Strip the goblins of their weapons and any nice silks if you want the stuff....but leaving a goblin kitted out with his armour means he lasts a lot longer in the shooting gallery and you get more training per gobbo that actually goes down. If you dont really need a big pile of copper/iron then its little loss.
Now my question....
Im still failing horribly on the military front and need someone to spell this out as monosyllabically as possible (i.e. which keys i need to hit in which order)
My dwarves are in squads, they are geared up and they train...not a problem. I have a custom alert created and i fiddled their schedule so that they all have training every month with minimum number to train a few below squad size to let them sub out for food/drink.
Thats done and isnt an issue
What I fail with every single time is the following:
1) An ambush is spotted, usually by a wandering fisherman/woodcutter or maybe by the war dog chain at the gate
2) I need to get all the civies inside and all the bad boys from their barracks up to the gate
3) I understand that this is done through burrows, I have a safe burrow designated that covers the interior across all z-levels so the civies get minimal interruption. I have a 'gate' burrow that covers just inside my trap line at the gap in my walls.
How do i now tell people that their burrow assignments are now in effect?
I have added dwarves to the correct burrows through the 'c' key, military on the gate, everyone else on the safe
What I struggle with is how to then indicate that I wish everyone to switch from business as usual to burrows only....I figure its gonna be through 'e' edit orders in the schedule somewhere but navigating that particular loop of menus is making my brain hurt.....do i want another alert that i can issue to make the switch? The only order i can use through schedules is train as i havent figured out how to change them (this is where i really need the precise menu key combos)
EDIT: Found part of it, managed through the alert screen to set all the civies onto my safe burrow, when i set my squads onto the gate burrow however they dont leave the barracks, theyre sitting their waiting for a 4th man to show and start some demonstration...despite this entire room (and floor, and the 6 floors above) being outside their burrow