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Author Topic: The DF2010 Little Questions Thread  (Read 1141333 times)

Daveorock

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Re: The DF2010 Little Questions Thread
« Reply #6465 on: December 24, 2010, 05:21:52 pm »

What does it mean if one of your dwarves is blinking (like bright color, normal, bright, normal...)?
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Twenty seconds after the collapse, 14 dwarves hit the ground simultaneously.
EDIT: make that 15. Not sure what took that last one so long.
Urist McLemming cancels Fall: Dangerous Terrain

Daveorock

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Re: The DF2010 Little Questions Thread
« Reply #6466 on: December 24, 2010, 05:26:02 pm »

Nvm, I found it under status icon in the wiki, apparently (I checked) he is a legendary miner  :D.
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Twenty seconds after the collapse, 14 dwarves hit the ground simultaneously.
EDIT: make that 15. Not sure what took that last one so long.
Urist McLemming cancels Fall: Dangerous Terrain

SurfinShroom

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Re: The DF2010 Little Questions Thread
« Reply #6467 on: December 24, 2010, 05:52:55 pm »

if I chanel (1 wide) a brook will it completely drain?
I don't want it to I just want a source of water thats renewable.
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Forgotten Beasts seem to be akin to Toady playing Russian Roulette with your fortress, as they can be anything from harmless giant worms made of mud to necrotic-gas spewing nigh-invunerable iron hydras of doom.

Acperience

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Re: The DF2010 Little Questions Thread
« Reply #6468 on: December 24, 2010, 06:00:05 pm »

channeling the surface of the brook makes it like a stream, so creatures and objects can fall in and wet.
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Tryntu

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Re: The DF2010 Little Questions Thread
« Reply #6469 on: December 24, 2010, 06:43:19 pm »

so i'm still on the goblin transferring from before, honestly. for some reason ordering all the gobbos and trolls into a single cage has my dwarves swapping the cages out for different cages and placing the gobbo-occupied cage in the stockpile. ./annoy.

what happen? and how fix?
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SurfinShroom

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Re: The DF2010 Little Questions Thread
« Reply #6470 on: December 24, 2010, 06:44:25 pm »

thanks :)
what relevence does [MOUNT_EXOTIC] have? Since dungeon masters are broken I'm changing all the [PET_EXOTIC] to [PET] but what about [MOUNT_EXOTIC]?
Do I need to delete it? what difference does it make? :S
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Forgotten Beasts seem to be akin to Toady playing Russian Roulette with your fortress, as they can be anything from harmless giant worms made of mud to necrotic-gas spewing nigh-invunerable iron hydras of doom.

Ze Spy

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Re: The DF2010 Little Questions Thread
« Reply #6471 on: December 24, 2010, 06:46:47 pm »

so i'm still on the goblin transferring from before, honestly. for some reason ordering all the gobbos and trolls into a single cage has my dwarves swapping the cages out for different cages and placing the gobbo-occupied cage in the stockpile. ./annoy.

what happen? and how fix?

You Ordered entire cages into a single cage....

thanks :)
what relevence does [MOUNT_EXOTIC] have? Since dungeon masters are broken I'm changing all the [PET_EXOTIC] to [PET] but what about [MOUNT_EXOTIC]?
Do I need to delete it? what difference does it make? :S

It only affects other Creatures , don't bother about that tag
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Tryntu

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Re: The DF2010 Little Questions Thread
« Reply #6472 on: December 24, 2010, 06:51:45 pm »

so i'm still on the goblin transferring from before, honestly. for some reason ordering all the gobbos and trolls into a single cage has my dwarves swapping the cages out for different cages and placing the gobbo-occupied cage in the stockpile. ./annoy.

what happen? and how fix?

You Ordered entire cages into a single cage....

how on earth did i manage that? i did the same thing i've always done to order different things into cages - assign them to the cage.
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Sphalerite

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Re: The DF2010 Little Questions Thread
« Reply #6473 on: December 24, 2010, 06:56:40 pm »

thanks :)
what relevence does [MOUNT_EXOTIC] have? Since dungeon masters are broken I'm changing all the [PET_EXOTIC] to [PET] but what about [MOUNT_EXOTIC]?
Do I need to delete it? what difference does it make? :S


[MOUNT_EXOTIC] simply seems to mean that civilizations which have access to exotic animals (such as the elves) will come riding that animal when they siege you.  Thus, elves riding unicorns in sieges.  It makes no difference to how you can use the animal, since you can't use mounts anyway.
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Any intelligent fool can make things bigger and more complex... It takes a touch of genius --- and a lot of courage to move in the opposite direction.

