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Author Topic: The DF2010 Little Questions Thread  (Read 1145637 times)

agatharchides

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Re: The DF2010 Little Questions Thread
« Reply #9180 on: February 27, 2011, 01:10:54 am »

You need to build a fishery and clean the turtles to eat them and I think you have to cook eggs.
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PainRack

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Re: The DF2010 Little Questions Thread
« Reply #9181 on: February 27, 2011, 02:25:29 am »

How do I get my dwarves to actually collect honeycomb and royal jelly? I have the jugs, I have the hives and its ready tos plit...... what's next?
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RiderofDark

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Re: The DF2010 Little Questions Thread
« Reply #9182 on: February 27, 2011, 02:40:15 am »

How do I get my dwarves to actually collect honeycomb and royal jelly? I have the jugs, I have the hives and its ready tos plit...... what's next?
If the jugs are earthenware, they'll need to be glazed first. You'll also have to (q)uerry the hive and allow the (c)ollecting of that stuff.
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PainRack

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Re: The DF2010 Little Questions Thread
« Reply #9183 on: February 27, 2011, 03:47:43 am »

What about rock jugs?

I have a mixture of rock and wood jugs for the collection.
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PainRack

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Re: The DF2010 Little Questions Thread
« Reply #9184 on: February 27, 2011, 03:48:54 am »

Hmmm, how does one know when they're ready to be collected?
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Unfrozen Caveman

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Re: The DF2010 Little Questions Thread
« Reply #9185 on: February 27, 2011, 05:16:30 am »

How normal is it to find a cavern that's over 50 z-levels deep?  I can't see the floor yet.
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Flaede

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Re: The DF2010 Little Questions Thread
« Reply #9186 on: February 27, 2011, 05:19:12 am »

How normal is it to find a cavern that's over 50 z-levels deep?  I can't see the floor yet.

It happens. More often under the ocean, or in areas with many different biomes.
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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
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Solarn

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Re: The DF2010 Little Questions Thread
« Reply #9187 on: February 27, 2011, 07:51:51 am »

Where is the metal? I downloaded the newest version (.19) and embarked on a mountain with "shallow metal". But so far, in the few levels I dug out, there's no trace of any ore whatsoever. Nothing outside either, and there are a lot of cliffs where a vein could surface. Does the latest version just not have naturally occurring metal ore?
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TolyK

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Re: The DF2010 Little Questions Thread
« Reply #9188 on: February 27, 2011, 08:22:05 am »

yes there is, just dig farther outwards, that or it's in another biome
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greycat

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Re: The DF2010 Little Questions Thread
« Reply #9189 on: February 27, 2011, 08:37:52 am »

.19 totally changed the distribution of metallic ores.  Many sites will have none at all.  Some sites will have a whole bunch of just one type of ore.  I don't think people have played enough to figure out precisely what "shallow" means yet.  (I.e., how deep -- 5 levels?  15 levels?  Measuring from where?  I don't believe anyone but Toady knows.)

I suggest that while you're poking around looking for local metal, you make plans based on finding none.  Make wooden crossbows and bolts, hunt some wildlife, harvest its bones, and then make bone bolts.  Leather armor's better than none.  Wooden shields are better than none.  I have no idea how effective bone armor is, but it's another option.  Ask your liaison for all the metallic stuff you never used to have to ask for.  Even ask him for (*gasp*) armor and weapons.  Yeah, I know, it's totally backwards....
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greycat

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Re: The DF2010 Little Questions Thread
« Reply #9190 on: February 27, 2011, 08:43:41 am »

You HAVE to have the corpse right by the butchers shop, usually in a refuse pile.

It has to be close to a butcher's shop. I have no idea how close, but the closer the better.  You can designate a garbage zone right outside the door and dump it there.  (Don't forget to unforbid it.)

It most definitely does NOT have to be in a refuse stockpile.  I never make one of those.  The only thing it would ever have been used for would have been all those vermin remains that stank up the place, but vermin remains stopped producing miasma many versions ago.  That just leaves the useless nerve tissue and cartilage left over after butchering.  I dump those into my real garbage dump so their miasma won't bother anyone.

Also remember that you can bring the mountain to Mohammed.  That is,  you can build a butcher's shop right next to the corpse if you want.  In some cases that will be faster than hauling the corpse around (for certain very large corpses).
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Cheese

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Re: The DF2010 Little Questions Thread
« Reply #9191 on: February 27, 2011, 09:55:23 am »

Do baron's consorts still do work? I want to appoint my expedition leader as the baron but he's married to our only woodcutter, so would the woodcutter still woodcut?
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Solarn

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Re: The DF2010 Little Questions Thread
« Reply #9192 on: February 27, 2011, 10:33:29 am »

.19 totally changed the distribution of metallic ores.  Many sites will have none at all.  Some sites will have a whole bunch of just one type of ore.  I don't think people have played enough to figure out precisely what "shallow" means yet.  (I.e., how deep -- 5 levels?  15 levels?  Measuring from where?  I don't believe anyone but Toady knows.)

I suggest that while you're poking around looking for local metal, you make plans based on finding none.  Make wooden crossbows and bolts, hunt some wildlife, harvest its bones, and then make bone bolts.  Leather armor's better than none.  Wooden shields are better than none.  I have no idea how effective bone armor is, but it's another option.  Ask your liaison for all the metallic stuff you never used to have to ask for.  Even ask him for (*gasp*) armor and weapons.  Yeah, I know, it's totally backwards....
That sucks. Does Toady have any plans for improving the availability of ores to at least 40d levels? I don't want to trip over a vein on every step like in .18, but if the fucking caravan can have all kinds of metal in large quantities, then I'd better be allowed to have some too! Trading is undwarvenly!
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myrkul

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Re: The DF2010 Little Questions Thread
« Reply #9193 on: February 27, 2011, 11:23:21 am »

Trading is undwarvenly!

Actually, the plan is for you to trade. In the meantime, Look for embarks with both "shallow metals" and "deep metals", preferably in multiple biomes.
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tolkafox

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Re: The DF2010 Little Questions Thread
« Reply #9194 on: February 27, 2011, 11:35:57 am »

Trading with elves is undwarvenly!

Fixed.

Embark in heavy forest. Request all iron/pig-iron/steel bars from caravan. Cut down all trees, and burn them into charcoal. Melt all metal toys for make better military.
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