Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 591 592 [593] 594 595 ... 1178

Author Topic: The DF2010 Little Questions Thread  (Read 1139034 times)

TolyK

  • Bay Watcher
  • Nowan Ilfideme
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #8880 on: February 19, 2011, 04:10:22 pm »

TO CLARIFY:
Bit Coal + Fuel=> 3 fuel
Bit Coal +Magma=> 3 fuel
Lingite +Fuel=> 3 fuel
Lingite +Magma=> 3 fuel

Wood => 1 fuel
Wood => 1 Ash
Logged
My Mafia Stats
just do whatevery tolyK and blame it as a bastard mod
Shakerag: Who are you personally suspicious of?
At this point?  TolyK.

Mister Always

  • Bay Watcher
  • SQUARE-GO LIKE
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #8881 on: February 19, 2011, 04:18:22 pm »

Oh, phew. Well, time to start glazin'!
Logged
"""The ability to quote is a serviceable substitute for wit." - W. Somerset Maugham" -Forumite" -Mister Always

Kogut

  • Bay Watcher
  • Next account: Bulwersator
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #8882 on: February 19, 2011, 04:25:23 pm »

[MASTERPIECE_ARCHITECTURE:A_D:D_D]
[MASTERPIECE_CONSTRUCTION:A_D:D_D]

(from Announcements.txt)

How can I modify this to prevent masterpiece spam?
Remove both A_D and D_D. IIRC A_D is for adventure mode... yeah. That should work.
[MASTERPIECE_ARCHITECTURE::]
[MASTERPIECE_CONSTRUCTION::]
It is not working. Is it required to regen world?
Logged
The worst bug - 34.11 poll
Tired of going decades without goblin sieges? Try The Fortress Defense Mod
Kogut, the Bugfixes apostle of Bay12forum. Every posts he makes he preaches about the evil of Bugs.

agatharchides

  • Bay Watcher
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #8883 on: February 19, 2011, 04:27:17 pm »

TO CLARIFY:
Bit Coal + Fuel=> 3 fuel
Bit Coal +Magma=> 3 fuel
Lingite +Fuel=> 3 fuel
Lingite +Magma=> 3 fuel
This part is incorrect as per the wiki and my .18 game. I don't have a .19 game with coal so it has changed in and the wiki is wrong then, well, that's interesting.  :)

http://df.magmawiki.com/index.php/DF2010:Fuel#The_two_sub-types_of_fuel
Logged
Memento Mori

tolkafox

  • Bay Watcher
  • Capitalism, ho!
    • View Profile
    • Phantasm
Re: The DF2010 Little Questions Thread
« Reply #8884 on: February 19, 2011, 04:42:02 pm »

Anyone else getting real bad lag in 31.19? I'm in year 2 with 50 dwarfs and am down to 10 f/gps. Is there any way to help with this? My FPS is capped at 100 and GPS is capped at 30.

I mean ya, I have 117 corpses, and that duck is vomiting all over my fortress, but this is bloody ridiculous.
Logged
It was a miracle of rare device, A sunny pleasure-dome with caves of ice!

greycat

  • Bay Watcher
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #8885 on: February 19, 2011, 04:50:06 pm »

Is it actually possible to keep elephants alive?  I embarked somewhere with soil layers, and elephants.  Cage traps nabbed me a few elephants when they got too close.  I tamed two of them and made them into war elephants, which then proceeded to follow the trainer around, mostly in the dug-out stone tunnels.  When I noticed that they were starting to get hungry, I assigned them to my 268-space underground soil pasture, along with various other animals.

The elephants (and the other animals) all seem to wander around to a random piece of grass in the pasture and eat it.  No problems there... except that the elephants never stopped starving.  And now one of them has starved to death.

My conclusion is that an elephant cannot consume grass fast enough to feed its, err,  elephantine appetite.  And I see a comment on the wiki about tree-grazing not being implemented yet.

So, elephant roasts of course... but was this preventable?

Edit: damn... no roasts from that one.  Apparently they don't like butchering dead war elephants.
« Last Edit: February 19, 2011, 04:55:37 pm by greycat »
Logged
Hell, if nobody's suffocated because of it, it hardly counts as a bug! -- StLeibowitz

FuzzyZergling

  • Bay Watcher
  • Zergin' erry day.
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #8886 on: February 19, 2011, 05:03:47 pm »

Anyone else getting real bad lag in 31.19? I'm in year 2 with 50 dwarfs and am down to 10 f/gps. Is there any way to help with this? My FPS is capped at 100 and GPS is capped at 30.

