Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 266 267 [268] 269 270 ... 1178

Author Topic: The DF2010 Little Questions Thread  (Read 1147865 times)

greycat

  • Bay Watcher
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #4005 on: October 01, 2010, 06:23:50 pm »

Bowman beat melee dwarves in long distance fights, which means if your military is only axedwarves they all have to charge the bowman at once and somebody's gonna die. The solution is to have some Crossbowdwarves of your own, and a nice safe place for them to shoot from, near your entrance.

Nice idea, but I think fortifications are bugged right now.  Multiple people have reported that goblin elite marksmen on the ground, a dozen tiles away and one or more tiles below the fortifications, can shoot their dwarves up through the fortifications and hit every time.  It's extremely frustrating.  If you see green goblins, your best bet is to get underground and let your passive defenses take them out.

Quote
Archers and traps are the only current solution to lashers. Whips are hideously overpowered in the current version, so you have to get them before they get you.

That's true, assuming that by "traps" you also include engineering-based solutions like drowning them, deep-frying them in magma, etc.
Logged
Hell, if nobody's suffocated because of it, it hardly counts as a bug! -- StLeibowitz

bcd1024

  • Bay Watcher
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #4006 on: October 01, 2010, 06:36:54 pm »

I don't know if the fortification issue is a bug or feature. Great and above marksmen (dwarves or goblins) ignore the effect of fortifications.
Logged
This is a feature, not a bug, correct?
You're playing Dwarf Fortress.  There isn't much of a distinction.

GaxkangtheUnbound

  • Bay Watcher
  • To the skies!
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #4007 on: October 01, 2010, 07:37:49 pm »

I don't know if the fortification issue is a bug or feature. Great and above marksmen (dwarves or goblins) ignore the effect of fortifications.
Likely because of their extreme precision.
Have you seen some bowsmen? They can shoot an arrow through a pretty small hole. Fortifications would have to be slightly bigger than an arrow slot to fit the crossbow, so a well-shot arrow could hit a dwarf.
Logged
Proud of my heritage.
Prepare to lose your sanity.

bcd1024

  • Bay Watcher
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #4008 on: October 01, 2010, 07:38:53 pm »

I have a bit over 100 dwarves. So far 6 or 7 babies have been born, all to the same parents. I guess I'm lucky that it's not one of my military dwarves, but still, they need to knock that off.

edit: as soon as I posted this a Hammer Lord gave birth =/
« Last Edit: October 01, 2010, 07:41:17 pm by bcd1024 »
Logged
This is a feature, not a bug, correct?
You're playing Dwarf Fortress.  There isn't much of a distinction.

FuzzyZergling

  • Bay Watcher
  • Zergin' erry day.
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #4009 on: October 01, 2010, 07:41:44 pm »

If you want more relationships (and babies), use smaller and less numerous gathering areas.
If you want less, use many larger ones.
Logged

bcd1024

  • Bay Watcher
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #4010 on: October 01, 2010, 07:57:47 pm »

When a bolt hits a wall or ramp or just about anything it becomes broken. It appears in game as "≥" or "≤". Is there any way to clean these up? They don't show as items, but they keep flashing if on top of something else.
Logged
This is a feature, not a bug, correct?
You're playing Dwarf Fortress.  There isn't much of a distinction.

Urist Imiknorris

  • Bay Watcher
  • In the flesh, on the phone and in your account...
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #4011 on: October 01, 2010, 08:04:08 pm »

Build floors or roads or ramps or walls over them. Alternatively, magma.
Logged
Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

FuzzyZergling

  • Bay Watcher
  • Zergin' erry day.
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #4012 on: October 01, 2010, 08:31:35 pm »

If the bolts fall at least a z-level, then hit flat ground, you can reuse them.
Logged

bcd1024

  • Bay Watcher
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #4013 on: October 01, 2010, 08:45:37 pm »

If the bolts fall at least a z-level, then hit flat ground, you can reuse them.

I always built my archery ranges with this in mind ;-)

Another quick question. What does it take to create a professional soldier, one which does not get unhappy thoughts from being active too long?
Logged
This is a feature, not a bug, correct?
You're playing Dwarf Fortress.  There isn't much of a distinction.

BigJake

  • Bay Watcher
  • Know-it-all and bragart
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #4014 on: October 01, 2010, 09:44:28 pm »

If the bolts fall at least a z-level, then hit flat ground, you can reuse them.

I always built my archery ranges with this in mind ;-)

Another quick question. What does it take to create a professional soldier, one which does not get unhappy thoughts from being active too long?

Danger room.
Logged

bcd1024

  • Bay Watcher
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #4015 on: October 01, 2010, 10:03:11 pm »

Danger room.
Magma would also be an equivalent answer.

I have 5 High Master <Weapon> and higher soldiers who refuse to work, and I don't see messages about being on duty too long.
I also have about 20 Legendary Armor Users, Legendary Shield Users, but only Master <Weapon> who still get unhappy thoughts from being on duty.

Is that the cut off? When they reach High Master they stop complaining?
Logged
This is a feature, not a bug, correct?
You're playing Dwarf Fortress.  There isn't much of a distinction.

Goodguy3

  • Bay Watcher
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #4016 on: October 01, 2010, 11:14:48 pm »

Where do Dwarves attempt to go to clean themselves, and how can I make that damn place accessible? X_X
Logged
It was a few moments later that my brain supplied the information that it might actually be the name for a male Ostrich..

bcd1024

  • Bay Watcher
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #4017 on: October 01, 2010, 11:24:10 pm »

Where do Dwarves attempt to go to clean themselves, and how can I make that damn place accessible? X_X

Build a well.
Logged
This is a feature, not a bug, correct?
You're playing Dwarf Fortress.  There isn't much of a distinction.

Goodguy3

  • Bay Watcher
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #4018 on: October 01, 2010, 11:27:35 pm »

Hm. .I have several. .and I know they are accessible because they can successfully "Give Water" to sick dwarfs. .Do I need to designate them as something?
Logged
It was a few moments later that my brain supplied the information that it might actually be the name for a male Ostrich..

FuzzyZergling

  • Bay Watcher
  • Zergin' erry day.
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #4019 on: October 01, 2010, 11:30:54 pm »

Cleaning is a low priority job, I think.
But make sure you don't give them soap, or they'll freak out.
Logged
Pages: 1 ... 266 267 [268] 269 270 ... 1178