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Author Topic: The DF2010 Little Questions Thread  (Read 1147792 times)

Halo

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Re: The DF2010 Little Questions Thread
« Reply #1080 on: June 14, 2010, 07:13:36 pm »

Is there some kind of weird quirk with stone block stockpiles? I've made a few stockpiles near building sites, but only one of them seemed to work, and that one took forever. My mason shop is cluttered with blocks, and there is a stockpile nearby. No burrows are currently turned on, and I know dwarves have access to the stockpile (and shop). The stockpile is set to zero bins, and the settings have everything disabled except for bars/blocks -> blocks -> stone. I've set another stockpile up the same way, but allowed a single bin just to see, the bin is sitting in there empty. I've had a few dozen idle dwarves now for a very long time, and most of those have every single hauling labor enabled. Why isn't this working?

Edit: Nevermind, got it. Blocks doesn't do anything. Blocks: Metal has a list of every possible type of (non metal) stone to allow.
« Last Edit: June 14, 2010, 08:18:53 pm by Halo »
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Louist

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Re: The DF2010 Little Questions Thread
« Reply #1081 on: June 14, 2010, 08:41:31 pm »

I bought some animals in cages from the dwarf caravan- how can I free the animals themselves?

The easiest way I've found is to build the cage (b - j I think) then open up its info (q) and unassigning the animal inside while assigning another to take its place.

Slightly more complex is to build the cage, link a lever to it, and pull the lever.
« Last Edit: June 14, 2010, 09:09:47 pm by Louist »
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Louist

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Re: The DF2010 Little Questions Thread
« Reply #1082 on: June 14, 2010, 09:09:08 pm »

Me again!

I'm trying to set up some military to scare off some thieves. I've put together the squad, I have created a militia commander and captain, and I have set up a barracks and assigned it to my soldiers. When I tell the squad to station, they change into their soldier outfits (I'm using the latest May-Day set) go to where I ask, and attack anything that gets near. So far so good!

My problem, though, is that when I cancel the station, they all revert back to being civilians. I'm looking to keep them as soldiers because their day-jobs are useless to me and I want them to train up a bit. How would I go about this?
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FuzzyDoom

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Re: The DF2010 Little Questions Thread
« Reply #1083 on: June 14, 2010, 09:11:48 pm »

Just leave them as inactive, they'll train separately. Group training is broken currently.
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Also bear in mind that dwarves have their heads at a perfect height for a good face-kicking.
That's the great thing about this forum. We can derail any discussion into any other topic.

Yagrum Bagarn

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Re: The DF2010 Little Questions Thread
« Reply #1084 on: June 14, 2010, 09:53:29 pm »

I just noticed the new Little Questions Thread.  Didn't get much response in the old thread for, I guess, obvious reasons.

I'm using the no-music .06 release, but my mouse doesn't work for designating digging/foresting/etc.  In have the init file set to [MOUSE:YES] already.  Is this a known issue, or did something change that I haven't been able to track down?

Hmm...possible incompatibility with your system?
What OS are you using?

I'm running XP.
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Internet Kraken

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Re: The DF2010 Little Questions Thread
« Reply #1085 on: June 14, 2010, 10:17:24 pm »

I think constructing it into something will make it never melt.

Making ice blocks MAY do the same.


What about creatures encased in ice? Is there a way to prevent them from thawing out? I read on the wiki that ice never melts on constructed tiles, so I might try that.
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Picture a dwarf, warrior, mechanic, or some other incredibly useful profession. Now picture him dead. That's what infections do.
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Louist

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Re: The DF2010 Little Questions Thread
« Reply #1086 on: June 14, 2010, 10:20:18 pm »

Just leave them as inactive, they'll train separately. Group training is broken currently.

So I can safely ignore comments like "Ingrim becomes a Fish cleaner" when I put them inactive?
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palsch

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Re: The DF2010 Little Questions Thread
« Reply #1087 on: June 14, 2010, 10:31:47 pm »

So I can safely ignore comments like "Ingrim becomes a Fish cleaner" when I put them inactive?
So long as they have a barracks assigned to their squad with training enabled on it they should do individual training despite being technically civilians.
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Firnagzen

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Re: The DF2010 Little Questions Thread
« Reply #1088 on: June 14, 2010, 10:33:00 pm »

Uhm, I think I've seen this problem posted before, but I can't find the thread:
I can't smelt bronze. I have both ores (copper nuggets and tetrahedrite) and bars of copper and tin. But the option doesn't show up under the smelter, though I can smelt other things perfectly fine. I've tried designating a stockpile for ores, too.
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Christ, are you dwarves or are you elves? If you think Hell has too many demons, then you kill them till the population reaches an acceptable number.

palsch

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Re: The DF2010 Little Questions Thread
« Reply #1089 on: June 14, 2010, 10:54:24 pm »

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Firnagzen

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Re: The DF2010 Little Questions Thread
« Reply #1090 on: June 14, 2010, 11:46:25 pm »

Hrm, good point. But I've also got copper and tin bars, but still no option to smelt bronze?
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Christ, are you dwarves or are you elves? If you think Hell has too many demons, then you kill them till the population reaches an acceptable number.

