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Author Topic: The DF2010 Little Questions Thread  (Read 1146376 times)

monk12

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Re: The DF2010 Little Questions Thread
« Reply #4590 on: October 25, 2010, 08:23:12 pm »

doesnt work with war dogs for me, they follow the dwarf step by step through each open door perectly in time

But war dogs are kinda, well, you know, capable of not getting killed.


And really, I'm still having the crossbow problem - 10 separate ranges (1 target each) assigned to a 6 dwarf (4 active) squad, who all have a quiver full of wooden bolts, yet won't use a single one on any of the designated targets.

Have you designated the bolts for training? I haven't futzed with training archers since 2010 came out, but I know that you have to assign bolts to a squad and indicate whether those bolts are used for combat or training. Should be under the ammunition menu of the military screen. In theory, if you've assigned Wooden Bolts to your crossbow squad and they have targets, a full quiver, and are set to train, they'll go off and train.

FuzzyZergling

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Re: The DF2010 Little Questions Thread
« Reply #4591 on: October 25, 2010, 11:35:28 pm »

I have a several metalsmiths with all smithing labours on, a workshop with non-forbidden materials, and metal bars.
I've been waiting a good 20 minutes for someone to make some silver hammers.

What am I doing wrong?
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veok

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Re: The DF2010 Little Questions Thread
« Reply #4592 on: October 25, 2010, 11:47:18 pm »

Where is the workshop itself located? It's possible you managed to make the workshop itself unreachable. Also, check for fuel, and make sure your metalsmiths are actually loitering around with [no job], and aren't doing something more "pressing" like moving goods between stockpiles, sleeping, or eating.
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Skorpion

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Re: The DF2010 Little Questions Thread
« Reply #4593 on: October 25, 2010, 11:47:50 pm »

Workshop materials forbidden?

Everybody busy elsewhere?

Workshop profile?
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A tendon in the skull has been torn!
The Raven has been knocked unconcious!

Elves do it in trees. Humans do it in wooden structures. Dwarves? Dwarves do it underground. With magma.

FuzzyZergling

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Re: The DF2010 Little Questions Thread
« Reply #4594 on: October 25, 2010, 11:56:12 pm »

The worlship is non-forbidden, and my metalsmiths are both able to get to the workshop (it is in an area with other workshops) and have no other jobs.
Do metalsmith's forges need a different source of fuel than a smelter?
I've been using normal coal, if that makes a difference,
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HermitDwarf

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Re: The DF2010 Little Questions Thread
« Reply #4595 on: October 26, 2010, 12:00:57 am »

Can building destroyer 2's destroy bridges and from what sides/angles if they can?
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HermitDwarf

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Re: The DF2010 Little Questions Thread
« Reply #4596 on: October 26, 2010, 12:04:06 am »

And in response to above, is the Weaponsmith labor enabled? Sanity check.
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FuzzyZergling

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Re: The DF2010 Little Questions Thread
« Reply #4597 on: October 26, 2010, 12:28:11 am »

I think I've found the problem, workshop profiles are apparently bugged.
Can building destroyer 2's destroy bridges and from what sides/angles if they can?
A raised drawbridge in indestructable, as are any buildings not on the same level as the destroyer.
I've never seen a creature destroy a bridge, but it may be possible
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canon

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Re: The DF2010 Little Questions Thread
« Reply #4598 on: October 26, 2010, 01:19:46 am »

heard through the grapevine that atom-smashing things
won't actually destroy the item, but put it in limbo state.
(thus not helping FPS.)

is this true? guess that's one question down. one to go!

also, suppose i throw pump some lava into an underground sea and seal off the edges.
if i later carve fortifications into the edges, will water appear?
and if it does, would creatures spawn?
(since they can move through flooded fortifications, according to wiki.
I guess what i'm really asking is:

do creatures get spawned *on* the edge of the map,
or do off, and then move onto the map?)
« Last Edit: October 26, 2010, 01:54:31 am by canon »
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HermitDwarf

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Re: The DF2010 Little Questions Thread
« Reply #4599 on: October 26, 2010, 01:43:15 am »

You might be thinking about ice encasing. Atom smashed stuff completely removes stuff from the world. They don't even show up in the stocks anymore and that's as good as it gets.
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Johuotar

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Re: The DF2010 Little Questions Thread
« Reply #4600 on: October 26, 2010, 04:31:57 am »

Is there any active 3d viewing program like 3d dwarf or obsidian? I know stonesense works but thats not really what I'm looking for.
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Falc

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Re: The DF2010 Little Questions Thread
« Reply #4601 on: October 26, 2010, 07:41:22 am »

Is there any active 3d viewing program like 3d dwarf or obsidian? I know stonesense works but thats not really what I'm looking for.

Overseer http://www.bay12forums.com/smf/index.php?topic=63484
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shinwa

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Re: The DF2010 Little Questions Thread
« Reply #4602 on: October 26, 2010, 04:06:10 pm »

How do you look at an object, like a door, you put down, and tell what quality level it has?
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Double A

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Re: The DF2010 Little Questions Thread
« Reply #4603 on: October 26, 2010, 04:16:30 pm »

doesnt work with war dogs for me, they follow the dwarf step by step through each open door perectly in time

But war dogs are kinda, well, you know, capable of not getting killed.


And really, I'm still having the crossbow problem - 10 separate ranges (1 target each) assigned to a 6 dwarf (4 active) squad, who all have a quiver full of wooden bolts, yet won't use a single one on any of the designated targets.

Have you designated the bolts for training? I haven't futzed with training archers since 2010 came out, but I know that you have to assign bolts to a squad and indicate whether those bolts are used for combat or training. Should be under the ammunition menu of the military screen. In theory, if you've assigned Wooden Bolts to your crossbow squad and they have targets, a full quiver, and are set to train, they'll go off and train.

Then theoretically there's nothing wrong. Yet somehow there is.
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proxn_punkd

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Re: The DF2010 Little Questions Thread
« Reply #4604 on: October 26, 2010, 05:40:20 pm »

How do you look at an object, like a door, you put down, and tell what quality level it has?

I want to say |k| or |t|, but I might be wrong.
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