Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 558 559 [560] 561 562 ... 1178

Author Topic: The DF2010 Little Questions Thread  (Read 1140543 times)

ltprifti

  • Bay Watcher
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #8385 on: February 07, 2011, 01:25:11 am »

it says the king has arrived, yet it has not when will it come?
Logged

FuzzyZergling

  • Bay Watcher
  • Zergin' erry day.
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #8386 on: February 07, 2011, 02:01:57 am »

Are you sure he didn't die of old age as soon as he entered the map?
Logged

ltprifti

  • Bay Watcher
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #8387 on: February 07, 2011, 03:02:54 am »

there would ahve been a notification, could it have to do with my reaching 201 population?

are children counted in population?  is it unadvised to kill off kids instead of adults or should i kill just adults?  i have too many dwarves as is anyways
Logged

FallenCleric

  • Bay Watcher
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #8388 on: February 07, 2011, 04:40:13 am »

I've got a problem with my fortress. I was aiming to set up some glaas forges in this game but after some prospecting decided to run dfreveal. It showed that there is no magma till 138 z-level down under my fortress no coal and very few lignite. So apparantly I'l have to either give up this idea, or somehow get magma up. I don't want to settle down near it, as there are two or three civilizations in caves deeper under my fort and i can hardly get some steel juist to get proper weapons for my dwarfes. Also glass was intended to be used for outdoors construction.
Pump stack is obviously too difficult to construct as with my fuel problems I'l need roughly 400 units of coal to forge iron scrwes and pipes not to mention mashinery reqired to power this stack. So I consider a cave-in method, although there are plenty of caves right above nearest magma pool. So
Can I use a piston with walled sections to compensate cave wormholes in it?
Can a dwarf in theory get hungry/thirsty/sleepy while descending to 100th and below levels?
To get at least some amount of magma I'l need a deep pool to cave piston in, but I am limited with two levels as magma sea is somewhere at -140 or -141 at best. So reusable piston seems apropriate, also I'got aqifier nearby, but I didn't get how do I reattach piston to drop it again. And I don't quite understand where shall it be dropped as magma should be substituted after first drop.
An lastly, could vast cave tree farm along with coke and tree import for wood burners be more effective than efforts to get to magma? :)
Logged

Mister Always

  • Bay Watcher
  • SQUARE-GO LIKE
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #8389 on: February 07, 2011, 08:06:26 am »

Some questions.

1. How is candy manufactured? Do you need to extract strands first and then forge them into wafers, which then can be used to make items, or what?

2. How high above the surface of magma can a magma forge be?
Logged
"""The ability to quote is a serviceable substitute for wit." - W. Somerset Maugham" -Forumite" -Mister Always

assimilateur

  • Bay Watcher
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #8390 on: February 07, 2011, 08:45:05 am »

there would ahve been a notification, could it have to do with my reaching 201 population?

are children counted in population?  is it unadvised to kill off kids instead of adults or should i kill just adults?  i have too many dwarves as is anyways

Your high population should not keep a king or other noble from coming, but children are indeed counted. A much better way of controlling population is setting population and baby/child limits as opposed to killing the ones you don't need. Especially since the latter is only going to be a temporary solution (after having a lot of casualties you will first be notified of nobody daring to migrate to your supposed death-trap, but I think their hesitation should go away after a couple of years if you don't significantly lower your population limit).

Some questions.

1. How is candy manufactured? Do you need to extract strands first and then forge them into wafers, which then can be used to make items, or what?

2. How high above the surface of magma can a magma forge be?

1. It's been a while for me, but I think raw clownite (freshly-mined) is separately smelted into wafers if you want to make weapons or armor or woven into strands if you want to make clothing out of it. The latter is, obviously, inadvisable due to clownite clothing rotting just the way fiber, silk or leather does.

2. Magma (at a depth of 4/7 or more, to be precise) has to be directly below your forge, smelter, furnace or kiln.

I think they're on par with each other. If not, greaves are probably better.

According to the wiki, greaves are indeed better. This is probably due to leggings being mail, which is supposed to provide subpar protection against blunt weapons, or at least should do so for the sake of realism. Of course, it would realistically make sense to wear mail under plate, as you do on your torso by putting on a mail shirt and a breastplate, and leggings are easily modded to fit under greaves by removing their shaped tag.
« Last Edit: February 07, 2011, 08:49:29 am by assimilateur »
Logged

Sphalerite

  • Bay Watcher
    • View Profile
    • Drew's Robots and stuff
Re: The DF2010 Little Questions Thread
« Reply #8391 on: February 07, 2011, 08:48:46 am »

1. How is candy manufactured? Do you need to extract strands first and then forge them into wafers, which then can be used to make items, or what?

A dwarf with the 'strand extractor' job takes raw adamantine and processes it into adamantine strands.  These can be made into adamantine cloth for clothing, or they can be taken to a smelter and melted into adamantine wafers.  Adamantine wafers can then be made into any metal object, at the ratio of three wafers per bar of metal that would normally be required.