Ze Spy

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Re: The DF2010 Little Questions Thread
« Reply #6474 on: December 24, 2010, 07:00:15 pm »

so i'm still on the goblin transferring from before, honestly. for some reason ordering all the gobbos and trolls into a single cage has my dwarves swapping the cages out for different cages and placing the gobbo-occupied cage in the stockpile. ./annoy.

what happen? and how fix?

You Ordered entire cages into a single cage....

how on earth did i manage that? i did the same thing i've always done to order different things into cages - assign them to the cage.

There is a massive difference between Cage traps and Buildable cages

Learn 'em
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Johuotar

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Re: The DF2010 Little Questions Thread
« Reply #6475 on: December 24, 2010, 07:00:35 pm »

didn't realise you could farm on stone aslong as its been watered :L :D :D
/]

wait What?!? Thx for that info.
« Last Edit: December 24, 2010, 07:10:13 pm by Johuotar »
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[img height=x width=y]http://LINK TO IMAGE HERE[/img]
The Toad hops in mysterious ways.
This pure mountain spring water is indispensable. Literally. I'm out of paper cups.

Tryntu

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Re: The DF2010 Little Questions Thread
« Reply #6476 on: December 24, 2010, 07:07:14 pm »

so i'm still on the goblin transferring from before, honestly. for some reason ordering all the gobbos and trolls into a single cage has my dwarves swapping the cages out for different cages and placing the gobbo-occupied cage in the stockpile. ./annoy.

what happen? and how fix?

You Ordered entire cages into a single cage....

how on earth did i manage that? i did the same thing i've always done to order different things into cages - assign them to the cage.

There is a massive difference between Cage traps and Buildable cages

Learn 'em

i believe i have, as all the gobbos i have ordered into the single cage have been in built cages. i'm stuck, not stupid.
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Sphalerite

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Re: The DF2010 Little Questions Thread
« Reply #6477 on: December 24, 2010, 07:13:01 pm »

i believe i have, as all the gobbos i have ordered into the single cage have been in built cages. i'm stuck, not stupid.
What is happening is that when you order a creature in constructed cage A to be placed in constructed cage B, your dwarves split this up into two jobs:  Remove creature from cage A, place creature in cage B.  They aren't smart enough to just move the creature from one cage to another.  Now your dwarves will never intentionally just release a goblin from a cage, so when it comes time to remove them from the first cage they'll grab an empty cage from a stockpile and put the goblin in that first, then place the goblin-occupied cage on an animal stockpile.  Some time later they'll take the goblin-occupied loose cage and carry it to cage B to transfer the goblin to it.  So if you want to put all your goblins in one cage, don't bother building the cages they're already in.  Just build the destination cage, and have all the goblins in cages in an animal stockpile nearby.
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Any intelligent fool can make things bigger and more complex... It takes a touch of genius --- and a lot of courage to move in the opposite direction.

GalileoMateo

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Re: The DF2010 Little Questions Thread
« Reply #6478 on: December 24, 2010, 08:17:00 pm »

Help me with butcheringgg!

Step 1: military kills elephant
Step 2: Go to butcher's shop, give butcher dead animal order
Step 3: URIST McButcher cancels butcher animal, needs butcher-able unrotten nearby item

why do i get that? is it the proximity to the corpses (because they are outside with my shop obviously inside)? or do the corpses instantly rot? help please!
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Sphalerite

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Re: The DF2010 Little Questions Thread
« Reply #6479 on: December 24, 2010, 08:21:54 pm »

The elephant corpse needs to be in a refuse stockpile near the butcher's shop.  Make a refuse pile that accepts corpses near your butcher's shop.  Then, turn on gathering of refuse from outside:  press 'o', 'r', 'o'.
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Any intelligent fool can make things bigger and more complex... It takes a touch of genius --- and a lot of courage to move in the opposite direction.
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