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Author Topic: The DF2010 Little Questions Thread  (Read 1142161 times)

tolkafox

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Re: The DF2010 Little Questions Thread
« Reply #7545 on: January 19, 2011, 10:13:01 pm »

'Urist Mcfeymood wants body parts!'

What is this? I have bones, skulls, ivory, and teeth. Do I need a corpse? A specific body part?

Why does every first mood for me fail? It's always wanted silk when I can't get any, or turtle shells when I can't get any, and now that I finally have both it wants this.
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It was a miracle of rare device, A sunny pleasure-dome with caves of ice!

Sutremaine

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Re: The DF2010 Little Questions Thread
« Reply #7546 on: January 19, 2011, 10:30:34 pm »

In 40d you could wait until the economy appeared and then look at the cost to rent a room, but you can't find the precise value of a room in-game in DF2010.
Off the top of my head and completely untested, you could assign the room in question to a noble that has room requirements, and then go into the raws and fiddle with their room requirements until the room changes to / from being good enough. I'm pretty sure it wouldn't require a regen, but you'd have to close and restart the DF .exe a lot.
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I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.

Urist Imiknorris

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Re: The DF2010 Little Questions Thread
« Reply #7547 on: January 19, 2011, 11:01:58 pm »

All you need to do is check the Rooms menu and find the room(s) in question. It will take their value into account and refer to them as "Grand Bedroom," "Royal Mausoleum," "Decent Office," "Burial Chamber," etc.
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ColonelTEE3

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Re: The DF2010 Little Questions Thread
« Reply #7548 on: January 20, 2011, 12:59:44 am »

Getting spammed with "job cancelled, item misplaced" by many dwarves. Any way to pinpoint what they cant get to?
usually an item in a bin, or an item placeholder in a bin which has since been moved.

Okay, but is there a way to find out which bin it is? I can't begin to think of which bin it might be or why.

What is happening wrong here? Are they trying to stockpile something thats already in a bin, or what?
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Schmlok

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Re: The DF2010 Little Questions Thread
« Reply #7549 on: January 20, 2011, 01:08:30 am »

'Urist Mcfeymood wants body parts!'

What is this? I have bones, skulls, ivory, and teeth. Do I need a corpse? A specific body part?

He may want a specific part, or animal,  best way to find out is slaughter something, he gets first dibs.
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rephikul

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Re: The DF2010 Little Questions Thread
« Reply #7550 on: January 20, 2011, 01:36:36 am »

Getting spammed with "job cancelled, item misplaced" by many dwarves. Any way to pinpoint what they cant get to?
usually an item in a bin, or an item placeholder in a bin which has since been moved.

Okay, but is there a way to find out which bin it is? I can't begin to think of which bin it might be or why.

What is happening wrong here? Are they trying to stockpile something thats already in a bin, or what?
In most of my observed cases, sometimes bins get assigned to a particular stockpile like say, finished goods or weapon, but didnt get moved to that stockpile right away. However, it's still a legit bin to stuff things into, so a hauler try to put appropriate items in it. As he's en route to the bin, the bin is moved to the stockpile it's assigned to. The original hauler is now confused as he notice there's no bins there, cancelling the job. Other cases usually follow similar scenarios.
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monk12

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Re: The DF2010 Little Questions Thread
« Reply #7551 on: January 20, 2011, 02:16:13 am »

'Urist Mcfeymood wants body parts!'

What is this? I have bones, skulls, ivory, and teeth. Do I need a corpse? A specific body part?

He may want a specific part, or animal,  best way to find out is slaughter something, he gets first dibs.

In my experience, dwarves who want bones often want a LOT of bones. Slaughter things until he is satiated.

Samuel

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Re: The DF2010 Little Questions Thread
« Reply #7552 on: January 20, 2011, 02:17:51 am »

Is bright blue blood normal for Trolls?
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monk12

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Re: The DF2010 Little Questions Thread
« Reply #7553 on: January 20, 2011, 02:24:43 am »

Is bright blue blood normal for Trolls?

Trolls and androids, yes.

ColonelTEE3

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Re: The DF2010 Little Questions Thread
« Reply #7554 on: January 20, 2011, 02:56:40 am »

Getting spammed with "job cancelled, item misplaced" by many dwarves. Any way to pinpoint what they cant get to?
usually an item in a bin, or an item placeholder in a bin which has since been moved.