Quote
2. How high above the surface of magma can a magma forge be?
Magma of at least 4/7 deep must be present on the level directly under the forge.
Logged
Any intelligent fool can make things bigger and more complex... It takes a touch of genius --- and a lot of courage to move in the opposite direction.

assimilateur

  • Bay Watcher
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #8392 on: February 07, 2011, 08:50:34 am »

A dwarf with the 'strand extractor' job takes raw adamantine and processes it into adamantine strands.  These can be made into adamantine cloth for clothing, or they can be taken to a smelter and melted into adamantine wafers.  Adamantine wafers can then be made into any metal object, at the ratio of three wafers per bar of metal that would normally be required.

Shit; I thought you could smelt it without first doing strand extraction.
Logged

Magentawolf

  • Bay Watcher
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #8393 on: February 07, 2011, 09:15:55 am »


Shit; I thought you could smelt it without first doing strand extraction.

Nope! And Strand Extraction is one of the slowest jobs in the game, too. :P
Logged

assimilateur

  • Bay Watcher
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #8394 on: February 07, 2011, 09:45:19 am »

I don't usually plan on using clownite anyway, due to its rarity and the risks associated with its mining, so no skin off my balls. And if I did indeed decide to use it, I guess I could wait. If I weren't a reasonably patient person, I wouldn't play a game that runs at 20-30 fps for me.

Logged

Mister Always

  • Bay Watcher
  • SQUARE-GO LIKE
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #8395 on: February 07, 2011, 01:25:49 pm »

Okay, so I want to generate a new world with advanced parameters. What's the thing you adjust for, like, the amount of aquifers that you get?

(Basically the idea is "no aquifers and gigantic open caverns")
Logged
"""The ability to quote is a serviceable substitute for wit." - W. Somerset Maugham" -Forumite" -Mister Always

Ibid Straydrink

  • Bay Watcher
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #8396 on: February 07, 2011, 02:44:31 pm »

Okay, so I want to generate a new world with advanced parameters. What's the thing you adjust for, like, the amount of aquifers that you get?

(Basically the idea is "no aquifers and gigantic open caverns")

I don't think you can actually edit the amount of specific aquifer "occurences." From what I gather, the only thing you can do for aquifers is delete them from the the raws. Maybe you can edit their size or layer appearance as well... check the wiki if no one more knowledgable responds. It's your friend.
Logged
“I am the spirit that negates. And rightly so, for all that comes to be. Deserves to perish wretchedly; 'Twere better nothing would begin."

strongrudder

  • Bay Watcher
  • Novice Engraver
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #8397 on: February 07, 2011, 03:46:37 pm »

I've got a little question/observation to throw out there.

Artifact doors: indestructable? In my last fort I had an artifact dog bone door as my main entrance. Trolls arrived with a seige. I hastily constructed a wall behind the door, fully expecting the trolls to just punch in my door. I unlocked it to allow some bait to escape and delay the trolls, but it turned out to be unnecessary because the mason was awesome.

The trolls politely opened the door instead of bashing it in and loitered in front of the new wall.

I suppose it could have been because it was open, but I thought building destroyers went out of their way to bust up stuff. Anyone else had experience with artifact doors/furniture and building destroyers?
Logged
The flying ☼Earworm☼ strikes strongrudder in the brain!
The ☼Earworm☼ has lodged firmly in the wound!
strongrudder gives in to music.

TolyK

  • Bay Watcher
  • Nowan Ilfideme
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #8398 on: February 07, 2011, 04:04:15 pm »

I've got a little question/observation to throw out there.

Artifact doors: indestructable? In my last fort I had an artifact dog bone door as my main entrance. Trolls arrived with a seige. I hastily constructed a wall behind the door, fully expecting the trolls to just punch in my door. I unlocked it to allow some bait to escape and delay the trolls, but it turned out to be unnecessary because the mason was awesome.

The trolls politely opened the door instead of bashing it in and loitered in front of the new wall.

I suppose it could have been because it was open, but I thought building destroyers went out of their way to bust up stuff. Anyone else had experience with artifact doors/furniture and building destroyers?
Probably because it's open, though I dunno. Probably deconstruct it instead of atomsmashing though.
Logged
My Mafia Stats
just do whatevery tolyK and blame it as a bastard mod
Shakerag: Who are you personally suspicious of?
At this point?  TolyK.

Thelogman

  • Bay Watcher
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #8399 on: February 07, 2011, 05:36:07 pm »

I've read mentions of "air drown" traps, and I went to build one myself, how would I go about doing it?

I have my water source with fishes to kill, and I have a passage to another room that can be sealed off. Now, I suppose I need to make the water flow without the fishes flowing to another room? Does a Floor Grate do the job? Can I build a floor grate over empty space?


Nevermind, I was trying to make an entire floor of grates, I just realized that just one would do the job much better and is actually possible.
« Last Edit: February 07, 2011, 05:38:34 pm by Thelogman »
Logged
Pages: 1 ... 558 559 [560] 561 562 ... 1178