Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 462 463 [464] 465 466 ... 1178

Author Topic: The DF2010 Little Questions Thread  (Read 1142501 times)

Shiramizu

  • Bay Watcher
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #6945 on: January 05, 2011, 07:59:28 pm »

Thank you for your anwsers. So making clothes is basically a perfect way to waste adamantine... :(
Anyone knows how long it takes for clothes to lose value. My fortress is only 5yrs old and most of the time I resuply from the imigrants dying at the gates. :D
Also, this may be a stupid question at this point, but how do you specify what is put in a chest. I want some gypsum moved to the hospital, but I can't figure out how to.
Logged

Sphalerite

  • Bay Watcher
    • View Profile
    • Drew's Robots and stuff
Re: The DF2010 Little Questions Thread
« Reply #6946 on: January 05, 2011, 08:06:09 pm »

Gypsum will never be moved to the hospital.  This is a bug.  Store your gypsum in a stockpile.  Or don't, making plaster casts is buggy and takes some micromanaging to get to work right anyway.
Logged
Any intelligent fool can make things bigger and more complex... It takes a touch of genius --- and a lot of courage to move in the opposite direction.

Krecik

  • Escaped Lunatic
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #6947 on: January 05, 2011, 09:42:18 pm »

I've got a little problem, I was caught unprepared by goblin ambush, so I drafted 10 of my 20 dwarves into military (including my legendary miners) and had them wrestle the goblins to death. They succeeded in tearing goblins' brains out (literally), which is nice. But after i disbanded the whole squad they won't come back to normal work. Is there any workaround or something? Or maybe I'm doing something wrong? Having half of my dwarves just slacking off is going to be a real drawback for my fortress ;)
Logged

ltprifti

  • Bay Watcher
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #6948 on: January 05, 2011, 09:44:57 pm »

did you cancel the orders?  open the squad and press o, only thing i can think of


my question is that my spearmaster just got motor nerve damage in a unfortunately placed shot from a lasher, is this dwarf now useless as a warrior or will they eventually move and work again?
Logged

Krecik

  • Escaped Lunatic
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #6949 on: January 05, 2011, 09:49:40 pm »

I disbanded the whole squad, they all have 'no job' in their current task.
Logged

Pukako

  • Bay Watcher
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #6950 on: January 06, 2011, 05:07:30 am »


my question is that my spearmaster just got motor nerve damage in a unfortunately placed shot from a lasher, is this dwarf now useless as a warrior or will they eventually move and work again?

AFASK, dwarves haven't got to spinal microsurgery yet, so Urist McNerveDamage usually sits around complaining for the rest of the game. Sometimes they come back, but usually not.

Secret is to remove them from the military, as they will still show up as an active soldier on the squads screen.  Figured this out once when 9 of a squad got major damage against a FB, and only one turned out against the goblins later...  Did not end well...
Logged

Because DF players are heavily into pain.

FrisianDude

  • Bay Watcher
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #6951 on: January 06, 2011, 06:08:57 am »

Would it be a good idea to shove my ten-Dworf strong lowly trained 'adequate' marksdwarf militia down a downward passage? What manner of beast lurks there?
Logged
A tiny, foul-tempered humanoid creature that dwells in the evil mountains. They are known to enjoy drinking liquor and will take any unguarded supplies of booze.

Fellhuhn

  • Bay Watcher
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #6952 on: January 06, 2011, 06:12:49 am »

Would it be a good idea to shove my ten-Dworf strong lowly trained 'adequate' marksdwarf militia down a downward passage? What manner of beast lurks there?
Of course! More beer for the rest of them!
Logged

rephikul

  • Bay Watcher
  • [CURIOUSBEAST_IDEA]
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #6953 on: January 06, 2011, 06:13:33 am »

Would it be a good idea to shove my ten-Dworf strong lowly trained 'adequate' marksdwarf militia down a downward passage? What manner of beast lurks there?
for the most part, nothing...
Logged
Intensifying Mod v0.23 for 0.31.25. Paper tigers are white.
Prepacked Dwarf Fortress with Intensifying mod v.0.23, Phoebus graphics set, DFhack, Dwarf Therapist, Runesmith and a specialized custom worldgen param.

