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Author Topic: The DF2010 Little Questions Thread  (Read 1141737 times)

Mister Always

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Re: The DF2010 Little Questions Thread
« Reply #7890 on: January 26, 2011, 08:13:36 am »

Is there some way to figure out how deep the caverns are in your fort?
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Urist Imiknorris

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Re: The DF2010 Little Questions Thread
« Reply #7891 on: January 26, 2011, 08:20:28 am »

Check how many z-levels your map has underground. If you're using default world gen parameters, multiply that number by <layer number>/5 and you should be near/in the <layer number> cavern. It isn't foolproof - sometimes a map can be insanely deep because of one cavern being ≈90 z-levels high, while the rest are much shorter.
« Last Edit: January 26, 2011, 08:23:32 am by Urist Imiknorris »
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Mister Always

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Re: The DF2010 Little Questions Thread
« Reply #7892 on: January 26, 2011, 09:11:16 am »

I just found one.

:D
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ltprifti

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Re: The DF2010 Little Questions Thread
« Reply #7893 on: January 26, 2011, 10:57:03 am »

i have slaughtered the last two elven caravans and still no siege.  why not?  i believe i'm in year 8

also i have 2.5million in wealth and still only occasionally get a few goblin ambushes, yet to have a siege
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lotopius

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Re: The DF2010 Little Questions Thread
« Reply #7894 on: January 26, 2011, 11:13:00 am »

How does water contamination work?
I have a severed limb that landed in my river, is the entire river contaminated forever?
I have a forgotten beast that landed in a murky pool with a deadly contaminant/extract that makes flesh rot; can my dwarves clean themselves with water from that pool or will they be coated with the beast's poison?
If yes to the above:
How do I clean a contaminated pool?
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fargred

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Re: The DF2010 Little Questions Thread
« Reply #7895 on: January 26, 2011, 01:03:26 pm »

Hi dwarvers,
first post here and also fairly new to DF in general. However, my question is more a technical one: I want to link something to my lever, thus select it, add a new task - and when selecting the type of object that should be linked (eg bridge, door...) it always crashes completely. I looked through the bug database, but didn't find anything similar (plus I guess it's a little too major to get by unnoticed..), so I assume the problem is more on my side.. any ideas? =[
(I'm using the newest version of DF)

Thanks in advance!
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Kogut

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Re: The DF2010 Little Questions Thread
« Reply #7896 on: January 26, 2011, 01:40:55 pm »

restart DF, computer, start new game/world, reinstall DF
linux/windows/mac?
32/64?
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rephikul

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Re: The DF2010 Little Questions Thread
« Reply #7897 on: January 26, 2011, 01:50:49 pm »

I have a severed limb that landed in my river, is the entire river contaminated forever?yes
I have a forgotten beast that landed in a murky pool with a deadly contaminant/extract that makes flesh rot; can my dwarves clean themselves with water from that pool or will they be coated with the beast's poison?It's safe to use the pool indirectly, via bucket, well, pump or the like.
EDIT: activities which require the pool but doesnt actually drain water (clean self, animal drink) are also safe.
« Last Edit: January 26, 2011, 02:24:23 pm by rephikul »
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fargred

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Re: The DF2010 Little Questions Thread
« Reply #7898 on: January 26, 2011, 02:20:33 pm »

restart DF, computer, start new game/world, reinstall DF
linux/windows/mac?
32/64?
Tried restarting game/pc right when it happened, unfortunately it didn't help. =[ In fact, when it occured the first time, I actually lost a good hour of gameplay, but realoading the old file, plaing a while again and making a new save didn't do the trick either. Starting a completely new game might solve it, but I'll try not to give up my fortress yet. Never surrender!
I'm using Win7 Starter (netbook), 32. I wonder if my overall weak system might be the reason...
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billybobfred

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Re: The DF2010 Little Questions Thread
« Reply #7899 on: January 26, 2011, 02:25:50 pm »

I've been playing with invasions off for a while, and now I want to turn them back on.

Only, after turning them on like a whole dwarf-year ago, I still haven't gotten so much as a kobold thief.

