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Author Topic: The DF2010 Little Questions Thread  (Read 1142008 times)

Sphalerite

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Re: The DF2010 Little Questions Thread
« Reply #7650 on: January 21, 2011, 08:26:22 am »

XXXXXXXXXXXXXXXWWWAWWWXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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Water wheels only transmit power through their central square.  Attaching an axle or gear to wither of the side squares will have no effect.

Can you assign people's pets to pits or cages?

No.  Animals which are pets of a specific dwarf can't be assigned to a cage or chain.  Only unowned animals can be.
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Re: The DF2010 Little Questions Thread
« Reply #7651 on: January 21, 2011, 08:36:26 am »

Shit...no getting rid of all of the cats, it seems.
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Buttery_Mess

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Re: The DF2010 Little Questions Thread
« Reply #7652 on: January 21, 2011, 08:52:38 am »

Shit...no getting rid of all of the cats, it seems.

Danger room.
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Re: The DF2010 Little Questions Thread
« Reply #7653 on: January 21, 2011, 08:58:13 am »

How would I ever get them into it?
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Sutremaine

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Re: The DF2010 Little Questions Thread
« Reply #7654 on: January 21, 2011, 09:09:41 am »

Draft them and order them in there.
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Sphalerite

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Re: The DF2010 Little Questions Thread
« Reply #7655 on: January 21, 2011, 09:09:50 am »

Cats tend to follow their owners.  Not nearly as reliably as dogs or other animals do, but a cat's random wandering does seem to occasionally cause it to try to reach its owner.

In my fortresses I don't use danger rooms, but I have many times built a deliberate device to kill or capture cats that relies on them trying to reach their owner.  I station their owner in a small room reachable through a corridor whose floor is either a retracting bridge over a pit, a raising drawbridge, or an array of spike traps.  I have the cat's owner behind a door set to be impassible by pets.  The cat will eventually try to reach them, end up stopped at the door, at which point I activate the trap to crush, impale, or drop the cat into the caverns.
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Urist Imiknorris

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Re: The DF2010 Little Questions Thread
« Reply #7656 on: January 21, 2011, 10:55:38 am »

Cats tend to follow their owners.  Not nearly as reliably as dogs or other animals do, but a cat's random wandering does seem to occasionally cause it to try to reach its owner.

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Mister Always

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Re: The DF2010 Little Questions Thread
« Reply #7657 on: January 21, 2011, 11:03:11 am »

Okay...a caravan just arrived (just in time, too, we're in DIRE need of alcohol). I have a crapload of mugs.

Mugs don't show up on the "move goods to depot" screen.

What the hell??
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Kogut

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Re: The DF2010 Little Questions Thread
« Reply #7658 on: January 21, 2011, 11:08:21 am »

s + mugs?
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Re: The DF2010 Little Questions Thread
« Reply #7659 on: January 21, 2011, 11:12:23 am »

Oooh, there they are :D. Thanks!
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Kogut

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Re: The DF2010 Little Questions Thread
« Reply #7660 on: January 21, 2011, 01:28:21 pm »

 :)

Now my question: how to get rid of "Not enough low altitudes after shift down" reject?

EDIT: First world generated after 2 hours of rejects.
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rephikul

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Re: The DF2010 Little Questions Thread
« Reply #7661 on: January 21, 2011, 01:54:18 pm »

Now my question: how to get rid of "Not enough low altitudes after shift down" reject?
You probably was trying to gen a world with lots of low (altitude) region requirements like lakes or swamps maybe?
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jovian

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Re: The DF2010 Little Questions Thread
« Reply #7662 on: January 21, 2011, 02:50:59 pm »

How do you get the FPS to show?
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Mister Always

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Re: The DF2010 Little Questions Thread
« Reply #7663 on: January 21, 2011, 02:51:48 pm »

What the hell does "TSK" mean, anyway?
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TolyK

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Re: The DF2010 Little Questions Thread
« Reply #7664 on: January 21, 2011, 02:57:00 pm »

How do you get the FPS to show?
go to data>init>d_init.txt and change it there.
or use the lazy newb pack.
What the hell does "TSK" mean, anyway?
It's being used for something.
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