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Author Topic: The DF2010 Little Questions Thread  (Read 1140790 times)

SalmonGod

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Re: The DF2010 Little Questions Thread
« Reply #5625 on: December 04, 2010, 08:09:26 pm »

It really sounds like you need to forbid everything outside.  d-b-f and drag that box over everything that's farther away than you want your dwarves to go.

The alert will not activate automatically.  Whenever you know there's danger, you need to m-a and select that alert.

ok that helped a tone...so i forbid everything but my dwarves are still wandering in that direction to "go get something"...wtf are they doing?! im so confused!!!

Are they still wandering out into forbidden territory?  If a dwarf is confined to a burrow, but still attempting a job outside of that burrow, you'll get tons of cancellation spam and running back and forth.  If they're still trying to run outside, did you make sure to forbid everything?  Did you cover every z-level of the ground outside?
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In the land of twilight, under the moon
We dance for the idiots
As the end will come so soon
In the land of twilight

Maybe people should love for the sake of loving, and not with all of these optimization conditions.

Ifeno

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Re: The DF2010 Little Questions Thread
« Reply #5626 on: December 04, 2010, 08:20:08 pm »

guess i didnt cover every z level...lemme try that hold on
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ive gotten in the habit of replacing my chief medical dwarf as soon as he gains any notable skill in diagnosis.
It's really funny watching them do unnecessary surgery because of a wrong diagnosis.
the conditions were bad enough to turn a dwarf who didn't care about anything mad, that's pretty hardcore.

Ifeno

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Re: The DF2010 Little Questions Thread
« Reply #5627 on: December 04, 2010, 08:25:48 pm »

i dont know if all the idiots loking for stuff are dead or if i actually fixed the problem but everyone's doing something that ISNT "collect item" sooooo i think im in the clear for now  8) thanks a ton for the assistance! at least 1 dwarf has been saved to die another day^^
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ive gotten in the habit of replacing my chief medical dwarf as soon as he gains any notable skill in diagnosis.
It's really funny watching them do unnecessary surgery because of a wrong diagnosis.
the conditions were bad enough to turn a dwarf who didn't care about anything mad, that's pretty hardcore.

SalmonGod

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Re: The DF2010 Little Questions Thread
« Reply #5628 on: December 04, 2010, 08:29:22 pm »

i dont know if all the idiots loking for stuff are dead or if i actually fixed the problem but everyone's doing something that ISNT "collect item" sooooo i think im in the clear for now  8) thanks a ton for the assistance! at least 1 dwarf has been saved to die another day^^

Awesome!  I was worried I wasn't helping at all :P
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In the land of twilight, under the moon
We dance for the idiots
As the end will come so soon
In the land of twilight

Maybe people should love for the sake of loving, and not with all of these optimization conditions.

Ifeno

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Re: The DF2010 Little Questions Thread
« Reply #5629 on: December 04, 2010, 08:34:17 pm »


Awesome!  I was worried I wasn't helping at all :P

oh no you where DEFINITELY helping =D in the short time that ive been using this board ive had many pleasent experience in terms of getting help (especialy in terms of response time and patience)  :D
im just happy people are willing to put with with a noob like me^^
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ive gotten in the habit of replacing my chief medical dwarf as soon as he gains any notable skill in diagnosis.
It's really funny watching them do unnecessary surgery because of a wrong diagnosis.
the conditions were bad enough to turn a dwarf who didn't care about anything mad, that's pretty hardcore.

Ibid Straydrink

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Re: The DF2010 Little Questions Thread
« Reply #5630 on: December 04, 2010, 08:52:59 pm »

Thanks, that sounds great! Now, provided this hack also cleans blood from dwarfs, does anyone know where I could find it? I haven't had any luck with Google search and DF Wiki...
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“I am the spirit that negates. And rightly so, for all that comes to be. Deserves to perish wretchedly; 'Twere better nothing would begin."

Seriyu

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Re: The DF2010 Little Questions Thread
« Reply #5631 on: December 04, 2010, 09:00:16 pm »

So, I have a dwarf in the military that can use miscellaneous objects, and I was wondering if there was any way to equip him with a table or something of the sort.  :D
« Last Edit: December 04, 2010, 09:09:28 pm by Seriyu »
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Ifeno

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Re: The DF2010 Little Questions Thread
« Reply #5632 on: December 04, 2010, 09:30:24 pm »

ok so my dwarves arent building my bridge...why is that? they have architecture, masonry (its a marble bridge) AND the bridge is connected to solid ground on one edge....help!
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ive gotten in the habit of replacing my chief medical dwarf as soon as he gains any notable skill in diagnosis.
It's really funny watching them do unnecessary surgery because of a wrong diagnosis.
the conditions were bad enough to turn a dwarf who didn't care about anything mad, that's pretty hardcore.

Ifeno

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Re: The DF2010 Little Questions Thread
« Reply #5633 on: December 04, 2010, 09:31:08 pm »

Thanks, that sounds great! Now, provided this hack also cleans blood from dwarfs, does anyone know where I could find it? I haven't had any luck with Google search and DF Wiki...

read the wiki's "fps management" page...thats how i found out about it^^
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ive gotten in the habit of replacing my chief medical dwarf as soon as he gains any notable skill in diagnosis.
It's really funny watching them do unnecessary surgery because of a wrong diagnosis.
the conditions were bad enough to turn a dwarf who didn't care about anything mad, that's pretty hardcore.