FrisianDude

  • Bay Watcher
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #6954 on: January 06, 2011, 06:14:49 am »

And for the rest? :P

Gonna explore the second cavern layer a bit more, first, before going down that passage.
Logged
A tiny, foul-tempered humanoid creature that dwells in the evil mountains. They are known to enjoy drinking liquor and will take any unguarded supplies of booze.

TolyK

  • Bay Watcher
  • Nowan Ilfideme
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #6955 on: January 06, 2011, 06:17:56 am »

it goes to the next cavern layer.

watch out for FB's  ;)
Logged
My Mafia Stats
just do whatevery tolyK and blame it as a bastard mod
Shakerag: Who are you personally suspicious of?
At this point?  TolyK.

FrisianDude

  • Bay Watcher
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #6956 on: January 06, 2011, 06:28:04 am »

What, the third layer so soon? It's only a few levels beneath the second one, then.
Logged
A tiny, foul-tempered humanoid creature that dwells in the evil mountains. They are known to enjoy drinking liquor and will take any unguarded supplies of booze.

TolyK

  • Bay Watcher
  • Nowan Ilfideme
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #6957 on: January 06, 2011, 06:33:31 am »

yeah, depending on worldgen you can have cavern 1 2 layers below air, cavern 2 at 1 level below cavern 1, cavern 3 a level below cavern 2, and the magma sea 1 level below that, and some place only 1 z-level below that (no adamantine, sorry!) (<== my spoiler)
Logged
My Mafia Stats
just do whatevery tolyK and blame it as a bastard mod
Shakerag: Who are you personally suspicious of?
At this point?  TolyK.

AWellTrainedFerret

  • Bay Watcher
  • An Axe Knight draws near!
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #6958 on: January 06, 2011, 07:06:10 am »

Couple of important defense questions:
-wiki says that aquatic creatures can swim through fortifications(but land creatures can't walk though them? makes no sense but hey it's DF). Question is; how much liquid must be present? Does it have to be 7/7 on either side or will a simple 1/7 puddle suffice?
-If you have a raise bridge that raises into a wall: will it act as an atom smasher squishing what was on the bridge against the wall?
-I saw a neat diagram that showed "fortification-floodgate-fortification" to protect it from building destroyers. Does this mean that a fore mentioned aquatic creatures can't actually stand in the fortification; only move through it?
« Last Edit: January 06, 2011, 07:08:43 am by AWellTrainedFerret »
Logged
The Axe Knight attacks before you are ready!
The Axe Knight chants the spell of SLEEP!
Thou art asleep.
Pepare'th thine anus.
Axe Knight hath no lube.

TolyK

  • Bay Watcher
  • Nowan Ilfideme
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #6959 on: January 06, 2011, 07:13:21 am »

Couple of important defense questions:
-wiki says that aquatic creatures can swim through fortifications(but land creatures can't walk though them? makes no sense but hey it's DF). Question is; how much liquid must be present? Does it have to be 7/7 on either side or will a simple 1/7 puddle suffice? the liquid needs to be flowing towards the fortification to push anything thourgh
-If you have a raise bridge that raises into a wall: will it act as an atom smasher squishing what was on the bridge against the wall? no, it will act as an atom smasher into the cieling  :D
-I saw a neat diagram that showed "fortification-floodgate-fortification" to protect it from building destroyers. Does this mean that a fore mentioned aquatic creatures can't actually stand in the fortification; only move through it? they can only get pushed through it when it flows. try building a 1-tile raising bridge instead of a floodgate to prevent accidental water building destroying.
it's in bold above.
Logged
My Mafia Stats
just do whatevery tolyK and blame it as a bastard mod
Shakerag: Who are you personally suspicious of?
At this point?  TolyK.
Pages: 1 ... 462 463 [464] 465 466 ... 1178