The deeper the better. At least 40z.
Huh. That's quite a distance.
Yeah, that's lies. The mantle has been known to be shallower than that in some locations.
From an old !!Science!! thread, sadly defunct, I remember that 4z was the first "will always at least break something" depth.* It's kind of the RNGs territory after that. I don't think I've ever seen anything survive a 10z drop. 40z would probably explode them into all their component parts. Kind of messy, though it does get you more stacks of bones...
*That
was in the .40d, so things may have changed, but I don't think as drastic as "40z levels is required".
I don't know what to do with it yet. First I wanted to display it at a zoo, but when the cage was shoved inside the animal stockpile, I found out undead creatures create miasma. I can't feed it invaders, since there aren't any goblins nearby. I'm planning to build an aboveground castle on top of my fortress sometime in the future, so maybe I can build a zoo in there. Or maybe I'll build a high tower outside and put it on there. I could kill it, but that seems like a waste. It's not every day you capture a
Any other ideas would be appreciated, though.
Make a pit in your entry area. Put fun pet in pit. link cage to lever. Totally seal walls of pit with constructed walls and tear down all ramps / stairs. Build a retracting bridge over monster's feeding pit. When appropriate, open bridge when something you want to play with the critter is on it.
This sounds like a great idea. I don't know if I have space for a pit, though.
I still want to know more about cages, though.
... angry dwarves will deconstruct the cage but not let it out AFAIK. however, building if using b>(cage)>x(to select which cage) and connecting a lever to it will allow it to be opened via the lever.
Does this mean an anrgy dwarf can't free the creature? And what about building destroyers, can they break the cage so that the creature escapes?
They
may be able to obliterate a constructed cage completely, but I've never seen it. More likely, they will simply turn the constructed cage back into a (possibly damaged) cave item. Containing the whateveritis.