RabidRabbit

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Re: The DF2010 Little Questions Thread
« Reply #1091 on: June 15, 2010, 01:58:03 am »

A few military questions:

1) Are there reasons for dwarves to just refuse to do Individual Combat Drills?  Since group training is broken, I've been having my squads train by giving them a barracks and disabling all of their civilian labors - but there are always one or two dwarves that end up with "No Job" instead, no matter what I do (disband/reform squad, activate/deactivate, etc).  The only way I can level their skills is by activating them and throwing them into arenas to fight caged hostiles, which is far from efficient.

2) Is there a way to ensure that dwarves put on their weapon-hand protective gear?  Most of my military dwarves run around w/o gauntlets on their weapon hands, despite having been assigned something appropriate by the arsenal dwarf.  I'm guessing it has something to do w/ the order that they pick up their equipment (can't put a gauntlet on over a held weapon?), and it's really annoying because I've had more than one steel-clad fighter disabled by hails of copper/silver arrows that tore apart his weapon hand (one even bled to death THROUGH HIS HAND).

3) Equipment in general - is there a reliable way to get dwarves to change their equipment (i.e. between training axe and steel battleaxe) w/o having to disband and remake the entire squad w/ new uniforms?
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bluephoenix

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Re: The DF2010 Little Questions Thread
« Reply #1092 on: June 15, 2010, 02:09:57 am »

A few military questions:

1) Are there reasons for dwarves to just refuse to do Individual Combat Drills?  Since group training is broken, I've been having my squads train by giving them a barracks and disabling all of their civilian labors - but there are always one or two dwarves that end up with "No Job" instead, no matter what I do (disband/reform squad, activate/deactivate, etc).  The only way I can level their skills is by activating them and throwing them into arenas to fight caged hostiles, which is far from efficient.

2) Is there a way to ensure that dwarves put on their weapon-hand protective gear?  Most of my military dwarves run around w/o gauntlets on their weapon hands, despite having been assigned something appropriate by the arsenal dwarf.  I'm guessing it has something to do w/ the order that they pick up their equipment (can't put a gauntlet on over a held weapon?), and it's really annoying because I've had more than one steel-clad fighter disabled by hails of copper/silver arrows that tore apart his weapon hand (one even bled to death THROUGH HIS HAND).

3) Equipment in general - is there a reliable way to get dwarves to change their equipment (i.e. between training axe and steel battleaxe) w/o having to disband and remake the entire squad w/ new uniforms?

1) The reason why they are doing that is because they might be a bit lazy.

2) That might be a bug (its happening to me too) some dwarves will only put on one gauntlet or boot.

3) I haven't tried training weapons yet, I let them do individual training instead.
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RabidRabbit

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Re: The DF2010 Little Questions Thread
« Reply #1093 on: June 15, 2010, 02:42:18 am »

A few military questions:

1) Are there reasons for dwarves to just refuse to do Individual Combat Drills?  Since group training is broken, I've been having my squads train by giving them a barracks and disabling all of their civilian labors - but there are always one or two dwarves that end up with "No Job" instead, no matter what I do (disband/reform squad, activate/deactivate, etc).  The only way I can level their skills is by activating them and throwing them into arenas to fight caged hostiles, which is far from efficient.

2) Is there a way to ensure that dwarves put on their weapon-hand protective gear?  Most of my military dwarves run around w/o gauntlets on their weapon hands, despite having been assigned something appropriate by the arsenal dwarf.  I'm guessing it has something to do w/ the order that they pick up their equipment (can't put a gauntlet on over a held weapon?), and it's really annoying because I've had more than one steel-clad fighter disabled by hails of copper/silver arrows that tore apart his weapon hand (one even bled to death THROUGH HIS HAND).

3) Equipment in general - is there a reliable way to get dwarves to change their equipment (i.e. between training axe and steel battleaxe) w/o having to disband and remake the entire squad w/ new uniforms?

1) The reason why they are doing that is because they might be a bit lazy.

2) That might be a bug (its happening to me too) some dwarves will only put on one gauntlet or boot.

3) I haven't tried training weapons yet, I let them do individual training instead.

Found one problem at least - my arsenal dwarf assigned two left gauntlets or two right gauntlets to some of them... others are having the same problem even with proper assignments though.
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WieselTrupp

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Re: The DF2010 Little Questions Thread
« Reply #1094 on: June 15, 2010, 02:50:10 am »

How to Archers Equip Quivers?
I finaly 'found out'(wiki) how they use the archery range and now they whont equip quivers(since i cant set it up in the eq screen)

EDIT
they(archer squad) picked up their quivers as i removed the rations and thus the reason of carrying an backpack.
does the equiped backpack block the slot for a quiver?

btw, they got a quiver but now they refuse to pickup their given ammunition^^
« Last Edit: June 15, 2010, 03:12:04 am by WieselTrupp »
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