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Author Topic: The DF2010 Little Questions Thread  (Read 1141673 times)

Sphalerite

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Re: The DF2010 Little Questions Thread
« Reply #6570 on: December 27, 2010, 04:34:34 pm »

Every constructed wall or floor or other construct will deconstruct into its original materials when it falls.  So if you build a multi Z-level structure out of stone blocks and drop it, you'll have a pile of stone blocks.
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Any intelligent fool can make things bigger and more complex... It takes a touch of genius --- and a lot of courage to move in the opposite direction.

Ibid Straydrink

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Re: The DF2010 Little Questions Thread
« Reply #6571 on: December 27, 2010, 04:40:29 pm »

Every constructed wall or floor or other construct will deconstruct into its original materials when it falls.  So if you build a multi Z-level structure out of stone blocks and drop it, you'll have a pile of stone blocks.

My thanks. I am very glad I asked.
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“I am the spirit that negates. And rightly so, for all that comes to be. Deserves to perish wretchedly; 'Twere better nothing would begin."

Samuel

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Re: The DF2010 Little Questions Thread
« Reply #6572 on: December 27, 2010, 05:26:51 pm »

Every dwarf in my hospital has motor and sensory nerve damage. Is there any hope at all of recovery, or should I just go ahead with Project Kavorkian Spider?
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SurfinShroom

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Re: The DF2010 Little Questions Thread
« Reply #6573 on: December 27, 2010, 05:30:02 pm »

Shit...
Okay getting
UristMcIDIOT cancels release small creature: needs empty trap.

How do I fix it? All I did was try to pit a puppy? I have so many damn animals its getting confusing.
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Forgotten Beasts seem to be akin to Toady playing Russian Roulette with your fortress, as they can be anything from harmless giant worms made of mud to necrotic-gas spewing nigh-invunerable iron hydras of doom.

Daveorock

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Re: The DF2010 Little Questions Thread
« Reply #6574 on: December 27, 2010, 05:36:01 pm »

Backup- What's the best way to go about it? I found an awesome volcano with tons of gold, aluminum, silver, copper, and other things, plus the geography, size and depth of the volcano, all perfect, and I DO NOT want to loose it to a failed fort, volcanoes like this one are VERY hard to come by (Ik from my 20 fail-canos I've found in previous worlds). Should I just copy the save into another folder somewhere else? Or do I do it some other way, as there might be complications I don't know about...
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Twenty seconds after the collapse, 14 dwarves hit the ground simultaneously.
EDIT: make that 15. Not sure what took that last one so long.
Urist McLemming cancels Fall: Dangerous Terrain

SurfinShroom

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Re: The DF2010 Little Questions Thread
« Reply #6575 on: December 27, 2010, 05:39:05 pm »

I hope someone answers my question this is getting annoying :S

Backup- What's the best way to go about it? I found an awesome volcano with tons of gold, aluminum, silver, copper, and other things, plus the geography, size and depth of the volcano, all perfect, and I DO NOT want to loose it to a failed fort, volcanoes like this one are VERY hard to come by (Ik from my 20 fail-canos I've found in previous worlds). Should I just copy the save into another folder somewhere else? Or do I do it some other way, as there might be complications I don't know about...
If you fail just reclaim it?
But I you could just copy the save file :)
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Forgotten Beasts seem to be akin to Toady playing Russian Roulette with your fortress, as they can be anything from harmless giant worms made of mud to necrotic-gas spewing nigh-invunerable iron hydras of doom.

SurfinShroom

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Re: The DF2010 Little Questions Thread
« Reply #6576 on: December 27, 2010, 05:50:36 pm »

Someone please?
It won't let me make animal traps in my carpenters workshops... dwarves have only carpentry labor's enabled and I have 100+ wood stored.
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Forgotten Beasts seem to be akin to Toady playing Russian Roulette with your fortress, as they can be anything from harmless giant worms made of mud to necrotic-gas spewing nigh-invunerable iron hydras of doom.

martinuzz

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Re: The DF2010 Little Questions Thread
« Reply #6577 on: December 27, 2010, 05:52:15 pm »

You need to activate the trapping labor (hunting subskill) on a dwarf
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moisesjns

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Re: The DF2010 Little Questions Thread
« Reply #6578 on: December 27, 2010, 06:05:35 pm »

can some one help me please. i killed a giant but i cant butcher it. i just killed it so its not rotten yet when i click butcher dead animal it says needs butcherable unrotten item nearby. i even built a butcher next to his body or close. i tried dumping his body but no one picks him up.
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Sphalerite

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Re: The DF2010 Little Questions Thread
« Reply #6579 on: December 27, 2010, 06:08:46 pm »

Giants can't be butchered.  Your dwarves won't butcher sentient creatures.
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Any intelligent fool can make things bigger and more complex... It takes a touch of genius --- and a lot of courage to move in the opposite direction.

martinuzz

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Re: The DF2010 Little Questions Thread
« Reply #6580 on: December 27, 2010, 06:08:55 pm »

 in vanilla DF, you cannot butcher sentient creatures.
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Friendly and polite reminder for optimists: Hope is a finite resource

We can ­disagree and still love each other, ­unless your disagreement is rooted in my oppression and denial of my humanity and right to exist - James Baldwin

http://www.bay12forums.com/smf/index.php?topic=73719.msg1830479#msg1830479

SurfinShroom

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Re: The DF2010 Little Questions Thread
« Reply #6581 on: December 27, 2010, 06:26:09 pm »

How do I get my hospital workers to move my injured dwarf to a bed? 3 beds next to tables but hes unconsciene on the floor. I had to make a hospital especially for him :) any ideas?
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Forgotten Beasts seem to be akin to Toady playing Russian Roulette with your fortress, as they can be anything from harmless giant worms made of mud to necrotic-gas spewing nigh-invunerable iron hydras of doom.

Ibid Straydrink

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Re: The DF2010 Little Questions Thread
« Reply #6582 on: December 27, 2010, 06:32:21 pm »

in vanilla DF, you cannot butcher sentient creatures.

Is it true that in the Russian version of the game, sentients can butcher you?
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“I am the spirit that negates. And rightly so, for all that comes to be. Deserves to perish wretchedly; 'Twere better nothing would begin."

JacenHanLovesLegos

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Re: The DF2010 Little Questions Thread
« Reply #6583 on: December 27, 2010, 06:33:48 pm »

How do I manually assign?
Go to the [ s ] squads menu and choose a squad. assign them to following the route.
What button do I press. I can station them at the parts of the route, but nothing else.
I still need some help with this.
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As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
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SurfinShroom

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Re: The DF2010 Little Questions Thread
« Reply #6584 on: December 27, 2010, 06:36:13 pm »

also, can I freely move goblins into cages with each other? Or will they escape and kill my haulers?
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Forgotten Beasts seem to be akin to Toady playing Russian Roulette with your fortress, as they can be anything from harmless giant worms made of mud to necrotic-gas spewing nigh-invunerable iron hydras of doom.
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