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Author Topic: The DF2010 Little Questions Thread  (Read 1150534 times)

ext0l

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Re: The DF2010 Little Questions Thread
« Reply #8910 on: February 20, 2011, 12:03:18 am »

Is there any use for feathers or skulls?
Feathers no
Skulls can be made into totems.

Is there a way to turn black-cap water wheels to be actually black?
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FZE

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Re: The DF2010 Little Questions Thread
« Reply #8911 on: February 20, 2011, 12:07:27 am »

yes :\ it's an init option

Is it? I never spotted a setting in there that pertained to strange moods, unless it's Artifacts?
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Flaede

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Re: The DF2010 Little Questions Thread
« Reply #8912 on: February 20, 2011, 01:02:30 am »

Is there any use for feathers or skulls?
Feathers no
Skulls can be made into totems.

Is there a way to turn black-cap water wheels to be actually black?

That's odd. The white logs make white water wheels.
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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

TolyK

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Re: The DF2010 Little Questions Thread
« Reply #8913 on: February 20, 2011, 01:35:33 am »

yes :\ it's an init option

Is it? I never spotted a setting in there that pertained to strange moods, unless it's Artifacts?
It's "Artifacts", yes.
Also: I better start answering using an unmodded version  :-X
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RiderofDark

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Re: The DF2010 Little Questions Thread
« Reply #8914 on: February 20, 2011, 01:39:59 am »

Is there any use for feathers or skulls?
Feathers no
Skulls can be made into totems.

Is there a way to turn black-cap water wheels to be actually black?

That's odd. The white logs make white water wheels.
It's either the first log or last log that determines the wheel's color. I think the wiki says it's the last one.
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Kogut

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Re: The DF2010 Little Questions Thread
« Reply #8915 on: February 20, 2011, 03:56:52 am »

[MASTERPIECE_ARCHITECTURE:A_D:D_D]
[MASTERPIECE_CONSTRUCTION:A_D:D_D]

(from Announcements.txt)

How can I modify this to prevent masterpiece spam?
Remove both A_D and D_D. IIRC A_D is for adventure mode... yeah. That should work.
[MASTERPIECE_ARCHITECTURE::]
[MASTERPIECE_CONSTRUCTION::]
It is not working.
Is it even possible?
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Proteus

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Re: The DF2010 Little Questions Thread
« Reply #8916 on: February 20, 2011, 04:00:13 am »

Yes! That did it.

It is a hollow triumph, though, for in the course of delving for his wishlist, a cave dragon decided to crawl up and molest him, toppling the forge in the process. The dragon was no match for forty untrained, unarmed, unarmoured dwarves though. Is there any way to view the kill list for a deceased cave dragon?

In the unit list you can still (v)iew deceased creatures.
AFAIK this includes access to their kill list, if they had any
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Flaede

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Re: The DF2010 Little Questions Thread
« Reply #8917 on: February 20, 2011, 04:03:39 am »

[MASTERPIECE_ARCHITECTURE:A_D:D_D]
[MASTERPIECE_CONSTRUCTION:A_D:D_D]

(from Announcements.txt)

How can I modify this to prevent masterpiece spam?
Remove both A_D and D_D. IIRC A_D is for adventure mode... yeah. That should work.
[MASTERPIECE_ARCHITECTURE::]
[MASTERPIECE_CONSTRUCTION::]
It is not working.
Is it even possible?

I think that file only changes the behaviour of the game with regards to the announcement, not whether it logs it at all. What if you remove [MASTERPIECE_ARCHITECTURE::] and [MASTERPIECE_CONSTRUCTION::] entirely? If that doesn't do it, then I don't think you can stop the game from logging the occurance.
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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

Kogut

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Re: The DF2010 Little Questions Thread
« Reply #8918 on: February 20, 2011, 04:06:50 am »

Nothing happens (spam active).
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Flaede

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Re: The DF2010 Little Questions Thread
« Reply #8919 on: February 20, 2011, 04:08:13 am »

then I don't think you can stop the game from logging the occurrence.
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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

RiderofDark

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Re: The DF2010 Little Questions Thread
« Reply #8920 on: February 20, 2011, 05:55:51 am »

So, in order for a Bee hive to be successful, all it needs is to be in an outside tile, right? Does it matter if it's built on, or covered by, a floor?
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Flaede

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Re: The DF2010 Little Questions Thread
« Reply #8921 on: February 20, 2011, 06:08:24 am »

So, in order for a Bee hive to be successful, all it needs is to be in an outside tile, right? Does it matter if it's built on, or covered by, a floor?

Well, and I'm going off of how windmills work here, I would say completely uncovered. Windmills need to be "outside" and stop spinning when you cover certain of their tiles with a floor (or anything else), no matter how many z levels up they are "covered".
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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

Ampersand

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Re: The DF2010 Little Questions Thread
« Reply #8922 on: February 20, 2011, 06:37:21 am »

I have a couple things I need confirmed/answered about .19 here.

Dwarfs seem to ignore stoneware or earthenware pots all together... sometimes. I've got a collection of large pots sitting in their respective workshops untouched, not even hauled to the furniture stockpile. Then, I've got a couple sitting in the stockpile unused, and still more being used to contain food. just a couple, though. What's going on there?

Then, Wool. Sometimes I can get it to be spun into yarn, other times, it is simply dumped int the refuse pile and the dwarfs seem to act as if it's not there. Something to do with the wool being insufficiently long, perhaps?

Finally, with the new Grass system, has anyone ever had a grass fire in this version? I had a fire breathing titan show up and breath fire a few times. It brought my FPS down to basically a frame a second until it eventually went it's course. Anyone experience the same?

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!!&!!

RiderofDark

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Re: The DF2010 Little Questions Thread
« Reply #8923 on: February 20, 2011, 07:52:30 am »

So, in order for a Bee hive to be successful, all it needs is to be in an outside tile, right? Does it matter if it's built on, or covered by, a floor?

Well, and I'm going off of how windmills work here, I would say completely uncovered. Windmills need to be "outside" and stop spinning when you cover certain of their tiles with a floor (or anything else), no matter how many z levels up they are "covered".
In answer to my own question, yes, the hive can be successful even when it's Inside. However, the test was done with the hive being built upon natural above-ground soil.

It states that it needs "Outdoor access", so it's the Above-ground tag that's probably needed, not the Outside tag.
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Mister Always

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Re: The DF2010 Little Questions Thread
« Reply #8924 on: February 20, 2011, 08:17:05 am »

Can those new big clay pots be used as barrels at the still?
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