Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 64 65 [66] 67 68 ... 1178

Author Topic: The DF2010 Little Questions Thread  (Read 1117245 times)

Taranli Maren

  • Bay Watcher
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #975 on: June 09, 2010, 11:27:48 am »

If I want to raise livestock in an efficient manner, should I butcher any male animals past the first, or does it increase the likelihood of a pregnancy if I have several studs?
Logged

Poot

  • Bay Watcher
  • [PREFSTRING:haunting quacks]
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #976 on: June 09, 2010, 03:49:12 pm »

the raws for a specific save are in the save folder now.

Thanks much!
Logged

nickbii

  • Bay Watcher
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #977 on: June 09, 2010, 07:15:39 pm »

My last goblin siege was mounted, and a lot of their mounts ended up caged. I thought all would have to die in the arena, but they are all tameable from the kennels.

If I tame them will they actually be tame, or will they remain hostile?

Did they kill anyone?
No.

But my recently tamed Rutherer is still listed as "Hostile," and scaring the shit out of my dwarves. He's not actually attacking anyone, tho.

EDIT:
Spoke too soon. She just got into a nasty fight with some of my wolf cubs.
« Last Edit: June 09, 2010, 07:20:02 pm by nickbii »
Logged

nickbii

  • Bay Watcher
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #978 on: June 09, 2010, 08:50:28 pm »

New question:

My latest set of besiegers has been around so long their mounts are bearing children. Specifically Alligator Hatchlings. They are immediately killed by the rest of the besieging army.

Why?
Logged

Flaede

  • Bay Watcher
  • Beware the Moon Creatures.
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #979 on: June 09, 2010, 08:53:58 pm »

New question:

My latest set of besiegers has been around so long their mounts are bearing children. Specifically Alligator Hatchlings. They are immediately killed by the rest of the besieging army.

Why?

They're hungry?
hehe. Seriously, though, it has to do with the fact that they aren't registered as belonging to the invading civ. They are born on YOUR map.
Logged
Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

nickbii

  • Bay Watcher
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #980 on: June 09, 2010, 09:24:57 pm »

New question:

My latest set of besiegers has been around so long their mounts are bearing children. Specifically Alligator Hatchlings. They are immediately killed by the rest of the besieging army.

Why?

They're hungry?
hehe. Seriously, though, it has to do with the fact that they aren't registered as belonging to the invading civ. They are born on YOUR map.
That's silly.

Not quite as silly as the fact that one dude counts as a siege. Everyone else disappeared, except this one spearman, and a couple rogue alligators.
Logged

BladeBerserker

  • Bay Watcher
  • BladeBerserker cancels Life; Interrupted by DF
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #981 on: June 09, 2010, 09:36:26 pm »

does it increase the likelihood of a pregnancy if I have several studs?

No, AFAIK.

In 31.06 how do I make tiles square instead of rectangular?
« Last Edit: June 09, 2010, 09:40:56 pm by BladeBerserker »
Logged
If it doesn't work, apply magma. If THAT doesn't work, apply Artifact Gabbro Cabinet

Lumbajak

  • Bay Watcher
  • They call me Jude
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #982 on: June 09, 2010, 09:45:30 pm »

Squish your screen a bit.
Logged

BladeBerserker

  • Bay Watcher
  • BladeBerserker cancels Life; Interrupted by DF
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #983 on: June 09, 2010, 09:49:51 pm »

Tried that with BLACK_SPACE on and off and it didn't work. Damn.
Logged
If it doesn't work, apply magma. If THAT doesn't work, apply Artifact Gabbro Cabinet

Lumbajak

  • Bay Watcher
  • They call me Jude
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #984 on: June 09, 2010, 10:15:23 pm »

I was making a useless, non-humorous remark about physically altering the size of your monitor.

Please try to keep up.

That said, can Forgotten Beasts be made of any material? Or do they just have a lot of random fleshy limbs poking out and such?
Logged

drisher

  • Escaped Lunatic
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #985 on: June 09, 2010, 10:20:08 pm »

Last game winter I was visited by Ereg Tubebdab Slospo Rabab, a Tundra Titan.  It appears to be a blob.  It ran (blobbed?) around the map for awhile before heading through the surface of my brook, into the 7/7 water layer, and then through my carved fortifications.  I thought I was completely hosed, but it stopped on the next square, my open floodgate.  It then sat there ignoring dorfs and visitors for almost a year.  Finally, some human merchants arrived followed by a goblin siege.  As the goblins were beating up on a human spearman, it came out, and laid waste to them all.  Then it slunk back to its hole past my fortifications to my open floodgate.  It's now missing its tail.  Does anyone have any explanation for this extraordinary behavior.  I can't understand why it hasn't invaded my fortress and killed everything.  How did it get past the fortification (underwater), but stop at the floodgate?  I don't dare shut the floodgate because it would presumably shatter.  All very odd.  Any insight would be most welcome.
Logged

Lumbajak

  • Bay Watcher
  • They call me Jude
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #986 on: June 09, 2010, 10:21:54 pm »

I think creatures can be pushed through fortifications by water-pressure. Hell I think some can even just swim through.

Floodgates act more or less like walls IIRC.

As for why it hasn't invaded your fortress... Also no clue.
Logged

drisher

  • Escaped Lunatic
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #987 on: June 09, 2010, 10:28:36 pm »

Open floodgates act like walls?  I thought they acted like open space.  My water inlet floogates, where dear Ereg likes to cuddle, are wide open.  Could it be too hot?
Logged

Lumbajak

  • Bay Watcher
  • They call me Jude
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #988 on: June 09, 2010, 10:34:20 pm »

Open floodgates act like walls?  I thought they acted like open space.
Which is why I gave my abbreviated 'If I Recall Correctly'
I'm not entirely sure if they block creatures while opened as well as closed, but it's a possibility.

Someone should come clear this up before too long anyways.
Logged

Flaede

  • Bay Watcher
  • Beware the Moon Creatures.
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #989 on: June 09, 2010, 10:43:12 pm »

in the new version, submerged fortifications can be moved through by swimming creatures.
I do not know if this holds true in magma, but I suspect it.
I also do not know if this holds true for flying creatures and regular fortifications that have walls above and around them. But I'd be curious to find out.
Logged
Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]
Pages: 1 ... 64 65 [66] 67 68 ... 1178