Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 243 244 [245] 246 247 ... 1178

Author Topic: The DF2010 Little Questions Thread  (Read 1148930 times)

dpg

  • Bay Watcher
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #3660 on: September 20, 2010, 11:12:02 am »

Was she a noble? Did you assign appropriate rooms/fill her mandates?

Not to my knowledge. No. Also, wouldn't her mood go down in a curve instead from plummeting from ecstatic to suicidal emo?
Even if she by accident filled a nobles spot I was constantly checking on my nobles demands and requirements. Since I couldn't spot any trouble there....

It's a mystery.  :o
Logged

Urist Imiknorris

  • Bay Watcher
  • In the flesh, on the phone and in your account...
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #3661 on: September 20, 2010, 11:21:17 am »

I had a visit from a 7 headed Dragon but it said nothing about poison or anything else, only beware its seven headed blabla...
The Merchants killed it with ease, I didn't even interfere.

That was a hydra.

Did you accidentally destroy his/her only masterwork or something?

Is it possible to clear out Hell or are the demons infinite?

Both.
Logged
Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

veok

  • Bay Watcher
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #3662 on: September 20, 2010, 12:05:15 pm »

Are werewolves butcherable? What tag in the RAWs gives them this property if so?
Logged

Sphalerite

  • Bay Watcher
    • View Profile
    • Drew's Robots and stuff
Re: The DF2010 Little Questions Thread
« Reply #3663 on: September 20, 2010, 12:37:52 pm »

Werewolves are not butcherable.  This is probably due to them having the CAN_LEARN tag, as well as dwarves having ETHIC:EAT_SAPIENT_OTHER:UNTHINKABLE in their entity file.
Logged
Any intelligent fool can make things bigger and more complex... It takes a touch of genius --- and a lot of courage to move in the opposite direction.

sebs

  • Bay Watcher
  • Nun sind unser zwey.
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #3664 on: September 20, 2010, 12:50:07 pm »

Can Armok appear as a god ingame? Like "he is associated with blood"?
Logged

Dr. Hieronymous Alloy

  • Bay Watcher
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #3665 on: September 20, 2010, 01:34:15 pm »

Was she a noble? Did you assign appropriate rooms/fill her mandates?

Not to my knowledge. No. Also, wouldn't her mood go down in a curve instead from plummeting from ecstatic to suicidal emo?
Even if she by accident filled a nobles spot I was constantly checking on my nobles demands and requirements. Since I couldn't spot any trouble there....

It's a mystery.  :o

I asked because I've had happy dwarves go to near-suicidal simply because they'd won a mayoral election, I didn't notice and didn't reassign offices, and then they didn't have an appropriate office for a meeting. It's a fairly intense and sudden happiness hit.
Logged

Urist Imiknorris

  • Bay Watcher
  • In the flesh, on the phone and in your account...
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #3666 on: September 20, 2010, 01:46:57 pm »

Can Armok appear as a god ingame? Like "he is associated with blood"?

The commonly-accepted theory is that the player is Armok.
Logged
Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

GaxkangtheUnbound

  • Bay Watcher
  • To the skies!
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #3667 on: September 20, 2010, 03:02:41 pm »

Can Armok appear as a god ingame? Like "he is associated with blood"?

The commonly-accepted theory is that the player is Armok.
Very likely, considering how sadistic the players are.
Logged
Proud of my heritage.
Prepare to lose your sanity.

bcd1024

  • Bay Watcher
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #3668 on: September 20, 2010, 03:35:13 pm »

Orders are set for dwarves gather wood. The trees are designated to be cut, there are no burrow restrictions, he's a Great Wood Cutter, carpentry is his only job, and there's a weapon stockpile with 5 iron and steel battle axes.

Any other ideas?

Check if you have the (o)rder "dwarves gather wood" disabled, and if there are any burrow restrictions.

Edit: You need to tell him which tree to chop, via (d)esignations --> chop down (t)rees.
Logged
This is a feature, not a bug, correct?
You're playing Dwarf Fortress.  There isn't much of a distinction.

Urist Imiknorris

  • Bay Watcher
  • In the flesh, on the phone and in your account...
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #3669 on: September 20, 2010, 03:36:50 pm »

Is he in the military? That's the only other thing I can think of.
Logged
Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

vassock

  • Bay Watcher
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #3670 on: September 20, 2010, 03:40:21 pm »

I had a visit from a 7 headed Dragon but it said nothing about poison or anything else, only beware its seven headed blabla...
The Merchants killed it with ease, I didn't even interfere.

That was a hydra.

Did you accidentally destroy his/her only masterwork or something?

Is it possible to clear out Hell or are the demons infinite?

Both.

Are the demons vulnerable to magma? What about drowning in water? If they spawn, does their existence cause any detrimental effects to happen to the FPS?
Logged

Urist Imiknorris

  • Bay Watcher
  • In the flesh, on the phone and in your account...
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #3671 on: September 20, 2010, 03:48:28 pm »

No, no, crippling pathfinding spam.
Logged
Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

bcd1024

  • Bay Watcher
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #3672 on: September 20, 2010, 03:55:54 pm »

Is he in the military? That's the only other thing I can think of.

He wasn't but I just drafted him now, to try to manually get him to equip that blasted axe.
Logged
This is a feature, not a bug, correct?
You're playing Dwarf Fortress.  There isn't much of a distinction.

geoduck

  • Bay Watcher
  • mollusk
    • View Profile
    • Geoduck's Page
Re: The DF2010 Little Questions Thread
« Reply #3673 on: September 20, 2010, 05:50:19 pm »

Orders are set for dwarves gather wood. The trees are designated to be cut, there are no burrow restrictions, he's a Great Wood Cutter, carpentry is his only job, and there's a weapon stockpile with 5 iron and steel battle axes.

Did you mean to say "Carpentry"? Because that is not the same job as "Wood Cutting"...
Logged
Geoduck's graphic set: simple and compact!

Un67

  • Bay Watcher
  • Zombies good Artificial Intelligence.
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #3674 on: September 20, 2010, 05:52:23 pm »

If a civilization has only one fort besides you own, will you get migrants, besides the first two waves? The wiki says no...
Logged
Pages: 1 ... 243 244 [245] 246 247 ... 1178