Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 244 245 [246] 247 248 ... 1178

Author Topic: The DF2010 Little Questions Thread  (Read 1139442 times)

bcd1024

  • Bay Watcher
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #3675 on: September 20, 2010, 06:19:40 pm »

I finally managed to get him to chop wood. I drafted him in the military, assigned him a battle axe, and released him. He's now walking around in full leather with 2 battle axes, but at least he's chopping wood.
Logged
This is a feature, not a bug, correct?
You're playing Dwarf Fortress.  There isn't much of a distinction.

FuzzyZergling

  • Bay Watcher
  • Zergin' erry day.
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #3676 on: September 20, 2010, 07:52:57 pm »

If a civilization has only one fort besides you own, will you get migrants, besides the first two waves? The wiki says no...
Check the civ screen, if you have no important leaders, than no migrants for you.
Logged

Un67

  • Bay Watcher
  • Zombies good Artificial Intelligence.
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #3677 on: September 20, 2010, 08:21:38 pm »

Nope, there are leaders and a caravan.
Logged

Urist Imiknorris

  • Bay Watcher
  • In the flesh, on the phone and in your account...
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #3678 on: September 20, 2010, 08:30:18 pm »

You will get migrants then. Just wait. Next spring, you'll be drowning in dwarves.
Logged
Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Un67

  • Bay Watcher
  • Zombies good Artificial Intelligence.
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #3679 on: September 20, 2010, 08:32:03 pm »

I suppose the wiki is wrong on that then...

Thank goodness, this is one of the few times I WANT useless migrants for my military...
Logged

Urist Imiknorris

  • Bay Watcher
  • In the flesh, on the phone and in your account...
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #3680 on: September 20, 2010, 08:33:46 pm »

How could the wiki be wrong? It's been down for maintenance all day. How could it even be?
Logged
Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

FuzzyZergling

  • Bay Watcher
  • Zergin' erry day.
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #3681 on: September 20, 2010, 08:34:30 pm »

Unless your playing .13.
.13 loves migrants like a fat kid loves spinach.
(Not very much.)
(No offense to fat kids.)
Logged

Un67

  • Bay Watcher
  • Zombies good Artificial Intelligence.
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #3682 on: September 20, 2010, 08:37:26 pm »

AKA, it spits them out in disgusting green clods?

Because yeah, I saw the War/Hunting Peasants/Drunks/Thieves bug...

Luckily I use 31.12 :P
Logged

FuzzyZergling

  • Bay Watcher
  • Zergin' erry day.
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #3683 on: September 20, 2010, 08:45:09 pm »

AKA, it spits them out in disgusting green clods?
Exactly.
Logged

vassock

  • Bay Watcher
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #3684 on: September 20, 2010, 09:00:42 pm »

Could we expect a hotfix to correct some of these issues? What should one do to "drunks?"
Logged

Proteus

  • Bay Watcher
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #3685 on: September 20, 2010, 09:01:27 pm »

Could we expect a hotfix to correct some of these issues? What should one do to "drunks?"

Take them and shake them and try to awake them ;)
Logged

vassock

  • Bay Watcher
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #3686 on: September 20, 2010, 09:05:34 pm »

Could we expect a hotfix to correct some of these issues? What should one do to "drunks?"

Take them and shake them and try to awake them ;)

What? You mean dunk them in magma?
Logged

Proteus

  • Bay Watcher
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #3687 on: September 20, 2010, 09:13:37 pm »

Could we expect a hotfix to correct some of these issues? What should one do to "drunks?"

Take them and shake them and try to awake them ;)

What? You mean dunk them in magma?

Would be helpful...
if they survive this procedure, they are surely completely sober afterwards :D
Logged

Flaede

  • Bay Watcher
  • Beware the Moon Creatures.
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #3688 on: September 20, 2010, 09:56:18 pm »

Spoiler (click to show/hide)

You can see the pool itself, the floor above with the ground channeled out, and the readout when looking at the zone  properties.

I know this was a while back, but I just want to say: THAT IS CLEVER! I've never seen the pressure-equalization tech of diagonal pathing used to such good effect.
Logged
Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

Tsukenta

  • Bay Watcher
  • STEPHEN STILLS!!
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #3689 on: September 20, 2010, 10:10:20 pm »

So, I have a macedwarf that just entered a martial trance (31.13)  and then proceeded to immedately leave the martial trance.
... What just happened?
Logged
Pages: 1 ... 244 245 [246] 247 248 ... 1178