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Author Topic: The DF2010 Little Questions Thread  (Read 1141844 times)

Mister Always

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Re: The DF2010 Little Questions Thread
« Reply #7755 on: January 23, 2011, 03:47:07 pm »

So how come my dwarves only catch vermin when I tell 'em to catch a live land animal?

Also, how do you catch big fish like carp and pike?
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plisskin

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Re: The DF2010 Little Questions Thread
« Reply #7756 on: January 23, 2011, 03:47:47 pm »

Do trader-bought animals come already tame? Can they be safely let out and trained?

Also, in quick world-gen, as in not the advanced parameters way, what would cause a pretty much constant flow of rejected worlds? Is it maybe the fact I've got civs and savagery both set high? Or is it just a buggy thing in general?
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TolyK

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Re: The DF2010 Little Questions Thread
« Reply #7757 on: January 23, 2011, 03:50:23 pm »

Do trader-bought animals come already tame? Can they be safely let out and trained?
Yes

Also, in quick world-gen, as in not the advanced parameters way, what would cause a pretty much constant flow of rejected worlds? Is it maybe the fact I've got civs and savagery both set high? Or is it just a buggy thing in general?
Civs and savagery. turn one of them down.

So how come my dwarves only catch vermin when I tell 'em to catch a live land animal?
Because it's mean that way. You need cage traps for larger animals.
Also, how do you catch big fish like carp and pike?
Cage traps.

All in bold above.
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Mister Always

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Re: The DF2010 Little Questions Thread
« Reply #7758 on: January 23, 2011, 03:58:03 pm »

...so, I just set up a cage trap somewhere and hope that an animal walks into it, do I.

And how the -hell- do you make a cage trap AT THE BOTTOM OF A RIVER?
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shmelse

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Re: The DF2010 Little Questions Thread
« Reply #7759 on: January 23, 2011, 04:02:33 pm »

...so, I just set up a cage trap somewhere and hope that an animal walks into it, do I.

And how the -hell- do you make a cage trap AT THE BOTTOM OF A RIVER?

damn the river, you silly dwarf! =P
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Neowulf

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Re: The DF2010 Little Questions Thread
« Reply #7760 on: January 23, 2011, 04:05:55 pm »

Channel/dig out large area next to river, fill with traps, line the closest wall to the river with floodgates, link floodgates to lever, channel out area between floodgates and river.

Whenever your prey is near the floodgates, just drop the gates and watch them path over (and into) your cages. Then raise the gates and pump out the water to claim your prizes.
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Mister Always

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Re: The DF2010 Little Questions Thread
« Reply #7761 on: January 23, 2011, 04:10:37 pm »

...

I like this idea.

So you can you determine if a pump is pumping? When it's linked to a water wheel, that is?
« Last Edit: January 23, 2011, 04:14:04 pm by Mister Always »
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Stuebi

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Re: The DF2010 Little Questions Thread
« Reply #7762 on: January 23, 2011, 04:13:41 pm »

How deep do i actually have to dig to find some magma? I Tried to find Caves/Magma by building a 4x4 Staircase in my Fort that goes down, im at Level 54. Probably its a lot deeper than that but how deep exactly? I Sure hope i took a good place that doesnt just bypass right beside the Caves/Magmaseas. Also will my Dorfs fall trough the ceiling if they dig out a Staircase directly over a free space or Magma sea?
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rephikul

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Re: The DF2010 Little Questions Thread
« Reply #7763 on: January 23, 2011, 04:15:40 pm »

hold on > until it stop. The magma sea is about 5-10z above that bottom number.
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RiderofDark

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Re: The DF2010 Little Questions Thread
« Reply #7764 on: January 23, 2011, 04:26:52 pm »

...

I like this idea.

So you can you determine if a pump is pumping? When it's linked to a water wheel, that is?
When it's linked to a water wheel, the pump and wheel will change. You can also q over the wheel/pump, green text (Active) means it's working.
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Meisterdieb

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Re: The DF2010 Little Questions Thread
« Reply #7765 on: January 23, 2011, 04:40:08 pm »

Collecting webs

1) Is there rhyme or reason to it? Why does my web collector walk all the way through the caves to pick up one web, ignoring all the webs that are directly at the start of the caves (where he enters)?
2) Is there a way to mark specific webs (similar as how you're able to pick the trees to cut down)

3) Why are some of the webs blinking and others aren't?
« Last Edit: January 23, 2011, 04:44:56 pm by Meisterdieb »
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Mister Always

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Re: The DF2010 Little Questions Thread
« Reply #7766 on: January 23, 2011, 04:54:57 pm »

If I build a windmill on supports, with a vertical axle under where its center tile would be, and then a horizontal axle next to that which connects to a pump, will power be transmitted to the pump?
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"""The ability to quote is a serviceable substitute for wit." - W. Somerset Maugham" -Forumite" -Mister Always

rephikul

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Re: The DF2010 Little Questions Thread
« Reply #7767 on: January 23, 2011, 04:58:15 pm »

sometimes my dwarves, usually soldiers, will drop a piece of clothing like a hat or shoe or something inside the fort and no matter what i do (dump, claim, etc) no one will pick them up. they just lie there the whole game.

advice?
if the item is owned, nobody will interact with it. This is a known problem.
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RiderofDark

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Re: The DF2010 Little Questions Thread
« Reply #7768 on: January 23, 2011, 04:58:59 pm »

If I build a windmill on supports, with a vertical axle under where its center tile would be, and then a horizontal axle next to that which connects to a pump, will power be transmitted to the pump?
You'll need a gear to connect the two axles.

Collecting webs

1) Is there rhyme or reason to it? Why does my web collector walk all the way through the caves to pick up one web, ignoring all the webs that are directly at the start of the caves (where he enters)?
2) Is there a way to mark specific webs (similar as how you're able to pick the trees to cut down)

3) Why are some of the webs blinking and others aren't?
1: It's crazy like that.
2: You can forbid all of 'em, then unforbid the ones that you're after. I'm pretty sure that'd work.
3: Is there more than one object on that tile?
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shmelse

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Re: The DF2010 Little Questions Thread
« Reply #7769 on: January 23, 2011, 04:59:57 pm »

Collecting webs

1) Is there rhyme or reason to it? Why does my web collector walk all the way through the caves to pick up one web, ignoring all the webs that are directly at the start of the caves (where he enters)?
2) Is there a way to mark specific webs (similar as how you're able to pick the trees to cut down)

3) Why are some of the webs blinking and others aren't?

1) not as far as I can tell, they seem to like webs that are really far away. I control it using burrows.

2) nope, just burrows. Would be nice.

3) probably b/c they've got something else (a ramp maybe) on the tile.
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"Aye, th' fortress o' Barbedgear. They say th'r was a dinin' room dere...o' such splendor tha' it'd reduce ye te tears! Masterful engravings lined th' walls! Th' food was endless!"

"An' th' tables?"

"Oh, those fuckin' TABLES...*weeps gently into beard*"
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