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Author Topic: The DF2010 Little Questions Thread  (Read 1142209 times)

Jaylow

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Re: The DF2010 Little Questions Thread
« Reply #6825 on: January 02, 2011, 05:19:09 pm »

aah did not know there was even a retracting bridge
and i think i did not
thanks for the info
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History always has a few tricks up its frayed sleeve. It's been around a long time.
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Creators aren't gods. They make places, which is quite hard. It's men that make gods. This explains a lot.
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One of the most basic rules for survival on any planet is never to upset someone wearing black leather.
This is why protesters against the wearing of animal skins by humans unaccountably fail to throw their paint over Hell's Angels.

TolyK

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Re: The DF2010 Little Questions Thread
« Reply #6826 on: January 02, 2011, 05:20:43 pm »

Wow, I just turned fps on and uncapped (because it was annoying me flashing between 99 and 100 about 100 times a second), and on the title screen it stays stable at 141,000 (goes as low as 100,000 and up to 240,000), why is that? (this is just the title screen) Shouldn't it have a little bit of common sense programmed in?
it runs at max fps. try setting gfps unlim and fps at 200. helps a lot. on not-low-end computers, that is
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My Mafia Stats
just do whatevery tolyK and blame it as a bastard mod
Shakerag: Who are you personally suspicious of?
At this point?  TolyK.

Red_Rob

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Re: The DF2010 Little Questions Thread
« Reply #6827 on: January 02, 2011, 05:25:32 pm »

Hi, newish player here. I'm on my second fortress, doing fairly well (killed 2 forgotten beasts and a megabeast, fought off a goblin ambush and a goblin siege) but I'm having a couple of issues.

Firstly, I built an entrance 2 tiles wide and put in 3 rows of traps (weapon, stonefall and cage) on the understanding that only hostile creatuires would trigger them. For some reason my own tame animals keep clustering round the entrance and falling unconsious, triggering the traps. I've had around 15-20 deaths in this manner so far, and there are unconscious animals all around my entrance. Anyone have any idea why this would be happening?

Secondly, my broker refuses to go outside. The trade depot always says "broker cannot acess the depot", however my other dwarves can enter and leave freely. He's not assigned to a burrow, and I've tried saving and reloading, assigning someone else to be the broker (same thing happens), assigning no broker and then reassigning, and changing his labour preferences. A similar thing happened with my manager, he refused to go to his office so I had to assign one of the chairs in the dining hall as his office to get him to authorise any work orders. Anyone seen this before?
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Jaylow

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Re: The DF2010 Little Questions Thread
« Reply #6828 on: January 02, 2011, 05:30:23 pm »

great now i mad a bridge on the spot and  the dwarf who makes it is first moving all the 2000 stones next to it...
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History always has a few tricks up its frayed sleeve. It's been around a long time.
Quote
Creators aren't gods. They make places, which is quite hard. It's men that make gods. This explains a lot.
Quote
One of the most basic rules for survival on any planet is never to upset someone wearing black leather.
This is why protesters against the wearing of animal skins by humans unaccountably fail to throw their paint over Hell's Angels.

Sphalerite

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Re: The DF2010 Little Questions Thread
« Reply #6829 on: January 02, 2011, 05:30:40 pm »

The animals have probably been poisoned by something given off by the forgotten beast.  Forgotten beasts often have poison spit, or blood, or spew out poison dust as they move, and this can create splatters and pools of stuff that get on your animals and dwarves and cause various bad things to happen to them.  Forgotten beast contamination lasts forever and is very tricky to deal with.  Animals are usually afflicted first, since they don't wear shoes, but it will start getting to your dwarves eventually.  This may be the cause of the problems with your dwarves as well, if they keep passing out or their eyes have melted or something, buy you might have also screwed up the map somehow.  I'd have to see your fortress to comment.
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Any intelligent fool can make things bigger and more complex... It takes a touch of genius --- and a lot of courage to move in the opposite direction.

