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Author Topic: The DF2010 Little Questions Thread  (Read 1142635 times)

Ibid Straydrink

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Re: The DF2010 Little Questions Thread
« Reply #7020 on: January 07, 2011, 03:50:33 am »

Regarding goblin ambushes, what are their spawn spots? Do they spawn at the border and move to your fort or? Ditto to koblods.
yes, random edge spawn. However unlike trader they dont care about access

Is it random each time, or does the game determine which direction they're going to come from just once?
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“I am the spirit that negates. And rightly so, for all that comes to be. Deserves to perish wretchedly; 'Twere better nothing would begin."

rephikul

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Re: The DF2010 Little Questions Thread
« Reply #7021 on: January 07, 2011, 03:52:18 am »

Regarding goblin ambushes, what are their spawn spots? Do they spawn at the border and move to your fort or? Ditto to koblods.
yes, random edge spawn. However unlike trader they dont care about access

Is it random each time, or does the game determine which direction they're going to come from just once?
it is random each them when they spawn. Which mean if you can always load back and hope they spawn somewhere else more desirable
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Intensifying Mod v0.23 for 0.31.25. Paper tigers are white.
Prepacked Dwarf Fortress with Intensifying mod v.0.23, Phoebus graphics set, DFhack, Dwarf Therapist, Runesmith and a specialized custom worldgen param.

Ibid Straydrink

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Re: The DF2010 Little Questions Thread
« Reply #7022 on: January 07, 2011, 04:12:18 am »

Regarding goblin ambushes, what are their spawn spots? Do they spawn at the border and move to your fort or? Ditto to koblods.
yes, random edge spawn. However unlike trader they dont care about access

Is it random each time, or does the game determine which direction they're going to come from just once?
it is random each them when they spawn. Which mean if you can always load back and hope they spawn somewhere else more desirable

Oh... well, that explains why the elves in my hamlet on the edge of the "safe" side of the map were a nothing more than a smear of blood when I came back to my computer. Darn.
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“I am the spirit that negates. And rightly so, for all that comes to be. Deserves to perish wretchedly; 'Twere better nothing would begin."

Kogut

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Re: The DF2010 Little Questions Thread
« Reply #7023 on: January 07, 2011, 05:21:19 am »

How can I make sure that sth will siege me? [in vanilia, if possible]
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Ibid Straydrink

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Re: The DF2010 Little Questions Thread
« Reply #7024 on: January 07, 2011, 05:37:09 am »

How can I make sure that sth will siege me? [in vanilia, if possible]

"sth"?

In general, you're sure to receive a siege from a hostile entity if you found a fortress nearby one of their own sites. If you are at peace with an entity and would like to end that, simply roll an adventurer from your civilization and raid one of their settlements.
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Fellhuhn

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Re: The DF2010 Little Questions Thread
« Reply #7025 on: January 07, 2011, 05:40:55 am »

"sth"?

In general, you're sure to receive a siege from a hostile entity if you found a fortress nearby one of their own sites. If you are at peace with an entity and would like to end that, simply roll an adventurer from your civilization and raid one of their settlements.
sth = something

Your way would require to abandon and reclaim the fortress which may lead to some bugs.

Edit: Except you do that prior to any embarking.
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Ibid Straydrink

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Re: The DF2010 Little Questions Thread
« Reply #7026 on: January 07, 2011, 07:39:40 am »

I've taken it upon myself to mod priests into the game, who will basically serve as pincushions for the peoples' repression. The idea is to give them the [meet_workers] tag and appoint folks with highly developed consoler and pacifier skills. In order to have correct number for fortress needs and (at the player's discretion) number of gods, I am also considering assigning them the [AS_NEEDED] tag, which I believe will require them to be subordinates to another position.

That in mind, I have two questions:

1.) Is it possible to designate a defined position (such as my priests) as subordinates, similarly to militia dwarves?

2.) If so, and the squad were stationed in a specific place (which I imagine would cause the game to consider them as military), would workers still be able to complain to them?


Thanks, Ibid.
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ltprifti

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Re: The DF2010 Little Questions Thread
« Reply #7027 on: January 07, 2011, 09:16:27 am »

when i cage a goblin theif will any theif make a break for it if i change their cage or jsut master thief?
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MagmaMcFry

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Re: The DF2010 Little Questions Thread
« Reply #7028 on: January 07, 2011, 09:23:39 am »

All thieves will escape. You can't have more than one thief at once in a single cage. Build the cage somewhere full of nasties (like an arena), link it to a lever and see what happens.
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ltprifti

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Re: The DF2010 Little Questions Thread
« Reply #7029 on: January 07, 2011, 09:34:04 am »

will they only escape once the cage is built or can they escape from the trap aswell?
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Sutremaine

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Re: The DF2010 Little Questions Thread
« Reply #7030 on: January 07, 2011, 10:03:43 am »

Add [NO_EAT] and (if you don't want to have to worry about thirst, either) [NO_DRINK] to that list
Little late, but remove [ALCOHOL_DEPENDANT] as well. If they don't need to drink, then they won't. And if dwarves aren't drinking alcohol, they slow down and get bad thoughts.
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Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.

ltprifti

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Re: The DF2010 Little Questions Thread
« Reply #7031 on: January 07, 2011, 10:08:38 am »

the person i was trying to save already died, oh well.

i have a cow assigned to a chain right next to my farmers workshop, however, when i say milk animal the dwarves take an animal from the cage rather than milking the tethered one.  how do i change that?
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FrisianDude

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Re: The DF2010 Little Questions Thread
« Reply #7032 on: January 07, 2011, 10:33:55 am »

Spoiler (click to show/hide)
I don't know the answer, but I like the idea. :D
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A tiny, foul-tempered humanoid creature that dwells in the evil mountains. They are known to enjoy drinking liquor and will take any unguarded supplies of booze.

Sphalerite

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Re: The DF2010 Little Questions Thread
« Reply #7033 on: January 07, 2011, 10:41:19 am »

i have a cow assigned to a chain right next to my farmers workshop, however, when i say milk animal the dwarves take an animal from the cage rather than milking the tethered one.  how do i change that?
You don't.  When you tell a dwarf to milk a cow he'll grab the next available cow, wherever it may be, regardless of if it is in a cage or chain or wandering free.

What I usually do is build a cage right next to the farmer's workshop being used for milking, stick all the cows in it, and then enclose the dairy operation in its own room isolated from the fortress by multiple pet-impassible doors.  This tends to keep cows from wandering loose.
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Kogut

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Re: The DF2010 Little Questions Thread
« Reply #7034 on: January 07, 2011, 11:09:27 am »

How can I make sure that sth will siege me? [in vanilia, if possible]

"sth"?

In general, you're sure to receive a siege from a hostile entity if you found a fortress nearby one of their own sites. If you are at peace with an entity and would like to end that, simply roll an adventurer from your civilization and raid one of their settlements.
My fort is quite old, with over 1M created wealth - and no attacks, no ambushes, no sieges [only lame thieves] - and I am near goblins.
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The worst bug - 34.11 poll
Tired of going decades without goblin sieges? Try The Fortress Defense Mod
Kogut, the Bugfixes apostle of Bay12forum. Every posts he makes he preaches about the evil of Bugs.
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