Ibid Straydrink

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Re: The DF2010 Little Questions Thread
« Reply #5634 on: December 04, 2010, 10:12:17 pm »

ok so my dwarves arent building my bridge...why is that? they have architecture, masonry (its a marble bridge) AND the bridge is connected to solid ground on one edge....help!

Is it a drawbridge, or a retractable bridge? In order to build a retractable bridge, I had to build it in open space with land adjacent, but not on the land.

What does the build say when you highlight it with the q cursor?
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“I am the spirit that negates. And rightly so, for all that comes to be. Deserves to perish wretchedly; 'Twere better nothing would begin."

rephikul

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Re: The DF2010 Little Questions Thread
« Reply #5635 on: December 04, 2010, 10:14:44 pm »

ok so my dwarves arent building my bridge...why is that? they have architecture, masonry (its a marble bridge) AND the bridge is connected to solid ground on one edge....help!
marble STONE is a flux-grade stone and is not a common stone thus it's generally forbidden to use in most circumstances involving stone aside from making pig irons. Check your z-stone and see if it is red. The second issue is that building construction is a low priority for busy dwarf. 'q' the bridge for its status and see which of them is not working. Then check your 'u'nit screen, see what they are doing and do something about it.
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Intensifying Mod v0.23 for 0.31.25. Paper tigers are white.
Prepacked Dwarf Fortress with Intensifying mod v.0.23, Phoebus graphics set, DFhack, Dwarf Therapist, Runesmith and a specialized custom worldgen param.

lotopius

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Re: The DF2010 Little Questions Thread
« Reply #5636 on: December 04, 2010, 10:19:39 pm »

Hello all,

I just picked up DF yesterday, watched and read the beggining of the tutorials, and more or less figured the rest on my own.
I managed to land on a perfect spot, underground water, lots of shrubs and wood, a lot of flux stone, no enemies.
Everything goes more or less fine, I dig, set up a carpenter and mason workshop, get all excited about my first chair and table wohoo.
And then it starts getting annoying (or fun): I'm running out of food, but I am completely unable to produce any.
I have a lot of underground seeds; but I need to mud-up some tiles to do that; and I therefore need a floodgate to control it; meaning I have to develop a mechanism.
Or I could gather shrubs to get seeds to farm on the surface.
Problem is, I didn't spend any points in either mechanics nor herborist.
My dwarves refuse to build the mechanics workshop because of "mechanics required, and none of them want to start gathering; although they are equipped with either axes, pics, or nothing. Even when they have nothing to do (all of them are on idle, occasionally going to rest or eat)

I searched frantically in the wiki and tutorials on a way to train my dwarves; but it seems to hint like I assumed; that unskilled dwarves are very ineficient, but still capable of carrying any tasks.
Is this a bug? Or did I miss the "academy workshop"? I'd really like to be able to train my dwarves from scratch.

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Ifeno

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Re: The DF2010 Little Questions Thread
« Reply #5637 on: December 04, 2010, 10:23:25 pm »

ok so my dwarves arent building my bridge...why is that? they have architecture, masonry (its a marble bridge) AND the bridge is connected to solid ground on one edge....help!

Is it a drawbridge, or a retractable bridge? In order to build a retractable bridge, I had to build it in open space with land adjacent, but not on the land.

What does the build say when you highlight it with the q cursor?

its a retractable bridge...and yes 1 end of the bridge is on land...when i hover over it with q it says "needs architecture"

oh and...my mason that i gave architecture to is idling (i made sure that thats the only job he culd do) sooooo the low priority thing shouldnt be an issue
« Last Edit: December 04, 2010, 10:30:47 pm by Ifeno »
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ive gotten in the habit of replacing my chief medical dwarf as soon as he gains any notable skill in diagnosis.
It's really funny watching them do unnecessary surgery because of a wrong diagnosis.
the conditions were bad enough to turn a dwarf who didn't care about anything mad, that's pretty hardcore.

Particleman

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Re: The DF2010 Little Questions Thread
« Reply #5638 on: December 04, 2010, 10:37:29 pm »

I searched frantically in the wiki and tutorials on a way to train my dwarves; but it seems to hint like I assumed; that unskilled dwarves are very ineficient, but still capable of carrying any tasks.
Is this a bug? Or did I miss the "academy workshop"? I'd really like to be able to train my dwarves from scratch.

This is intentional. You can, if you want, take a dwarf who has been mining his entire life and never set foot aboveground and for absolutely no reason other than because you feel like it, tell him to go pick berries on the surface. He'll suck at it at first, and it'll usually take him several bushes to get even a single usable plant, but he'll be able to do it. As he continues doing it his Herbalist skill will gradually increase, and he'll become better at it, getting more plants in less time.

To get your dwarves to build a mechanics workshop, turn off all labors on one of them, turn on the mechanics labor, and designate where you want the workshop built. If you've already set a workshop to be built, cancel that order and set it again.
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Knarfle

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Re: The DF2010 Little Questions Thread
« Reply #5639 on: December 04, 2010, 10:48:38 pm »

I keep getting cavern collapses in the caves. There's almost no walkable tile down there now. What's causing this? My dwarves are rarely anywhere near the collapse, thankfully.


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Rhesus Pieces!
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