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Author Topic: The DF2010 Little Questions Thread  (Read 1151864 times)

adecoy95

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Re: The DF2010 Little Questions Thread
« Reply #1920 on: July 14, 2010, 04:26:54 am »

how?
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Lord Shonus

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Re: The DF2010 Little Questions Thread
« Reply #1921 on: July 14, 2010, 04:29:45 am »

You'll have to use soldiers, or lure him over traps that you've placed. Unless he's armed, even wrestlers should be hable to tak him out.
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adecoy95

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Re: The DF2010 Little Questions Thread
« Reply #1922 on: July 14, 2010, 04:41:01 am »

You'll have to use soldiers, or lure him over traps that you've placed. Unless he's armed, even wrestlers should be hable to tak him out.

thanks, i think he got killed on his own, thank goodness, because im in the middle of the tutorial and i dont know how to do either of those things lol
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Nivim

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Re: The DF2010 Little Questions Thread
« Reply #1923 on: July 14, 2010, 05:04:53 am »

 You can always pause, then use the wiki to figure it out on the spot.

 My question: does anyone have the list of things to do if the game crashes during the years of world generation? Messing with the init options some and changing the date generation ends hasn't helped (both dates, both forward and back).
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Chattox

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Re: The DF2010 Little Questions Thread
« Reply #1924 on: July 14, 2010, 05:38:39 am »

Where exactly does the term 'dorf' come from?
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Kennel

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Re: The DF2010 Little Questions Thread
« Reply #1925 on: July 14, 2010, 06:01:29 am »

Could someone tell what fracturing/shattering/chipping bone means gameplay-wise? i.e. which is the worst and what kind of effect they have on limbs.
« Last Edit: July 14, 2010, 06:43:16 am by Kennel »
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Double A

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Re: The DF2010 Little Questions Thread
« Reply #1926 on: July 14, 2010, 07:43:59 am »

Where exactly does the term 'dorf' come from?

dork + dwarf
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Nova72

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Re: The DF2010 Little Questions Thread
« Reply #1927 on: July 14, 2010, 09:58:48 am »

What is the best way to find the boundaries of caverns and magma with the least amount of deaths?  Also with the least amount of unnecessary tunneling if possible.
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Sphalerite

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Re: The DF2010 Little Questions Thread
« Reply #1928 on: July 14, 2010, 10:07:42 am »

To map the caverns, I pierce them in one spot by digging stairs down from the surface until I hit a cavern.  Then I drop a handful of cats into the caverns and seal them off.  The cats wander around and map out the entire caverns for me, as well as providing advance warning of unpleasant underground visitors.

Once I've gotten an idea of where the caverns are, I dig another staircase down through a solid column that doesn't intersect the caverns, digging down till I either hit the magma sea or hit undiggable semi-molten rock.  If I hit undiggable rock, I back up a few Z-levels, dig a tunnel to the side, then dig down from their.  That part may require multiple exploratory tunnels, but eventually I get an idea of the geometry of the magma sea.
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Nova72

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Re: The DF2010 Little Questions Thread
« Reply #1929 on: July 14, 2010, 10:18:29 am »

Ok, thanks.  I have one more question:  How do I "drop" cats into the caverns without getting dwarves stuck down there too?
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Double A

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Re: The DF2010 Little Questions Thread
« Reply #1930 on: July 14, 2010, 10:19:02 am »

Right, no spring wave of migrants. Not that surprising, considering my civ is likely dead.

So... how do I encourage babies? I need more than 16 dwarves if I want to not die.
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GaxkangtheUnbound

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Re: The DF2010 Little Questions Thread
« Reply #1931 on: July 14, 2010, 10:20:50 am »

My question: does anyone have the list of things to do if the game crashes during the years of world generation? Messing with the init options some and changing the date generation ends hasn't helped (both dates, both forward and back).
Check the errorlog.txt in your data folder.
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Passive Fist

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Re: The DF2010 Little Questions Thread
« Reply #1932 on: July 14, 2010, 11:28:33 am »

Is it possible to name stray animals? I'd like to not slaughter my breeding stock, but I'd also rather they don't wander the fort as some dwarf's pet.
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Sphalerite

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Re: The DF2010 Little Questions Thread
« Reply #1933 on: July 14, 2010, 11:52:10 am »

Ok, thanks.  I have one more question:  How do I "drop" cats into the caverns without getting dwarves stuck down there too?
There are a few different ways to do it.  Most require mechanisms.

One way to do it is to build a cage in a corridor connected to the caverns.  Assign all your cats to the cage.  Built a lever somewhere else in your fortress.  Link the lever to the cage.  Wall off the corridor, so that the only exit from the cage is into the caverns.  Pull the lever.  You won't be able to get the cage or one of the mechanisms back.  You also will be exposed to the caverns while the system is being set up.

A safer, repeatable, yet more complex way to do it is to have a corridor in your fortress on a level just above a cavern.  Channel out a section of the corridor floor, opening a hole into the caverns, and then build a retracting bridge to cover the hole.  Place doors just in front of and behind the bridge.  Link a lever somewhere else in your fortress to the bridge.  Set one of the doors to be impassible to pets.  Now wait for a wandering pet cat to get stuck on the bridge unable to path through the door.  Lock both doors, to prevent dwarfs from getting dropped as well, and then pull the lever to dump the cat into the caverns.  Pull the lever again to restore the bridge and then unlock the doors.  This method is repeatable and can also be used to dispose of unwanted dwarves.  You will still be vulnerable to flying cavern inhabitants, but only when the bridge is retracted as buildingdestroyers can only destroy objects on the same Z-level.
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psilocybes

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Re: The DF2010 Little Questions Thread
« Reply #1934 on: July 14, 2010, 12:11:16 pm »

I got a lot of turtle shells/bones near my pond.  How do i save them so a craftdwarf can use them later?  I tried making a custom pile for animals or bones or something (at work and cant remember) but no dwarves are hauling the bones to the pile.


Suggestions?
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