Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 177 178 [179] 180 181 ... 1178

Author Topic: The DF2010 Little Questions Thread  (Read 1120071 times)

ottottott

  • Bay Watcher
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #2670 on: August 18, 2010, 02:08:51 am »

Have you built the cages before? 1st You have to build them and then q over them. Then click assign and then unassign them.
Logged

Seriyu

  • Bay Watcher
    • View Profile
    • Springless Clock
Re: The DF2010 Little Questions Thread
« Reply #2671 on: August 18, 2010, 02:10:14 am »

Oooohhhh, okay.

Thanks.

Mein Gott

  • Escaped Lunatic
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #2672 on: August 18, 2010, 03:02:25 am »

Are windmills stackable? Does the windmill have its power in/output on the top as well?
Logged

BaronBalloon

  • Bay Watcher
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #2673 on: August 18, 2010, 04:00:13 am »

'there is nothing to catch in the central swamps'

what does this mean?
Logged
Are the fortresses there for psychological reasons?  Are they trying to hold back entropy itself, rather than the goblin hordes?

Double A

  • Bay Watcher
  • GWARRRRR
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #2674 on: August 18, 2010, 04:28:53 am »

Can you power something from another z-level?

For example, a pump with a gear assembly on top (connected to a windmill of waterwheel).
Logged
Please, take a moment of silence for all the venerable old threads rendered unintelligible by the Great Photobucket Dickification of 2017. So much was lost.

Proteus

  • Bay Watcher
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #2675 on: August 18, 2010, 04:34:37 am »

'there is nothing to catch in the central swamps'

what does this mean?

That you have a fisher who tried to catch fish and/or turtles out there (probably in pools)
but found out that there is nothing to catch at this time of the year...
will very probably repeat every year as it is usually a seasonal thing
Logged

Double A

  • Bay Watcher
  • GWARRRRR
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #2676 on: August 18, 2010, 04:57:01 am »

'there is nothing to catch in the central swamps'

what does this mean?

That you have a fisher who tried to catch fish and/or turtles out there (probably in pools)
but found out that there is nothing to catch at this time of the year...
will very probably repeat every year as it is usually a seasonal thing

Water freezing also triggers this.
Logged
Please, take a moment of silence for all the venerable old threads rendered unintelligible by the Great Photobucket Dickification of 2017. So much was lost.

JAFANZ

  • Bay Watcher
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #2677 on: August 18, 2010, 05:06:56 am »

Can you power something from another z-level?

For example, a pump with a gear assembly on top (connected to a windmill of waterwheel).

This is in fact the point of Gears & Axles.

Vertical Axles will transmit power up or down Z-levels.

Gears can change the direction of power transmission (i.e. connecting perpendicular Vert-to-Horiz or Horiz-to-Horiz) as well as making it toggleable.
Logged

Double A

  • Bay Watcher
  • GWARRRRR
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #2678 on: August 18, 2010, 05:11:12 am »

I know about vertical axles, I'm just trying to skimp out on another gear assembly :P
Logged
Please, take a moment of silence for all the venerable old threads rendered unintelligible by the Great Photobucket Dickification of 2017. So much was lost.

JAFANZ

  • Bay Watcher
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #2679 on: August 18, 2010, 06:56:06 am »

Well then, "It Depends".

If what you want to power is directly under the power source, the V.Axle should be fine, if it's immediately under the power source the axle is probably surplus to requirements. Pump Stacks take this to an extreme

forex: Build short Pump Stack, install Windmill on top of pump, I'm pretty sure this will "just work". Of course if you need more power than one windmill can provide, you need gears. or a waterwheel (array) feeding to (any) one of the pumps. [NB: Windmills may require a V.Axle or Gear, I'm not sure, Waterwheels don't).

The Gear is required when/where you want to be able to toggle power transmission, or where you want to change it's direction.
Logged

Richard Nixon

  • Bay Watcher
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #2680 on: August 18, 2010, 07:18:23 am »

How do I set professions the old fashioned way, Dwarf Therapist is deciding to crash on me with 0.31.12.

Didn't see the 2010 bit, I guess this is the wrong thread.
« Last Edit: August 18, 2010, 07:32:34 am by Richard Nixon »
Logged

Passive Fist

  • Bay Watcher
  • Builds everything out of cobaltite.
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #2681 on: August 18, 2010, 07:50:26 am »

[v][p][l] (small L) to change labor preferences.

Do Carp come in from off-map or do they just spawn in running water? These bastards are causing job cancellation spam from even 30 squares away from the river.

EDIT: Bonus question!

I've got a dwarf with all labors but cleaning disabled. There still remains a large patch of mud near my farm that never gets cleaned up. What gives?
« Last Edit: August 18, 2010, 07:52:01 am by Passive Fist »
Logged

Sphalerite

  • Bay Watcher
    • View Profile
    • Drew's Robots and stuff
Re: The DF2010 Little Questions Thread
« Reply #2682 on: August 18, 2010, 08:07:08 am »


I've got a dwarf with all labors but cleaning disabled. There still remains a large patch of mud near my farm that never gets cleaned up. What gives?
Mud only gets cleaned from indoor tiles, and I think only from smoothed or constructed floors, not rough rock or soil floors.  And it helps if the region to be cleaned is designated as a meeting area.
Logged
Any intelligent fool can make things bigger and more complex... It takes a touch of genius --- and a lot of courage to move in the opposite direction.

JAFANZ

  • Bay Watcher
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #2683 on: August 18, 2010, 08:17:15 am »

Didn't see the 2010 bit, I guess this is the wrong thread.

Umm... DF2010 = DF 0.31.xx, 2010 was the nickname given before it had public version numbers.
Logged

Passive Fist

  • Bay Watcher
  • Builds everything out of cobaltite.
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #2684 on: August 18, 2010, 09:04:54 am »


I've got a dwarf with all labors but cleaning disabled. There still remains a large patch of mud near my farm that never gets cleaned up. What gives?
Mud only gets cleaned from indoor tiles, and I think only from smoothed or constructed floors, not rough rock or soil floors.  And it helps if the region to be cleaned is designated as a meeting area.
:/ this mud actually is in my engraved meeting area across the hall from my farm. Stupid lazy dwarf.
Logged
Pages: 1 ... 177 178 [179] 180 181 ... 1178