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Author Topic: The DF2010 Little Questions Thread  (Read 1141227 times)

Shiramizu

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Re: The DF2010 Little Questions Thread
« Reply #8100 on: January 30, 2011, 03:28:41 am »

So I wanted to make myself a little repeater. I followed the design at the wiki, but there's this one thing I don't understand.
a) Pressure plates must be constructed on the floor.
b) floors don't allow liquid movement
So how do I construct a pressure plate like it was shown on the wiki? Tried building the pressure plate and then removing the floor, but it didn't work.
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Lord Shonus

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Re: The DF2010 Little Questions Thread
« Reply #8101 on: January 30, 2011, 03:30:58 am »

b) floors don't allow liquid movement

Where did you get this preposterous idea?
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Shiramizu

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Re: The DF2010 Little Questions Thread
« Reply #8102 on: January 30, 2011, 03:33:12 am »

From my obsidian farm that has 2/7 water flowing on the floors that get channeled out into the magma below.
What I meant was movement BELOW the floor.
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Lord Shonus

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Re: The DF2010 Little Questions Thread
« Reply #8103 on: January 30, 2011, 03:37:57 am »

I must confess, that I have no idea what you're talking about. I suggest you try the forum thread suggested by the wiki water repeater (http://www.bay12forums.com/smf/index.php?topic=33563.msg495183#msg495183) as I am unable to grasp the source of your confusion.
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Shiramizu

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Re: The DF2010 Little Questions Thread
« Reply #8104 on: January 30, 2011, 03:43:29 am »

Thread necromancy is not my thing.
The problem is:
-I can't build a repeater on the open space
-When I build it on the floor the water never flows downward to the floodgate like it's supposed to and the repeater is stuck.
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Lord Shonus

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Re: The DF2010 Little Questions Thread
« Reply #8105 on: January 30, 2011, 04:17:54 am »

Ok, first, you realize that that is a top-view, correct?
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PlaySegaWithHarrisonFord

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Re: The DF2010 Little Questions Thread
« Reply #8106 on: January 30, 2011, 04:20:19 am »

I'm digging a hole near my fort.  How deep do I have to make it in order to kill things when I drop them in?
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Lord Shonus

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Re: The DF2010 Little Questions Thread
« Reply #8107 on: January 30, 2011, 04:22:30 am »

The deeper the better. At least 40z.
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PlaySegaWithHarrisonFord

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Re: The DF2010 Little Questions Thread
« Reply #8108 on: January 30, 2011, 04:27:35 am »

The deeper the better. At least 40z.

Huh. That's quite a distance.  Maybe it's better to just drop 'em and wait for them to starve.  How long does it take a goblin or elf to starve?
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The shuttle program, which was originally conceived as a method for mining adamantine from space, ran into problems following the !!Challenger!! and !!Columbia!! accidents.  The fun was later blamed on gremlin saboteurs.  When questioned on the matter, NASA administrator Urist McZefram was quoted as saying, "more blood for the blood god!"

Lord Shonus

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Re: The DF2010 Little Questions Thread
« Reply #8109 on: January 30, 2011, 04:42:21 am »

Never. At this point, only dwarves and other sapient residents of your fort eat. This is scheduled to change soon. Less then 40z might well work, but I've heard mixed reports.
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Cell aka Dark

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Re: The DF2010 Little Questions Thread
« Reply #8110 on: January 30, 2011, 04:53:19 am »

I don't know what to do with it yet. First I wanted to display it at a zoo, but when the cage was shoved inside the animal stockpile, I found out undead creatures create miasma. I can't feed it invaders, since there aren't any goblins nearby. I'm planning to build an aboveground castle on top of my fortress sometime in the future, so maybe I can build a zoo in there. Or maybe I'll build a high tower outside and put it on there. I could kill it, but that seems like a waste. It's not every day you capture a
Spoiler (click to show/hide)

Any other ideas would be appreciated, though.

