Some of the new stuff is bugged as all hell.
They'll probably just sit there, cluttering up the workshop.
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