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Author Topic: The DF2010 Little Questions Thread  (Read 1141118 times)

Wiro

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Re: The DF2010 Little Questions Thread
« Reply #6255 on: December 19, 2010, 10:23:19 am »

At a mason's use alt+s to make a slab. And at a craftsdwarf shop let an engraver engrave the slab with the ghost's name. Then build the slab and your ghost problem is solved.
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SurfinShroom

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Re: The DF2010 Little Questions Thread
« Reply #6256 on: December 19, 2010, 10:31:24 am »

Oh thanks :D i didn't realise you could do that
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Forgotten Beasts seem to be akin to Toady playing Russian Roulette with your fortress, as they can be anything from harmless giant worms made of mud to necrotic-gas spewing nigh-invunerable iron hydras of doom.

Ifeno

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Re: The DF2010 Little Questions Thread
« Reply #6257 on: December 19, 2010, 01:30:39 pm »

I need ideas for an early threat detection system.  Ambushes dont get noticed until their frighteningly close to my fortress which can easily be fatal for unlucky dwarves, and my military is a mob of bafoons that goes to sleep the second goblins show up.  Ideas?
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ive gotten in the habit of replacing my chief medical dwarf as soon as he gains any notable skill in diagnosis.
It's really funny watching them do unnecessary surgery because of a wrong diagnosis.
the conditions were bad enough to turn a dwarf who didn't care about anything mad, that's pretty hardcore.

MagmaMcFry

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Re: The DF2010 Little Questions Thread
« Reply #6258 on: December 19, 2010, 01:40:16 pm »

Chained dog? Trapped hallway? Pressure plate? Barracks reroute?
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FuzzyZergling

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Re: The DF2010 Little Questions Thread
« Reply #6259 on: December 19, 2010, 01:41:54 pm »

Build a long entrance hallway, and restrain an animal at the entance.
The animal will detect ambushes, and the long entrance should give you enough time to seal up.

And ninja'd.
Again.
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Ifeno

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Re: The DF2010 Little Questions Thread
« Reply #6260 on: December 19, 2010, 01:48:09 pm »

Build a long entrance hallway, and restrain an animal at the entance.
The animal will detect ambushes, and the long entrance should give you enough time to seal up.

And ninja'd.
Again.

the problem with that is that itd either take years to finish or itd have to be close to my fortress meaning my guys still have to go outside to get wood....really...my guys going outside for woodcutting is the only reason they have to go outside at all.  I need a way to keep my woodcutters alive while still getting a steady flow of wood
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ive gotten in the habit of replacing my chief medical dwarf as soon as he gains any notable skill in diagnosis.
It's really funny watching them do unnecessary surgery because of a wrong diagnosis.
the conditions were bad enough to turn a dwarf who didn't care about anything mad, that's pretty hardcore.

SurfinShroom

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Re: The DF2010 Little Questions Thread
« Reply #6261 on: December 19, 2010, 02:45:34 pm »

Attach wardogs to them.
Include barracks patrol to where they have to cut wood :)
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Forgotten Beasts seem to be akin to Toady playing Russian Roulette with your fortress, as they can be anything from harmless giant worms made of mud to necrotic-gas spewing nigh-invunerable iron hydras of doom.

MagmaMcFry

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Re: The DF2010 Little Questions Thread
« Reply #6262 on: December 19, 2010, 02:46:53 pm »

Are you making wooden barrels/bins? I switch to copper/tin/nickel/aluminum as soon as I get my forges running (I don't really care about metal value, as long as I don't have any noble preferences). My dwarves don't need to go out anymore (except for owning goblins), I trade for all the wood. Helps me to build great forts without any serious losses.

Also, ninja'd.
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Raenn

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Re: The DF2010 Little Questions Thread
« Reply #6263 on: December 19, 2010, 03:06:02 pm »

This is going to be a really stupid question, but hey...

Been running my fortress for 2 or 3 years before I realise I've seen no sign of goblins. So, I guess the fort's bugged, make a new one - same happens again. On the embarking selection-y screen, goblins are mentioned on the Civ tab but with a long red line next to them (I have no idea what this means).

Is there a setting somewhere that enables/disables seiges? It doesn't seem to be under init or d_init but all my worlds seem to suffer the same problem. Thanks in advance, sorry for being n00by ^^;

Edit: I see the options that say
[INVADERS:YES]
so unless that's supposed to be a no (??) is it something else?
« Last Edit: December 19, 2010, 03:08:26 pm by Raenn »
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Jacob/Lee

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Re: The DF2010 Little Questions Thread
« Reply #6264 on: December 19, 2010, 03:19:39 pm »

Goblins seem quite rare on occasion. Get to about 90 dwarves and wait a few years.


Can dwarves wear chain leggings and greaves at the same time?

Stoup

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Re: The DF2010 Little Questions Thread
« Reply #6265 on: December 19, 2010, 03:21:32 pm »

In my experience Goblins, if your site doesn't neighbor them (which it doesn't seem to be able to in this version) will take as many as 6 years to start prodding your fortress. You'll have plenty of time to prepare, but they WILL come eventually.
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Lord Shonus

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Re: The DF2010 Little Questions Thread
« Reply #6266 on: December 19, 2010, 03:28:12 pm »

Can dwarves wear chain leggings and greaves at the same time?
No. Layering only works on the body and (possibly) the head.
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Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

Jacob/Lee

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Re: The DF2010 Little Questions Thread
« Reply #6267 on: December 19, 2010, 03:32:09 pm »

Can dwarves wear chain leggings and greaves at the same time?
No. Layering only works on the body and (possibly) the head.
Ah, thank you. I knew you could layer things like caps and helms along with chainmail and breastplates, but I forgot about the greavs and leggings.

TolyK

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Re: The DF2010 Little Questions Thread
« Reply #6268 on: December 19, 2010, 03:36:09 pm »

it's possible in adventure though
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Maklak

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Re: The DF2010 Little Questions Thread
« Reply #6269 on: December 19, 2010, 03:42:04 pm »

Can dwarves wear chain leggings and greaves at the same time?
No. Layering only works on the body and (possibly) the head.


So the wiki is incorrect about wearing many layers of cloth with armor? What is the optimal armor layout, consisting of craftable items, and one that usually works then?

Why is it worthy to make obsidian? I have more stone than I need, and obsidian swords are not that good. Why bother, other than for !SCIENCE! and lolz?
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