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Author Topic: The DF2010 Little Questions Thread  (Read 1149688 times)

Skorpion

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Re: The DF2010 Little Questions Thread
« Reply #4815 on: November 06, 2010, 12:14:07 am »

One of my dwarves drowned in a river.
Is there any way to retrieve his body without draining or damming the river?

Short answer: No.

Long answer: Noooooo.

Explanatory answer: Drain it temporarily. Build pumps to take water out over the body, and a path out. Turn them on, haul the body, turn off.
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The *large serrated steel disk* strikes the Raven in the head, tearing apart the muscle, shattering the skull, and tearing apart the brain!
A tendon in the skull has been torn!
The Raven has been knocked unconcious!

Elves do it in trees. Humans do it in wooden structures. Dwarves? Dwarves do it underground. With magma.

Lord Shonus

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Re: The DF2010 Little Questions Thread
« Reply #4816 on: November 06, 2010, 02:45:09 am »

Actually, there is. You should be able to dig a short channel to one side that the flow of the river will push the corpse down. If you put a floodgate in that channel before connecting it to the river, you can then close it and only need to drain that channel.
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On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

Samuel

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Re: The DF2010 Little Questions Thread
« Reply #4817 on: November 06, 2010, 04:02:42 am »

How do I get the animal out of the cage without actually "building" the cage in a specific location?
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Lord Shonus

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Re: The DF2010 Little Questions Thread
« Reply #4818 on: November 06, 2010, 04:10:50 am »

You can either assign the animal to another cage that is already built, or designate a Pit/Pond area and assign the animal to that.
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On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

plynxis

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Re: The DF2010 Little Questions Thread
« Reply #4819 on: November 06, 2010, 06:59:36 am »

or try to move it to the trade depot, provided you have traders coming. dwarves are always noobs at it and they'll get the cage open and try to haul the animal, or cage?... its the simplest way, just make sure the animal is tame or he'll just release it and then run for his life.
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AlBravo

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Re: The DF2010 Little Questions Thread
« Reply #4820 on: November 06, 2010, 01:33:13 pm »

Is there a way to see the world map again once you have embarked?

Is there a way to migrate your dwarves?  Like being able to choose all that can be carried by dwarves and draft animals then picking a new embark spot and starting a new fortress there.
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tolkafox

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Re: The DF2010 Little Questions Thread
« Reply #4821 on: November 06, 2010, 01:51:19 pm »

Is there a way to see the world map again once you have embarked?

Is there a way to migrate your dwarves?  Like being able to choose all that can be carried by dwarves and draft animals then picking a new embark spot and starting a new fortress there.

AFAIK, no. Although there is an interesting bit about 'dwarf hibernation pods'

Is there a way to turn off masterpiece work messages? I have 9 legendary, and my bonecarver alone spams up to 9 messages from one job. I just don't care about those masterwork barrels :(

I take that back, it's now up to 21 master horn crafts broken only by incoming rain.
« Last Edit: November 06, 2010, 01:55:32 pm by tolkafox »
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Zidane

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Re: The DF2010 Little Questions Thread
« Reply #4822 on: November 06, 2010, 04:39:28 pm »

What is the highest amount of volcanoes a large region map can hold?
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Give cats natural metallic armor and throw them in your danger room.  Also allow their mouth and tail to grasp (shield in mouth, weapon in tail xD)  Have a cat based military.  You know, do the same with all tame animals xD send in the cats as shock troops to disrupt the archers

LoSboccacc

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Re: The DF2010 Little Questions Thread
« Reply #4823 on: November 06, 2010, 04:47:50 pm »

what happens if I link multiple pressure plate to the same bridge?

and what if I add a lever to the mix?
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Remalle

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Re: The DF2010 Little Questions Thread
« Reply #4824 on: November 06, 2010, 04:52:06 pm »

I'm pretty sure it only takes one "on" trigger to raise a bridge.  To lower it again every trigger needs to be "off", though.
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tolkafox

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Re: The DF2010 Little Questions Thread
« Reply #4825 on: November 06, 2010, 04:57:40 pm »

what happens if I link multiple pressure plate to the same bridge?

and what if I add a lever to the mix?

The same as if you added multiple levers to the same bridge, you get multiple triggers. Make sure it doesn't become a dwarf-a-pult though :) You can get real creative with kittens and water too, have fun.

I've never added a lever and pressure plate to a bridge, I'd imagine if it could be done the lever would just be another trigger for 'super awesome hyper fun'. Gets a bit wonky with levers, same problem you would get with connecting items, pulling the lever, and then connecting more items.

The most volcanoes I've had on a large embark were 3. I'm sure you could modify it to have 50 if you wanted to, I just don't really care for them.
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GaxkangtheUnbound

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Re: The DF2010 Little Questions Thread
« Reply #4826 on: November 06, 2010, 05:06:56 pm »

Are swordmasters' thoughts supposed to reset? I just got two great swordsmen, and they had their thoughts reset.
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Proud of my heritage.
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FuzzyZergling

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Re: The DF2010 Little Questions Thread
« Reply #4827 on: November 06, 2010, 05:10:14 pm »

What do you mean by "reset"?
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GaxkangtheUnbound

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Re: The DF2010 Little Questions Thread
« Reply #4828 on: November 06, 2010, 05:12:47 pm »

What do you mean by "reset"?
He had a whole list and was ecstatic, and then. . .
*Name* has become a Swordmaster.
No more thoughts. He became content.
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Proud of my heritage.
Prepare to lose your sanity.

3

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Re: The DF2010 Little Questions Thread
« Reply #4829 on: November 06, 2010, 05:16:34 pm »

He had a whole list and was ecstatic, and then. . .
[...]
No more thoughts. He became content.

This occurs at the end of every year. Or season. I forget.
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