Is it because I somehow embarked to a location that only the Mountainhomes can contact? Cause the civs screen shows only them...
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Sutremaine

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Re: The DF2010 Little Questions Thread
« Reply #7900 on: January 26, 2011, 02:31:02 pm »

Any particular reason I can't give the order to make steel at the smelter? I can do it just find from the manager, so it isn't a big deal, but it doesn't seem particularly logical...
You have to make pig iron before you can make steel.
Or, more specifically, you have to have job ingredients available before the job will appear in the forge menu. The forge is, as far as I know, the only workshop that has this behaviour.
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I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.

rephikul

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Re: The DF2010 Little Questions Thread
« Reply #7901 on: January 26, 2011, 02:32:51 pm »

Is it because I somehow embarked to a location that only the Mountainhomes can contact? Cause the civs screen shows only them...
Yes... yes, it is...
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IceMage88

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Re: The DF2010 Little Questions Thread
« Reply #7902 on: January 26, 2011, 02:35:31 pm »

A bunch more questions that I got kinda stuck on.

1: What is a good way to get rid of excess stones? They keep getting in the way. I looked on df wiki, and it said to either make a dump, or to make floor out of them. The dump did not work, I made a 1x2 dump, and selected stones for dumping, and changed one of my dwarves to be only a hauler for a sec. He refused to do so, and instead waited around with no job. The stones are getting in the way alot and I need a reliable way to dispose of them.

2: How do you get rid of dead bodies? I have a bunch of dead animals lying around and the dwarves will no put the bodies in the refuse pile.

3: My most important question, could someone point me to some super basic and current military guide? I recently got my first two migrants, and to protect myself for the many wild animals near my embark point, I made them both military, thought I don't plan to add any more until I suspect an attack will come soon. I can't get them to train, I do not understand how to put them off duty. I also don't understand how to get them to attack. Right after I formed my military, kobold thieves were spotted. I made a uniform for their squad which was shields and spears. They wouldn't pick up the copper spears or wooden shields. They instead picked up an axe, and a mace, no shields. They also did not attack the thieves(there were 4), even after I selected the whole squad and ordered the attack the kobolds. They all got away. Also, for some reason, a rhesus macaque stole food from one of them. After that, they proceeded to kill the ten rhesus macaques around my embark, as well as 3 wolves and a cougar. I didn't order them to do this.

TL DR: Need help getting rid of stones, dead bodies and need basic military help.
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rephikul

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Re: The DF2010 Little Questions Thread
« Reply #7903 on: January 26, 2011, 02:40:17 pm »

A bunch more questions that I got kinda stuck on.

1: What is a good way to get rid of excess stones? They keep getting in the way. I looked on df wiki, and it said to either make a dump, or to make floor out of them. The dump did not work, I made a 1x2 dump, and selected stones for dumping, and changed one of my dwarves to be only a hauler for a sec. He refused to do so, and instead waited around with no job. The stones are getting in the way alot and I need a reliable way to dispose of them.
All dumping require refuse hauling and an ACTIVE garbage pile

2: How do you get rid of dead bodies? I have a bunch of dead animals lying around and the dwarves will no put the bodies in the refuse pile.
Pets killed in action go to corpse stockpile and cannot be butchered. Dont wait for that, dump them instead.
3: My most important question, could someone point me to some super basic and current military guide? I recently got my first two migrants, and to protect myself for the many wild animals near my embark point, I made them both military, thought I don't plan to add any more until I suspect an attack will come soon. I can't get them to train, I do not understand how to put them off duty. I also don't understand how to get them to attack. Right after I formed my military, kobold thieves were spotted. I made a uniform for their squad which was shields and spears. They wouldn't pick up the copper spears or wooden shields. They instead picked up an axe, and a mace, no shields. They also did not attack the thieves(there were 4), even after I selected the whole squad and ordered the attack the kobolds. They all got away. Also, for some reason, a rhesus macaque stole food from one of them. After that, they proceeded to kill the ten rhesus macaques around my embark, as well as 3 wolves and a cougar. I didn't order them to do this.
Reading the wiki worked for me but many Ive seen couldn't start from there so IDK.
TL DR: Need help getting rid of stones, dead bodies and need basic military help.
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IceMage88

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Re: The DF2010 Little Questions Thread
« Reply #7904 on: January 26, 2011, 02:43:13 pm »

How do you make it an ACTIVE garbage pile?

They were not pets, they are all the dead animals my soldiers killed, some of them are in my wood piles with blood spattered all over the wood.

I will look over the wiki again, but my miltary is behaving quite strangely.
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