Make a pit in your entry area.  Put fun pet in pit.  link cage to lever.  Totally seal walls of pit with constructed walls and tear down all ramps / stairs.  Build a retracting bridge over monster's feeding pit.  When appropriate, open bridge when something you want to play with the critter is on it.

This sounds like a great idea. I don't know if I have space for a pit, though.

I still want to know more about cages, though.

... angry dwarves will deconstruct the cage but not let it out AFAIK. however, building if using b>(cage)>x(to select which cage) and connecting a lever to it will allow it to be opened via the lever.

Does this mean an anrgy dwarf can't free the creature? And what about building destroyers, can they break the cage so that the creature escapes?
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TolyK

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Re: The DF2010 Little Questions Thread
« Reply #8111 on: January 30, 2011, 04:54:11 am »

I would really doubt it. I've never seen it.
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Flaede

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Re: The DF2010 Little Questions Thread
« Reply #8112 on: January 30, 2011, 05:00:44 am »

The deeper the better. At least 40z.
Huh. That's quite a distance.
Yeah, that's lies. The mantle has been known to be shallower than that in some locations.
From an old !!Science!! thread, sadly defunct, I remember that 4z was the first "will always at least break something" depth.* It's kind of the RNGs territory after that. I don't think I've ever seen anything survive a 10z drop. 40z would probably explode them into all their component parts. Kind of messy, though it does get you more stacks of bones...

*That was in the .40d, so things may have changed, but I don't think as drastic as "40z levels is required".


I don't know what to do with it yet. First I wanted to display it at a zoo, but when the cage was shoved inside the animal stockpile, I found out undead creatures create miasma. I can't feed it invaders, since there aren't any goblins nearby. I'm planning to build an aboveground castle on top of my fortress sometime in the future, so maybe I can build a zoo in there. Or maybe I'll build a high tower outside and put it on there. I could kill it, but that seems like a waste. It's not every day you capture a
Spoiler (click to show/hide)

Any other ideas would be appreciated, though.

Make a pit in your entry area.  Put fun pet in pit.  link cage to lever.  Totally seal walls of pit with constructed walls and tear down all ramps / stairs.  Build a retracting bridge over monster's feeding pit.  When appropriate, open bridge when something you want to play with the critter is on it.

This sounds like a great idea. I don't know if I have space for a pit, though.

I still want to know more about cages, though.

... angry dwarves will deconstruct the cage but not let it out AFAIK. however, building if using b>(cage)>x(to select which cage) and connecting a lever to it will allow it to be opened via the lever.

Does this mean an anrgy dwarf can't free the creature? And what about building destroyers, can they break the cage so that the creature escapes?
They may be able to obliterate a constructed cage completely, but I've never seen it. More likely, they will simply turn the constructed cage back into a (possibly damaged) cave item. Containing the whateveritis.
« Last Edit: January 30, 2011, 05:06:20 am by Flaede »
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shlorf

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Re: The DF2010 Little Questions Thread
« Reply #8113 on: January 30, 2011, 05:12:27 am »

The wiki says, that berserk dwarfs can pull levers, I've never seen it happen, but if one pulls your hydra cage lever it would get out.
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PlaySegaWithHarrisonFord

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Re: The DF2010 Little Questions Thread
« Reply #8114 on: January 30, 2011, 05:19:15 am »

From an old !!Science!! thread, sadly defunct, I remember that 4z was the first "will always at least break something" depth.* It's kind of the RNGs territory after that. I don't think I've ever seen anything survive a 10z drop. 40z would probably explode them into all their component parts. Kind of messy, though it does get you more stacks of bones...

If the enemy (or kitten) breaks something, then I can just wait for it to bleed out?
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The shuttle program, which was originally conceived as a method for mining adamantine from space, ran into problems following the !!Challenger!! and !!Columbia!! accidents.  The fun was later blamed on gremlin saboteurs.  When questioned on the matter, NASA administrator Urist McZefram was quoted as saying, "more blood for the blood god!"
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