I mean ya, I have 117 corpses, and that duck is vomiting all over my fortress, but this is bloody ridiculous.
Try atomsmashing/magma-ing the corpses, after you build slabs to prevent ghosts.
You could also be having problems with unrevealed ambushes, or your cavern water/magma sea could be bugging out and causing lag.
The only unusual lag I've had with .19 is during world gen, but that can be relieved by genning a short history.
Logged

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #8887 on: February 19, 2011, 05:28:58 pm »

TO CLARIFY:
Bit Coal + Fuel=> 3 fuel
Bit Coal +Magma=> 3 fuel
Lingite +Fuel=> 3 fuel
Lingite +Magma=> 3 fuel
This part is incorrect as per the wiki and my .18 game. I don't have a .19 game with coal so it has changed in and the wiki is wrong then, well, that's interesting.  :)

http://df.magmawiki.com/index.php/DF2010:Fuel#The_two_sub-types_of_fuel

TO CLARIFY

Quote from: reaction_smelter.txt
[REACTION:BITUMINOUS_COAL_TO_COKE]
[NAME:make coke from bituminous coal]
[BUILDING:SMELTER:NONE]
[REAGENT:A:1:BOULDER:NO_SUBTYPE:INORGANIC:COAL_BITUMINOUS]
[PRODUCT:100:3:BAR:NO_SUBTYPE:COAL:COKE]
[PRODUCT_DIMENSION:150]
[FUEL]
[SKILL:SMELT]

[REACTION:LIGNITE_TO_COKE]
[NAME:make coke from lignite]
[BUILDING:SMELTER:NONE]
[REAGENT:A:1:BOULDER:NO_SUBTYPE:INORGANIC:LIGNITE]
[PRODUCT:100:2:BAR:NO_SUBTYPE:COAL:COKE]
[PRODUCT_DIMENSION:150]
[FUEL]
[SKILL:SMELT]

So!

1) Bituminous coal + fuel = 3 coke.
2) Lignite + fuel = 2 coke.
3) TolyK is a liar.
« Last Edit: February 19, 2011, 05:30:35 pm by Deon »
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

foop

  • Bay Watcher
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #8888 on: February 19, 2011, 05:31:19 pm »

...that duck is vomiting all over my fortress...

Spreading blood pools and splashes started killing FPS a couple of versions ago.  Is your fortress really awash with duck vomit?  That could be killing the FPS if there's enough, although I thought that Toady fixed the problem.

Edit:
Quote from: Shakespeare
Yet who would have thought the old duck to
have had so much vomit in him?
« Last Edit: February 19, 2011, 05:33:24 pm by foop »
Logged

Mister Always

  • Bay Watcher
  • SQUARE-GO LIKE
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #8889 on: February 19, 2011, 05:35:42 pm »

So I just collapsed a bit of the aboveground soil layer to get a farm that'd let me grow outdoor crops inside (thereby injuring some cavies and killing a herbalist. Oh well). Problem is, there's now a few patches of "limestone pebbles" where I made the thing collapse, preventing me from putting farm plots there. Will these go away?
Logged
"""The ability to quote is a serviceable substitute for wit." - W. Somerset Maugham" -Forumite" -Mister Always

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #8890 on: February 19, 2011, 05:43:17 pm »

...that duck is vomiting all over my fortress...

Spreading blood pools and splashes started killing FPS a couple of versions ago.  Is your fortress really awash with duck vomit?  That could be killing the FPS if there's enough, although I thought that Toady fixed the problem.

Edit:
Quote from: Shakespeare
Yet who would have thought the old duck to
have had so much vomit in him?
You can toggle liquid spreading in init options, it's off by default.

Anyone else getting real bad lag in 31.19? I'm in year 2 with 50 dwarfs and am down to 10 f/gps. Is there any way to help with this? My FPS is capped at 100 and GPS is capped at 30.

I mean ya, I have 117 corpses, and that duck is vomiting all over my fortress, but this is bloody ridiculous.
Do you have any building destroyers on map/in caverns? Do you have any ghosts? They both cause extreme lag.

So I just collapsed a bit of the aboveground soil layer to get a farm that'd let me grow outdoor crops inside (thereby injuring some cavies and killing a herbalist. Oh well). Problem is, there's now a few patches of "limestone pebbles" where I made the thing collapse, preventing me from putting farm plots there. Will these go away?
Terrain does not "go away" by itself.
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Proteus

  • Bay Watcher
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #8891 on: February 19, 2011, 06:10:26 pm »

A human caravan showed up with two.

Also, in case anyone is wondering, building a wall out of rock nut oil soap requires carpentry for some reason.

Yep, making buildings out of plant products now uses carpentry.
This brings up the question what is used, when you want to build a wall out of metal bars/blocks.
Is it masonry (as I would expect) or blacksmithing?
Logged

agatharchides

  • Bay Watcher
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #8892 on: February 19, 2011, 06:14:09 pm »

It was metal working for bars.
Logged
Memento Mori

Bouchart

  • Bay Watcher
  • [NO_WORK]
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #8893 on: February 19, 2011, 06:21:48 pm »

The reason why I brought it up is that in previous versions building soap walls used masonry.  Metalworking builds metal walls/supports.
Logged

Rude

  • Bay Watcher
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #8894 on: February 19, 2011, 07:18:03 pm »

If I want to make a stock pile for exclusively nest boxes and one for hives, what do I highlight in the stockpiles menu? Are they furniture or finished goods even?

well, I have found all my nest boxes in a bin labeled finished goods so I'm leaning that way, but the finished goods menu in stockpiles does not have a nest boxes option.
Edit: found. finished goods-> tools, not nest boxes.
« Last Edit: February 19, 2011, 07:20:19 pm by Rude »
Logged
Pages: 1 ... 591 592 [593] 594 595 ... 1178