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Author Topic: The DF2010 Little Questions Thread  (Read 1142783 times)

ltprifti

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Re: The DF2010 Little Questions Thread
« Reply #7200 on: January 11, 2011, 08:02:24 am »

my soldiers arn't equipping armor. is their uniform:

shirt
robe x3
mailshirt x3
breastplate
hood x3
cap X2
helm
greaves
gauntlets
socks
boots
shield
weapon



yet most of my dwarves have no chain mails and random assorted things( mostly socks)  though i have more than enough from dozens of goblin ambushes.  and i keep getting the mismatch equipment notice.  how do i fix it so that they are all equipped like i want?  it may matter that all the chain mails were not ready when i assigned the uniform, now they are, and in the equip screen it shows a little check, yet they arn't wearing it
« Last Edit: January 11, 2011, 08:21:17 am by ltprifti »
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FrisianDude

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Re: The DF2010 Little Questions Thread
« Reply #7201 on: January 11, 2011, 08:14:37 am »

I'm sure it's not possible to wear three breastplates, because they are 'shaped.'  Not sure about robes, but you could simply do mail shirt x 3, breastplate, bunch of cloaks, etc. And I *think* you can only have one hood, one cap, and one helmet.
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ltprifti

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Re: The DF2010 Little Questions Thread
« Reply #7202 on: January 11, 2011, 08:21:04 am »

oh, thats a typo, i know about breastplates, only have 1
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shlorf

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Re: The DF2010 Little Questions Thread
« Reply #7203 on: January 11, 2011, 11:13:48 am »

If you go for a 'munchkin' outfit like that make sure the soldiers a set to replace clothing not over clothing (toggle with (r) i think on equip screen). Also I'm not sure about this but i think the wiki is still missing some information or fortress armor rules aren't 100% = arena rules, as sometimes the third mailshirt or something won't fit for my soldiers. Try removing some stuff (you don't really need 5 cloaks anyway 2 or 3 should be enough), and see how it goes.

Oh after writing this i just saw you have socks in your uniform, well dwarves are often (always) too dumb to realize they go under the boots. A workaround is to add socks and boots twice (in the order socks boots socks boots, dunno if it matters tho) which will result in cancel equipment spam but you should end up with soldier with a sock and a boot on both feet.
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CapnUrist

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Re: The DF2010 Little Questions Thread
« Reply #7204 on: January 11, 2011, 12:03:00 pm »

Just to clarify, do you mean that there's a level I can't get to above the highest one I can move to? Because as far as I can tell I have no trouble building fortifications on the highest z-level I can see. Sorry if I'm being dense or something.
I do mean you cannot build on the highest level which you can zoom to. In example if your z cap at +5 then you can only construct things on +4 top. It'd read "cannot build at highest level" should you try.
You can't build walls on the highest Z-level, but you can build fortifications or wall grates or statues or other things that block movement there.  Flying creatures can't fly over the highest Z-level, so you can build a wall that nothing can fly over this way.
I take this as a bug, report it?
I don't believe it's a bug, just that things such as walls and ramps can't be constructed because they'd require a walkable tile on an above spot that doesn't exist. Constructed fortifications (this is, those that are made directly and not a carved wall) have no such walkable tile on top and thus have no problem with this.
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xl 4ndre lx

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Re: The DF2010 Little Questions Thread
« Reply #7205 on: January 11, 2011, 01:29:00 pm »

My legendary miner went on a mood and built a artfact grate.  i want to put it in his room but i'm not sure how. Thx for any pointers.
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TolyK

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Re: The DF2010 Little Questions Thread
« Reply #7206 on: January 11, 2011, 01:40:02 pm »

[ b ] build the grate. to move up/down the build menu press +/-. I think the default is Alt+G or Shift+G, but it's easy enough to do it from the menu.
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tolkafox

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Re: The DF2010 Little Questions Thread
« Reply #7207 on: January 11, 2011, 01:45:42 pm »

If I was OCD and set up a couple of food stockpiles that reflect my personality, but before that had a huge "store all" stockpile, how would I remove different food from barrels so they can be organized? Was it forbid the barrel, or forbid the food in the barrel, or dump the barrel...
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Sphalerite

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Re: The DF2010 Little Questions Thread
« Reply #7208 on: January 11, 2011, 01:49:33 pm »

Don't forbid anything.  Make individual food stockpiles, each with the settings you want for food type and barrels.  Go to your main food stockpile and disable all food types and barrels, but leave the stockpile in place.  Your dwarves will eventually move everything to the new stockpiles.
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SurfinShroom

