Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 422 423 [424] 425 426 ... 1178

Author Topic: The DF2010 Little Questions Thread  (Read 1141032 times)

SurfinShroom

  • Bay Watcher
  • Why so cereal?!
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #6345 on: December 21, 2010, 05:05:42 pm »

3x3 it is then :)
If you didn't have bins before, and so binable items are strewn around a stockpile when you get bins do dwarves automatically put stuff in them? :)
Logged
Forgotten Beasts seem to be akin to Toady playing Russian Roulette with your fortress, as they can be anything from harmless giant worms made of mud to necrotic-gas spewing nigh-invunerable iron hydras of doom.

Lord Shonus

  • Bay Watcher
  • Angle of Death
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #6346 on: December 21, 2010, 05:06:20 pm »

Yeah, but it takes forever.
Logged
On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

CapnUrist

  • Bay Watcher
  • Sure, it's safe to drink!
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #6347 on: December 21, 2010, 05:10:45 pm »

Is there any way to mark a specific animal to help identify it in assigning it to a chain? I have 55 war dogs piled together into a dog-bomb cage, and I want to select the best two male and female specimens to chain up nearby for breeding, but I haven't seen any way of specifying which dogs I want on the chain short of butchering the rest or trial-and error (and with 55 animals to sort through that will not be a quick process).
Logged
"My doctor says I have a malformed public duty gland and a natural deficiency in moral fiber [...] and that I am therefore excused from saving Universes."

win32anon

  • Bay Watcher
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #6348 on: December 21, 2010, 05:30:59 pm »

Hurr, I'm trying to fill a pond with water but my dwarf keep going into the pond to get water to fill it. How do I make them water from somewhere else?
Logged

FuzzyZergling

  • Bay Watcher
  • Zergin' erry day.
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #6349 on: December 21, 2010, 05:39:43 pm »

Marking a different water source as a water zone should help.
Logged

mrbaggins

  • Bay Watcher
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #6350 on: December 21, 2010, 05:40:19 pm »

Designate a zone for water gathering. I think it's the [i] button for zones, then designate the area with 2 enter presses (Like digging) then press the relevant key in the box that pops up to make water collection turn white, then press escape.
« Last Edit: December 21, 2010, 07:46:42 pm by mrbaggins »
Logged

squeakyReaper

  • Bay Watcher
  • Legendary Cheese maker
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #6351 on: December 21, 2010, 06:47:53 pm »

Designate a zone for water gathering. I think it's the button for zones, then designate the area with 2 enter presses (Like digging) then press the relevant key in the box that pops up to make water collection turn white, then press escape.

Hehe, your forum formatting made the {i} turn into italics.  xD
Logged

mrbaggins

  • Bay Watcher
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #6352 on: December 21, 2010, 07:46:29 pm »

Yeah, I've been stung with [b] before, but not [i]

My question time:
With caverns, everything says "Level one is safe(ish), level 2 is bad, level 3 is quite fun" but what does level 1 mean? Is it JUST the first Z-level with caverns? Or is there sort of 3 separate lots of cavern, and everything that is contiguous in the first cavern (spanning multiple z-levels) is "safe(ish)"?

Cos otherwise, my thinking reasons, monsters on the next z-level down would just travel up a ramp/staircase into top level. Or is there no such thing as ramps?

Second bit... How far down are caverns usually? I've dug down to Igneous Extrusive for the first time (deepest I've been... yeah, I know, sad) and thought I'd have found them at 20+ levels under my embark....
« Last Edit: December 21, 2010, 07:50:59 pm by mrbaggins »
Logged

kilakan

  • Bay Watcher
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #6353 on: December 21, 2010, 08:50:29 pm »

kinda spoilerish but, yes there are 3 separate caverns, each progressively scarier.  And on default world generation you should find #1 at 10z's, #2 at 20ish, and #3between 30 and 40 z's
Logged
Nom nom nom

CapnUrist

  • Bay Watcher
  • Sure, it's safe to drink!
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #6354 on: December 21, 2010, 09:17:56 pm »

Each cavern will be more or less a separate space. You can usually tell them apart by the flora; the first cavern contains only tower caps (white) and fungiwood) yellow). The second has goblin caps (red), black-caps (black), tunnel tubes (pink) and spore trees (dark blue-green), along with the trees in the first cavern. The third cavern will have the last four mentioned along with blood thorns (dark red) and nether caps (dark blue).

Each cavern can span anywhere from a few z-levels to huge empty spaces (one thread in the discussion forum has someone commenting on his 60-zlevel caverns).
Logged
"My doctor says I have a malformed public duty gland and a natural deficiency in moral fiber [...] and that I am therefore excused from saving Universes."

PainRack

  • Bay Watcher
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #6355 on: December 21, 2010, 09:35:43 pm »

3x3 it is then :)
If you didn't have bins before, and so binable items are strewn around a stockpile when you get bins do dwarves automatically put stuff in them? :)
Oh yes:D

And a question of my own, how does one find magma without using dfhack? Any tips beside digging all the way down to the magma sea?
« Last Edit: December 21, 2010, 09:43:44 pm by PainRack »
Logged

Acperience

  • Bay Watcher
  • Introjection
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #6356 on: December 21, 2010, 11:18:11 pm »

you can actually just have a 1x1 danger "room"


xDx
xTx
xDx
xAx
xxx

D=door
T=the training spears
A=armor stand, weapon rack, or bed

Set the bottom door as internal then designate the "A" as a barracks for training. After choosing the room size, lock the bottom door so essentially there is only 1 usable tile of barracks, which is the tile with all the traps. You can fit an infinite number of dwarves on the tile.
Logged

Jacob/Lee

  • Bay Watcher
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #6357 on: December 21, 2010, 11:29:16 pm »

3x3 it is then :)
If you didn't have bins before, and so binable items are strewn around a stockpile when you get bins do dwarves automatically put stuff in them? :)
Oh yes:D

And a question of my own, how does one find magma without using dfhack? Any tips beside digging all the way down to the magma sea?
If you're lucky there might be a magma pipe extending up to the second or third cavern. If you're made of 4 leaf clovers you might find magma on the surface. You could embark on a volcano, too.

Myrmec

  • Bay Watcher
  • Playing the [z]tock market
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #6358 on: December 21, 2010, 11:38:34 pm »

Is there a better way than the manager screen to queue production?  I can only add 30 of something at a time.  Granted I can type it in over and over, but is there a way to permanently repeat production when the components are available?  I know you can do it at individual workshops, but they cancel the order when they have no access to components... 

A place where I could order "Automatically cut all rough gems" or "Automatically make coke from lignite & coal" would be awesome...  I feel like most of my time is spent micromanaging at this point.

Am I missing something?  Thanks!

win32anon

  • Bay Watcher
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #6359 on: December 21, 2010, 11:44:00 pm »

So, I dug all the 170z levels, made my pump stack floor(no miners died during this procedure). Made the reactor every 10z levels to power the stack. But now that I turned them on it go so lagged, I guess it's because of the mist generated.

What I want to know is, can I link the pumps to a lever and make it run just when I finally made the whole stack? Like: Pull the lever and every pump start at same time and magma flows to surface and then I pull the lever again and it turns off(ofcourse I will make a flood gate to store the magma).

Or , can I turn of mist generating at all?
Logged
Pages: 1 ... 422 423 [424] 425 426 ... 1178