Stoup

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Re: The DF2010 Little Questions Thread
« Reply #6830 on: January 02, 2011, 06:01:22 pm »

Ok, so I was reading the description of one of my dwarves and tacked on at the very end was the phrase "He doesn't really care about anything any more"

He's not dangerously sad, so should this be a reason to lock him up in a room with a female dwarf?
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Red_Rob

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Re: The DF2010 Little Questions Thread
« Reply #6831 on: January 02, 2011, 06:17:16 pm »

Thanks Sphalerite, i did get a message saying "beware its blood!" before it ran through my traps and splattered its blood everywhere. Is there a way to get rid of the blood that seems to be coating everything?
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Sphalerite

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Re: The DF2010 Little Questions Thread
« Reply #6832 on: January 02, 2011, 06:21:47 pm »

Thanks Sphalerite, i did get a message saying "beware its blood!" before it ran through my traps and splattered its blood everywhere. Is there a way to get rid of the blood that seems to be coating everything?
Dwarves will sometimes clean floor tiles, if they are indoors.  It may be required that they are smoothed, engraved, or constructed tiles.  It may also help to make the tiles a meeting area.  Dwarves will not clean outside tiles.  Outside tiles may be randomly cleaned by rain.

You can force a tile to be cleaned by building something there (a constructed floor, or some piece of furniture)

Flooding an area with magma also removes contamination from the floor.
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Any intelligent fool can make things bigger and more complex... It takes a touch of genius --- and a lot of courage to move in the opposite direction.

Jaylow

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Re: The DF2010 Little Questions Thread
« Reply #6833 on: January 02, 2011, 07:07:12 pm »

okay my bridge does not want to get up
its a raising bridge if i pull the lever nothign happen
do i need to dig the tile above it away to make  it rais?
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Quote
History always has a few tricks up its frayed sleeve. It's been around a long time.
Quote
Creators aren't gods. They make places, which is quite hard. It's men that make gods. This explains a lot.
Quote
One of the most basic rules for survival on any planet is never to upset someone wearing black leather.
This is why protesters against the wearing of animal skins by humans unaccountably fail to throw their paint over Hell's Angels.

FuzzyZergling

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Re: The DF2010 Little Questions Thread
« Reply #6834 on: January 02, 2011, 07:20:03 pm »

Ok, so I was reading the description of one of my dwarves and tacked on at the very end was the phrase "He doesn't really care about anything any more"

He's not dangerously sad, so should this be a reason to lock him up in a room with a female dwarf?
This is actually a good thing, as he has seen enough death to not be affected by it.
As such, you are one step closer to tantrum spiral immunity.
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Sphalerite

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Re: The DF2010 Little Questions Thread
« Reply #6835 on: January 02, 2011, 07:22:54 pm »

okay my bridge does not want to get up
its a raising bridge if i pull the lever nothign happen
do i need to dig the tile above it away to make  it rais?

If nothing happens at all, then either the lever is not linked to the bridge after all, or a creature large enough to stop bridges from operating is standing on it.
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Any intelligent fool can make things bigger and more complex... It takes a touch of genius --- and a lot of courage to move in the opposite direction.

FuzzyZergling

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Re: The DF2010 Little Questions Thread
« Reply #6836 on: January 02, 2011, 07:35:57 pm »

Is it only a single tile long?
Because if it is, it will not appear to change, but actually is raising/lowering.
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Stoup

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Re: The DF2010 Little Questions Thread
« Reply #6837 on: January 02, 2011, 07:49:42 pm »

Hehe, I know why too. It must have all come in one instance where I stupidly assigned him every war dog in the fortress, not knowing I could not undo it. The blood of the forgotten beast Vashuzd killed every single dog, and he went into a fit of rage, for which he did jail time.

Huh. Dwarven relationships are so interwoven... because of this tantrum he threw, I lost my baroness, who was one of my favorite dwarves and one of the few remaining founding 7. I think there are only 4 left now.
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Sutremaine

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Re: The DF2010 Little Questions Thread
« Reply #6838 on: January 02, 2011, 08:14:44 pm »

Which is more effective? a team of partially adamantine clad dwarves or a single, full adamantine armoured leader with a bunch of expendable back-up?
Depends what you're fighting as well. If a dwarf with adamantine helm, mail, and possibly leggings can take it, then give everybody that. If you're talking about having one full set of armour to go around... put it on one dwarf.

Combatants are smart enough now to aim for areas they're more likely to hit, correct? If that's the case now then basic head and body protection is good, but a dwarf is only as protected as its most uncovered spot.
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I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.

xl 4ndre lx

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Re: The DF2010 Little Questions Thread
« Reply #6839 on: January 02, 2011, 11:19:43 pm »

I'm looking through my nobles list and i haven't ever used a manager yet.  What are your opinions on using them.  Are they useful
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