- Linked with the problem above, is there a way to change the profession of a dwarf? I used Dwarf Manager to take the permission of cutting gems for the Gemcutter and gave him the Permission to mine. I hoped that way he would just dig and have something to do and not going on a Dwarf killingspree like the other guy. But he didnt mine and just stood there doin nuthin, and after a while he went melancholy and died of thirst (i should have build razorblades just so i can enjoy the death of the Sucker!)
There's a known bug in Dwarf Manager. Any job that requires tools won't work.
You can select a dwarf with [v], and then add mining to his labor preferences from [p][l].
- My biggest Problem is finding a good Place to embark. I used the finder but either he didnt spew out a Place with a Mountain or there where no Limestones (you need them for Iron and stuff?). It would be good to know what i actually NEED at the place i want to build, my last fortress wasnt able to make Iron and Steel, shortly after they were Slaughtered by a Goblin Ambush because i had only Wood Weapons and some Leather armor.
Finding a good newbie embark isn't that hard.
What you need is a river, flux stone, low savagery, and no aquifers. You can search for that stuff with the sitefinder. The only other thing you need is a Sedimentary layer, and those are easy to see. On the list of stone layers in an embark the Sedimentary rocks are in white letters.
As for early defense there are two things you should do. First if you need metal weapons copper and silver ones are fine. If you have no metal at all you should buy some metal weapons and armor of the next caravan.
Second you should make a moat around your fortress entrance. You can fill it with river water, or leave it dry as long as you remove the ramps from the bottom. You leave a small entrance for caravans and such, but you protect that with a line or three of cage traps.
Nick