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Author Topic: The DF2010 Little Questions Thread  (Read 1142500 times)

Sutremaine

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Re: The DF2010 Little Questions Thread
« Reply #7335 on: January 14, 2011, 09:29:10 pm »

Not very. Training is a little tricky, and there's a few ammo assignment issues, but they work well enough.
So training is tricky but unbugged? If the trickiness is in setting up archery ranges so that they don't overlap and are long enough to shoot in, then I can do that.

Are the ammo assignment issues limited to them being unable to tell the difference between training and combat bolts?
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I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.

Lord Shonus

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Re: The DF2010 Little Questions Thread
« Reply #7336 on: January 14, 2011, 09:30:29 pm »

Sometimes two archers will try to pick up the same stack of bolts, and some other wierdness. They're still usable, just a bit frustrating.
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Sutremaine

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Re: The DF2010 Little Questions Thread
« Reply #7337 on: January 14, 2011, 09:33:18 pm »

Cool. If I just want to play, there's nothing worse than stuff not working for no apparent reason.
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I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.

mrbaggins

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Re: The DF2010 Little Questions Thread
« Reply #7338 on: January 14, 2011, 09:44:32 pm »

I've found defining each target as it's own range and assigning the squad to train there works too...

Bolts, I've given up on, and just use bone for everything... Will be a problem later, but will use iron for everything once I have magma set up.
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Buttery_Mess

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Re: The DF2010 Little Questions Thread
« Reply #7339 on: January 14, 2011, 09:47:26 pm »

Do magma powered workshops and furnaces use up magma; possibly when not even being used? I had some magma drain dry for no apparent reason.
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But .... It's so small!
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Buttery_Mess

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Re: The DF2010 Little Questions Thread
« Reply #7340 on: January 14, 2011, 10:07:58 pm »

Scratch that... to my dismay the entire magma sea is slowly drying up. It's bloody wierd... I didn't see that one coming. (It's a big sea)
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But .... It's so small!
It's not the size of the pick that counts... it's the size of the man with the pick.
Quote from: Toady One
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BackgroundGuy

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Re: The DF2010 Little Questions Thread
« Reply #7341 on: January 14, 2011, 10:09:36 pm »

Scratch that... to my dismay the entire magma sea is slowly drying up. It's bloody wierd... I didn't see that one coming. (It's a big sea)
I've heard about this before.  I think your magma sea is draining into hell.
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CapnUrist

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Re: The DF2010 Little Questions Thread
« Reply #7342 on: January 15, 2011, 02:06:36 am »

I have a dragon on a chain, and need to get some overlooked components to the trap that it's a part of built. Is there any way I can keep the dwarves from constantly freaking out about the completely harmless dragon?
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mrbaggins

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Re: The DF2010 Little Questions Thread
« Reply #7343 on: January 15, 2011, 02:51:18 am »

Change it's raws from PET_EXOTIC to PET (I think it's pet, might be TAMABLE_EXOTIC) then use an animal trainer to tame it.
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Angelarm

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Re: The DF2010 Little Questions Thread
« Reply #7344 on: January 15, 2011, 04:23:40 am »

I'm trying to construct an irrigation system and my dwarf always wants to build on the north side of the flood gate which will end up in it getting stuck is there a way to stop this?
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shlorf

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Re: The DF2010 Little Questions Thread
« Reply #7345 on: January 15, 2011, 04:32:54 am »

This is a very common problem when building impassable constructions and buildings (walling off an area). To make the dwarf end up on the right side, designate a wall to be built on the tile(s) you don't want the constructing dwarf to be standing on. Then suspend the construction of said wall ((q)->(s) on it). Once the floodgate is built, remove the designation ((q)->(x)).
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Kogut

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Re: The DF2010 Little Questions Thread
« Reply #7346 on: January 15, 2011, 04:33:38 am »

[ b ][ C ][ w ] - build wall on bad side
then
[ q ][ s ] over wall
after construction
[ q ][ x ] over wall

====
[repeat]

I have military with options
- sleep in baracks at will
- sleep in baracks at need
- sleep in room at will

Is there any difference? I wanted to have military sleeping in thaeir own rooms, but that somehow failed.
====
Is it good idea to wall off miserable dwarves
- with food.
- with furniture to destroy, during tantrum.

I want to stop coming tantrum spiral.
====
"A tomb can be assigned to a specific dwarf, or to no dwarf at all. The primary function of tombs is to keep nobles happy: certain nobles demand their own tomb, and the more self-important the noble is, the higher the quality they will require."

But - is it also generator of happy thought? [I have heaps of coffins]
« Last Edit: January 15, 2011, 06:03:50 am by Kogut »
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Bererez

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Re: The DF2010 Little Questions Thread
« Reply #7347 on: January 15, 2011, 07:00:07 am »

If I build a wall to the top z layer of my map, can fliers get over it?
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TolyK

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Re: The DF2010 Little Questions Thread
« Reply #7348 on: January 15, 2011, 07:19:46 am »

I have military with options
- sleep in baracks at will
- sleep in baracks at need
- sleep in room at will

Is there any difference? I wanted to have military sleeping in thaeir own rooms, but that somehow failed.
ANSWER: buggy
====
Is it good idea to wall off miserable dwarves
- with food. Yes
- with furniture to destroy, during tantrum. Yes

I want to stop coming tantrum spiral.
====
"A tomb can be assigned to a specific dwarf, or to no dwarf at all. The primary function of tombs is to keep nobles happy: certain nobles demand their own tomb, and the more self-important the noble is, the higher the quality they will require."

But - is it also generator of happy thought? [I have heaps of coffins]
Yes, if you assign it to a dwarf they will have good thoughts about being "thought about" or something
In bold above.
*****
If I build a wall to the top z layer of my map, can fliers get over it?
No, but you can' build walls there. Fortifications do fine, though, so go ahead and build those.
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Bererez

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Re: The DF2010 Little Questions Thread
« Reply #7349 on: January 15, 2011, 07:54:16 am »

This is most excellent. Thank you.
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"ur ist... nein, ich will sagen 'es,' ur es"
Something you might type in a German language class if you were stupid and playing some kind of text tag, I guess.

urist
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