Okay, but is there a way to find out which bin it is? I can't begin to think of which bin it might be or why.

What is happening wrong here? Are they trying to stockpile something thats already in a bin, or what?
In most of my observed cases, sometimes bins get assigned to a particular stockpile like say, finished goods or weapon, but didnt get moved to that stockpile right away. However, it's still a legit bin to stuff things into, so a hauler try to put appropriate items in it. As he's en route to the bin, the bin is moved to the stockpile it's assigned to. The original hauler is now confused as he notice there's no bins there, cancelling the job. Other cases usually follow similar scenarios.

What do you propose i do to stop this spam?
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rephikul

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Re: The DF2010 Little Questions Thread
« Reply #7555 on: January 20, 2011, 03:13:19 am »

Getting spammed with "job cancelled, item misplaced" by many dwarves. Any way to pinpoint what they cant get to?
usually an item in a bin, or an item placeholder in a bin which has since been moved.

Okay, but is there a way to find out which bin it is? I can't begin to think of which bin it might be or why.

What is happening wrong here? Are they trying to stockpile something thats already in a bin, or what?
In most of my observed cases, sometimes bins get assigned to a particular stockpile like say, finished goods or weapon, but didnt get moved to that stockpile right away. However, it's still a legit bin to stuff things into, so a hauler try to put appropriate items in it. As he's en route to the bin, the bin is moved to the stockpile it's assigned to. The original hauler is now confused as he notice there's no bins there, cancelling the job. Other cases usually follow similar scenarios.

What do you propose i do to stop this spam?
Not that I know of aside from suggesting it to toady so we can tweak it in the announcement or making the report more meaningful or lock the objects to the job so nobody move it.
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adecoy95

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Re: The DF2010 Little Questions Thread
« Reply #7556 on: January 20, 2011, 03:25:21 am »

how do i open a cage? i got a raccoon cage and some cow cages from elven traders, but i cant figure out how to open it!

they seem to be getting fed, but they are all caged and not slaughterable or breeding or anything  :'(

the wiki says to use the Q menu, but whever i try it just brings up options for the stockpile or trade depot or whatever else happens to not be the cage
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ColonelTEE3

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Re: The DF2010 Little Questions Thread
« Reply #7557 on: January 20, 2011, 03:28:37 am »

I just realized this is more of a problem than i thought. Two of my dwarves are starving, spamming this notification in my announcements. They seem to be unable to find any of the rest of my food, or are fixated on one food they cant get. The barrels they are sitting on -
 
Nevermind, hes dead of starvation as i typed this. He was standing over a prickle berry wine barrel.

Also - just had the second artifact made in my fort that included 5+ material types, and only described one (the base) in the description. All the materials were consumed but none showed up? Whats up with that?
« Last Edit: January 20, 2011, 03:31:04 am by ColonelTEE3 »
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rephikul

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Re: The DF2010 Little Questions Thread
« Reply #7558 on: January 20, 2011, 03:31:47 am »

how do i open a cage? i got a raccoon cage and some cow cages from elven traders, but i cant figure out how to open it!

they seem to be getting fed, but they are all caged and not slaughterable or breeding or anything  :'(

the wiki says to use the Q menu, but whever i try it just brings up options for the stockpile or trade depot or whatever else happens to not be the cage
you need to build the cage with b-j before you can q it. Alternatively, pit the animals then you dont need to build the cage.

I just realized this is more of a problem than i thought. Two of my dwarves are starving, spamming this notification in my announcements. They seem to be unable to find any of the rest of my food, or are fixated on one food they cant get. The barrels they are sitting on -
 
Nevermind, hes dead of starvation as i typed this. He was standing over a prickle berry wine barrel.
wine is not food. Next time dont brew all of the fruits away. Do you have any problems with burrow by any chance?
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Schmlok

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Re: The DF2010 Little Questions Thread
« Reply #7559 on: January 20, 2011, 04:09:06 am »

Also - just had the second artifact made in my fort that included 5+ material types, and only described one (the base) in the description. All the materials were consumed but none showed up? Whats up with that?

Bone base artifacts are bugged and nuke everything else on it.
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