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Re: The DF2010 Little Questions Thread
« Reply #7209 on: January 11, 2011, 02:34:51 pm »

Quick one.
I'll try to summerise this. Had a pathway to be used eventually for magma pumpstack, dwarves were using it instead of other MUCH quicker routes. So I blocked it off. Dwarves are still trying to use it, I built floors over it, my stupid hunter keeps putting kill on it instead of what he was doing (going down it moving around and finally going to the butchery refuse pile.
Because of this 3 dwarves are broken.
They are idle. I've set them tasks, they are standing outside in the middle of nowhere, I put on e in the military, hes now permenently a militia captain. Squads disbanded and i made it inactive before disbanding, what gives?
I'm gonna build a door then forbid it in a minute to see if it ends the pathing stupidity. :)
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FrisianDude

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Re: The DF2010 Little Questions Thread
« Reply #7210 on: January 11, 2011, 02:41:29 pm »

Militia captain is a position and is always permanent. I may have missed what you meant, though.


Anyway, do Kobolds send ambushes? And if not, how can I easily mod them to? I don't mind trudging through the raws. :P
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CapnUrist

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Re: The DF2010 Little Questions Thread
« Reply #7211 on: January 11, 2011, 02:42:49 pm »

Have you tried using traffic designations? Try setting the magma stack path as "restricted" and the preferred path to "high". Remember that moving across z-levels takes the same amount of pathing as horizontal paths of the same distance, even though it seems much farther; the staircase leading to the center of the earth is usually about as long as the corridor leading from the bedrooms to the booze stockpiles.

In case you don't know how, traffic designations are brought up with (d)-(o), and laid the same way digging designations are.
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Sphalerite

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Re: The DF2010 Little Questions Thread
« Reply #7212 on: January 11, 2011, 02:47:29 pm »

Quick one.
I'll try to summerise this. Had a pathway to be used eventually for magma pumpstack, dwarves were using it instead of other MUCH quicker routes. So I blocked it off. Dwarves are still trying to use it, I built floors over it, my stupid hunter keeps putting kill on it instead of what he was doing (going down it moving around and finally going to the butchery refuse pile.
Because of this 3 dwarves are broken.
They are idle. I've set them tasks, they are standing outside in the middle of nowhere, I put on e in the military, hes now permenently a militia captain. Squads disbanded and i made it inactive before disbanding, what gives?
I'm gonna build a door then forbid it in a minute to see if it ends the pathing stupidity. :)

Did you use DFliquids to either add or remove magma or water squares?  That can result in tiles that should be permissible being still flagged as blocked.

Other than that, check to make sure you haven't screwed up a ramp or stair somewhere on the alternate routes.
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SurfinShroom

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Re: The DF2010 Little Questions Thread
« Reply #7213 on: January 11, 2011, 03:01:52 pm »

Quick one.
I'll try to summerise this. Had a pathway to be used eventually for magma pumpstack, dwarves were using it instead of other MUCH quicker routes. So I blocked it off. Dwarves are still trying to use it, I built floors over it, my stupid hunter keeps putting kill on it instead of what he was doing (going down it moving around and finally going to the butchery refuse pile.
Because of this 3 dwarves are broken.
They are idle. I've set them tasks, they are standing outside in the middle of nowhere, I put on e in the military, hes now permenently a militia captain. Squads disbanded and i made it inactive before disbanding, what gives?
I'm gonna build a door then forbid it in a minute to see if it ends the pathing stupidity. :)

Did you use DFliquids to either add or remove magma or water squares?  That can result in tiles that should be permissible being still flagged as blocked.

Other than that, check to make sure you haven't screwed up a ramp or stair somewhere on the alternate routes.

Yes a whiiiile ago, like a few weeks ago so I don't think that should effect it :/ i've fixed a majority of them now, but my high master armor smith is broken, which is rather bad since my mayor wants 3 shields :/
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SurfinShroom

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Re: The DF2010 Little Questions Thread
« Reply #7214 on: January 11, 2011, 03:04:24 pm »

LOLOLOLOLOL.
Yeah I'm an idiot.
I totally knew it was my fault deep downfor doing something stupid.
didn't think it would be because my main door was forbidden.... ahahahaha
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Forgotten Beasts seem to be akin to Toady playing Russian Roulette with your fortress, as they can be anything from harmless giant worms made of mud to necrotic-gas spewing nigh-invunerable iron hydras of doom.
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